Notch says:
> If I ever accidentally make something that seems to gain traction, I’ll probably abandon it immediately.
So sad. Imagine if Jobs/the PayPal guys/etc had taken this approach after their initial succcess.
Now I'm all for people being free to do what they want and only this guy owns his life and no one is entitled to have him work for them (hat tip Ayn Rand), and obviously this guy has had a bigger impact on the world than I have, but I tend to agree with Immanuel Kant (and Jesus) that we all have a duty to develop and use our talents in a way that benefits humanity and not just indulge ourselves in idle amusement once we're comfortable. And to be honest, this probably applies more to me than to Notch.
From "Grounding for the Metaphysics of Morals":
> A third finds in himself a talent which with the help of some culture might make him a useful man in many respects. But he finds himself in comfortable circumstances and prefers to indulge in pleasure rather than to take pains in enlarging and improving his happy natural capacities. He asks, however, whether his maxim of neglect of his natural gifts, besides agreeing with his inclination to indulgence, agrees also with what is called duty. He sees then that a system of nature could indeed subsist with such a universal law although men ... should let their talents rest and resolve to devote their lives merely to idleness, amusement, and propagation of their species- in a word, to enjoyment; but he cannot possibly will that this should be a universal law of nature, or be implanted in us as such by a natural instinct. For, as a rational being, he necessarily wills that his faculties be developed, since they serve him and have been given him, for all sorts of possible purposes.
What you are suggesting is impossible. No one, not even Steve Jobs sits down and says "My life mission is to benefit humanity". This is because we really do not know which efforts will have the largest impact on humanity. You could waste a lifetime trying to make a better battery - but it might never happen.
Or you could hack around on a game and watch it explode and impact millions of lives around the world.
In my opinion the important part is that you are doing something meaningful to you as an individual. If it ends up exploding and benefiting humanity all the better. But the world would be so much better off if we just had everyone doing this.
Musk might be considered a counter-example here. In fact, part of his mission is literally to "make a better battery". Of course in depends on how much you buy into his mythology. Certainly he could have comfortably retired after Paypal though. (Rather than moving on to run two groundbreaking companies - something I'm not sure how one person manages to successfully do.)
I'd say Minecraft was grown in spite of the way Notch works. The way he works has been the bane of a lot of modders, who are (arguably) the reason his game is so successful.
> In my opinion the important part is that you are doing something meaningful to you as an individual. [...] ...the world would be so much better off if we just had everyone doing this.
You can't separate yourself from humanity as a whole. That's like saying your liver should do something meaningful for itself as an organ, and if it ends up helping your body, all the better. We don't work individually. Humans require other humans, and all of our motivations and desires are influenced by this requirement.
Notch may not have begun Minecraft with the larger gaming community in mind, but he certainly continued development in some small part because of it.
Not knowing how to do something doesn't stop me from trying to do it. Why does it stop you?
However, for all of his good qualities, like 99.9999% of humanity, Notch is not wired up to be a hugely public figure, who is constantly interacting with the public, and is under continuous scrutiny to make another Minecraft. That's right, for the rest of his career, everything he does will be held up to the yardstick of being "the guy who created Minecraft".
I know, boo hoo and all that, given that he is now possibly a billionaire (on paper at least, and maybe only before taxes, but still!). But that doesn't instantly change his psychology- it doesn't flip any of the axes of whatever his Meyers/Briggs personality type is. If he's not comfortable and not happy being a public figure that everyone stares at waiting for the next Minecraft to pop out, no one should be able to hold that against him. He's not obligated to continue being that guy if it's not who he is.
After a few years out of the limelight, if he wanted to he could be a Mark Shuttleworth kind of guy: someone who struck it big while still young, and decided to invest a chunk of that money (and most or all of his time) to a passion project. I've gotta think that after the Microsoft deal, Notch won't have to work, but maybe in a few years he might decide to reinvolve himself with the community in a role that is a better fit for him. Or not, it's up to him. I would personally like to see some kind of Act 2 from him, because he is clearly a very creative and occasionally inspired person, but I won't hold it against him if doesn't want to.
With Notch's new found wealth, he could, say, start a charitable foundation or whatever he wants which could impact people a whole hell of a lot more people and in arguably better ways than Minecraft 2: Electric Bugaloo.
It seems like he got lucky, and was good enough to leverage his success into more success and was good enough of a businessman to profit handsomely from the whole thing, but that's about it. I understand that he hasn't done anything on Minecraft in quite a while. His attempts at something new don't seem to have gone anywhere. (That weird space programming game from a while back got a lot of attention but never resulted in anything.)
So, maybe that was it. Notch is a one-hit wonder. And there's nothing wrong with that. I'm sure he's already contributed more to the world than most of us ever will. But that doesn't necessarily mean that we're all losing out on anything significant if he doesn't keep trying to make more big things.
And from the other side of things, it seems like Minecraft came out of one of these ridiculous idle amusements. If you had described Minecraft to people before it was made, they would have thought it was ridiculous. Oh, a volumetric 3D world with a 1990s-era renderer. Great. Sounds about as useful as a Doom map viewer written in Dart. Yet it turned into something huge. So if Notch does have another hit in him, it will probably come about the same way, through more strange messing about.
People like notch and other indie developpers are looking for things beyond immediate technical prowess or easy instant fun. They are after something you may call poetry, and how to explore new opportunities created by technology.
In this regard and judging by the large interest of children for minecraft, this man is talented.
I sure failed to deliver a follow-up to Minecraft, but that was never his goal. He just wants to tinker and have fun, which is also why most of his game projects just stay at the embryonic stage; it seems to burden him greatly to follow up on the ideas, when the initial glee of tinkering with a new idea has worn off.
Honestly I think his is more of an artistic than entrepreneurial mindset. How many artists set out to "change the world" with their art? Not many. But still many do.
I for one would be happy if paypal didn't exist. However, I like Musk's other companies.
But I could just be optimistic.
I wish I had a pithy explanation as to why this was but I haven't figured it out yet. "some people aren't cut out for fame" doesn't really do it justice, because the problem isn't entirely in the Notch's of the world, but also how we relate to them and how fame is characterized in our culture.
Can you please post a link to his streams? I bet it'd be fascinating to watch.
He is getting away from Minecraft and Mojang precisely so that he can perfect his craft and continue to work.
He's not leaving Mojang so that he can go and kick puppies or club seals. I find the calls on him to do something noble to be deeply unpleasant.
I'm sure there are many here that dream of having their idea be a huge success but aren't really interested in becoming the next Bill Gates or Zuckerberg. They just want to cash out so that they can have their financial freedom and then go out of the limelight and back to doing the same things they enjoy but without having to constantly worry about job security and putting food on the table. Notch achieved this in the most spectacular way possible and I think he handled it perfectly.
I remember watching some parts of notch's livestreams. I loved the enthusiasm he had. He was a bit like a young boy, trying things, throwing some away, creating games. I'm happy for his decision.
I hope he will produce another master work, but either way, I wish him a very happy life with all the money he earned.
I think it's more than you think. I think Notch expressed clearly that he did not expect nor want his project to become a big hit. He may have been flattered for a while but he now sees it clearly: success is shit, big success is a shitstorm.
The exact opposite of the entrepreneur spirit. I think pg may have overlooked this side of the hackerhood.
I guess part of the reason I feel the word "hacker" lost its meaning today is the rise of paper-toilet hackers (https://news.ycombinator.com/item?id=8319102).
I'm not critisizing him, I'm glad he has that opportunity, and I'm glad he's recognized what opportunity he wants (which is apparently NOT the opportunity to try and make even more money).
But it's a bit more complicated than "success is shit", success is what's allowed him to ignore success from here on out, without having to worry about a roof over his head, health care, etc.
In the broader picture, I am struggling to understand some of the opinions of this story out there, particularly on HN. What I mean is, I suspect that a majority of us dream of this type of success. We dream of connecting our creative force with financial success, especially when that success would free us to work on practically anything that we wanted. I would say that a lot of us dream of being able to lead entirely self-directed lives that financial freedom can afford.
Therefore, why is it bemoaned when we see the very success that we dream of unfold for someone else? Why are there suddenly opinions of, "Well, I can't believe Notch would work on something that he would abandon?" Or, "Notch should spend his money this way or that way."
It just feels, well, extremely egotistical. Who is anyone to call out how someone else should spend their money, enjoy their time... live their life?
A similar situation happened with Dong Nguyen. He essentially tapped into the modern-day equivalent of Pac-Man Fever. In the 80s, it swept the world, to the tune of billions of dollars. It was the highest-grossing arcade game ever produced. People simply loved the game, and they couldn't get enough of clearing boards of dots, power-pellets and ghosts.
In a similar way, Flappy Bird took very simple game-play, and combined it with a simple challenge. This is, of course, not the first game to do this, but it took off. The power of the Internet has made Nguyen's name known, and quite sadly in some circles, despised for his financial success, when how much he was making on ad revenue was revealed. Or, with comments like those found in this piece [1], its intellectual lamenting with, "[...] I begrudge a society that would turn it into a phenomenon."
I suspect that the author would have said the same about Pac-Man.
I really feel for Notch, Dong Nguyen and those creatives of the world that worked to bring a dream to reality, only to have this happen to them. I'm reminded of a phrase from the song Limelight [2] ...
Cast in this unlikely role
Ill-equipped to act
With insufficient tact
One must put up barriers
To keep oneself intact
[1] http://www.forbes.com/sites/insertcoin/2014/02/03/flappy-bir...
Quiet in conscience, calm in their right; confident their ways are best. [1]
> I would say that a lot of us dream of being able to lead entirely self-directed lives that financial freedom can afford. Therefore, why is it bemoaned when we see the very success that we dream of unfold for someone else?
A lot of us do share that dream, but many feel most alive when they're part of a group movement. There's a little of each in everyone, but it's easy to understand how those who lean strongly to one side or the other might not be able to see through the eyes of folks across the gap. I think that, for the most part, any backlash against Notch isn't fueled by jealousy from those who aspire to the position he's reached; rather, it's from a sense of betrayal and abandonment from people whose core values are loyalty and unity.
I don't. He cashed in and, well somehow wants the sympathy of free & open-source wish-keepers.
He's in the money; and that was his choice.
Nailed it.
For my kids sake, I hope they take a little while before they turn Minecraft into a FPS on Xboxlive.
Its such a lame end for "the story of Mojang". Let's see how long it takes for the word "mojang" to be forgotten. Lego is still called Lego, and Pixar still hasn't yielded its name to Disney (they sortof managed to coexist) to take just two examples.
The sad thing about Mojang is people are inspired by "vision". Money ? sure, we all want to earn as much as we can... But when did money give anybody any inspiration.
If nothing else, he's got to be leaving an astonishing amount of cash behind. These agreements always come with long vesting periods ("golden handcuffs").
Also, Mojang as a whole went almost dead silent between the time the WSJ article hit and today. Even routine twitter interaction that had nothing to do with the deal was greatly curbed. Somebody was making sure nobody said a word until they were allowed to.
And I'm sure Notch has an expensive lawyer telling him what he's allowed to do and when. He could certainly afford it even before this deal, and there are signs that he's had skilled legal advice in the past (e.g. the licensing of Minecraft to Mojang rather than outright transfer).
http://www.gog.com/movie/minecraft_the_story_of_mojang_delux...
(For the record, I think most of his opinions are great opinions.)
I'm open to the idea that people can change their minds, or that the circumstances might be different, or that he felt he couldn't do the job anymore, or didn't fit in, or whatever else. But the fact remains that this sale runs in direct opposition to basically everything he's ever said in public. Now, maybe he doesn't want to live a life where what he says "in public" has some kind of significance apart from what he just says in general. That seems to be the case - it's his prerogative and if he thinks that's what best for him I'm sure he's right. But people are still going to call him a hypocrite, and that's the price he's going to have to pay.
And that's the part that makes me a little sad. I like Minecraft, but not so much that I'm going to be heartbroken when Microsoft inevitably ruins it. But I did find myself in agreement with Notch on a lot of things, and I was glad that he was able to do what he did and be outspoken about things he thought were important, etc etc. And with this sale, we also lose that. Oh well.
can't you have a company by hiring someone to lead instead of you, only giving him directions ? I mean couldn't mojang become some sort of game development laboratory instead ?
for example google throws money they get from advertising at other experiments, I'm really dreaming of doing that for game development.
I think that's the essence of being a real game developer.
It's sad that Notch feels this way, I think the majority of old school games guys and girls were just like that.
Since it's become a big business with huge studios and ridiculous budgets the market has been spoiled. But Notch/Mojang and team have shown that there is still a place for great indie games and bootstrappers.
And I actually believe him that this deal is not about the money. Projects like these can become albatrosses.
I think that's the eseence of being a real X, X = insert whatever you claim to be in.
In my mind I divide companies (and professionals) by whether their occupation is an instrumental or terminal goal. As an example, advancing rocketry and electrifying transport to advance humanity is a terminal goal for Elon Musk. I.e he cares about that and works on Tesla and SpaceX to achieve that. Contrast with most of companies, that do what they do as an instrument to get money. Such company, for which i.e. making cars is an instrumental goal would gladly switch to producing toilet paper if it was a more profitable sector. I like to refer to such a company as "toilet-paper company".
For an example that would likely appeal to the audience here, toilet-paper companies are common in start-up world nowadays. That new SaaS business that tells you (i.e. lies) how it cares about users and solving their problems, while the founders are planning on getting acquired by Google/Amazon/etc. and dumping the product (aka. exit) - that is a paper-toilet startup. Whatever sells.
What's the value I find by dividing companies by whether their work is terminal or instrumental for them? For one, I tend to trust former much more than the latter, because I expect that they'll optimize their product primarily for solving the stated problems and not primarily for selling ability.
So basically, Notch doesn't want to be a paper-toilet game developer; he wants to make games.
That's a super good observation, thank you. It instantly explains why I have such a loathing for some companies and people and others I feel only pride. Wow. Never ever thought about it that way.
I suspect this may also help you to pick out good founders from an investors point of view and good co-founders from a founders point of view.
>I think that's the essence of being a real game developer.
Really? (to be read with the least amount of snark possible)
I think most game developers have the same sort of mindsets as other people in creative fields, and while the objective is to make great games, most developers seem to have that little twinkle in their eye, the 'what if my game suddenly becomes huge' thought stuck in their head, and ultimately to change the world at least a little.
If you look at people like Jonathan Blow or Phil Fish (who unfortunately needs to hide himself from the world after being constantly attacked), they all seem to have this objective of creating experiences to share with the world.
(There are examples of people who do develop games much like others write their diaries,in a very personal fashion, but I think the majority are out to create hits)
Edit: and even then he doesn't have to hide from the internet except to avoid the flamefests he keeps actively starting, fueling, and turning into Twitter pileons against people he dislikes if he doesn't.
You mention it being a big business and all, but like you say yourself, thanks to Notch / Mojang, the rise of crowdsourcing and self-publishing thanks to platforms like Steam, indie game developers have a lot more opportunities than Notch/Mojang did back when he started out with Minecraft.
And the "worst" games that we see now are at best mediocre if they were coming out 2 generations ago. The bar has gotten higher because so many high-quality games have been released
It has always amazed me how down to earth Notch is. Now, he's going to be a billionaire doing little game jams. It's hard to believe and quite awesome. It's like Bruce Wayne deciding to spend the rest of his life playing with legos.
I like this image. Bruce Wayne's character in batman is always thinking big. He tries to push things in the direction he thinks is right. The idea that someone would have all the power and decide to play with toys makes me worry about the rest of us. I would like to see people like Notch (creative, thoughtful people) having a say in what the future holds. However, it seems inevitable that after a certain point, you have to choose between living the life you want or ceeding at least some of your time to the whims of the masses of the public.
Someone else mentioned Jobs and Wozniak - Notch feels like Wozniak and Mojang has no Jobs. How can we keep the Wozniaks and Notchs of the world involved in making decisions in a way that keeps them happy? We don't want to have to choose between scale and creativity.
No, Bruce Wayne is incredibly myopic. If you have billions of dollars and you want to fight crime, the last thing you should be doing is developing fancy equipment so that you can personally go after criminals one by one. If Bruce Wayne truly wanted to use his money to reduce crime, he would be donating it to preschools and after-school sports programs.
I don't. I have absolutely nothing against Notch, in fact I have the deepest respect for the guy as a hacker and as a person with, clearly, a lot of personal integrity. However he says quite clearly himself he's just interested in tinkering. Minecraft wasn't a deeply though out, perfectly executed, planned exercise in mass market game publishing. It was an entirely accidental result of pretty much randomly hacking ideas together. He had absolutely no idea what the future held for Minecraft when he produced it. Expecting him to have any deep insights into 'what the future holds' is projecting attributes and expectations on to him that I don't think he'd welcome.
I think you come up with a publishing model. E.g., you front them money, provide staff, orchestrate delivery/maintenance, handle legal issues, but otherwise you leave the creative control in the hands of the author. This has worked in movies, music, literature, etc. The key is that creative control can never be challenged by business priorities (and if it is, the author needs to be able to take their IP and find another publisher).
Edit to add: at a certain point, a project ends and people like Notch need to move on to actually contribute (to society). No one complains when bands switch labels or directors stop making sequels.
I'll be honest, I'm bitter and jealous, :(
Sure, I envy his success and would like to make something great that will leave its mark on the world, too. I haven't, yet, but if anything, I'm inspired - and been so way before he sold his company.
Better than dressing up in a gimp suit, and liable to get fewer people killed.
I think Notch represents quite well what a lot of us would be like if one of our software got incredibly popular overnight (We're talking worldwide sensation) and we got a massive amount of money out of it (Billions with a B).
Confused, dazed, surprised. "That's quite cool but I never actually meant for that to happen". Try to do good things with the money but end up with responsibilities we don't want regarding the product, the money and ourselves. Not be able to have a private life all of a sudden and wanting out of the drag.
Edit: I see above that the poster was referring to Notch. Just a simple case of an unclear antecedent (and being unfamiliar with Notch's and Rowling's recently releases ;) )
In fact, Tiptree, not Sheldon, has been inducted into the science fiction hall of fame, which is even weirder.
Maybe that's really why he stopped the development.
I don't know much about Minecraft or whatever issue Notch is referring to in his post. But I'm always struck by how quickly people snap to emotional argument and response, without thinking about the other side of the question, without thinking about how their response will be read or felt by others.
The first step in any dialogue is trying to understand why the other side has said or done what they have, and how that might seem reasonable and right to them. Without that, how do we have any hope of learning anything, or moving to any actual agreement? And yet 98% of what I read presumes that any disagreement must be ignorant, stupid or evil.
I understand many of the reasons why people talk this way, and yes, it's hard to avoid it. But we now have more communication amongst ourselves than at any other time in human history. Maybe it's time to start thinking hard about how each of us can communicate better.
Wouldn't it be great if we could get to a community where some idiosyncratic dude could write a monster hit without feeling himself battered for reasons he can't understand?
People do not tend to be understanding when it comes to loosing money they wanted/expected.
Moreover, I suspect that managing Minecraft is a lot about merchandize selling, cons organization, making deals with lego and everyone else who want to produce themed items and so on. Not necessary what you want to deal with if you consider yourself gamemaker or programmer.
It's sad to see the effect this has had on the servers I've played on. And it was all so pointless: at the end of the day, who really cares if players who chuck in $10/month get a free set of diamond armour or a house?
Wow!
This is a nice thing.
Notch gets the resources and freedom to do what he actually wants to be doing: Exploring and experimenting with game ideas. And Minecraft gets to continue developing as a product people enjoy.
It sounds like he doesn't want to be a part of anything that big - he just wants to have fun hacking on games.
The businessman offered a suggestion to the fisherman. “I am a PhD in business management. I could help you to become a more successful person. From now on, you should spend more time at sea and try to catch as many fish as possible. When you have saved enough money, you could buy a bigger boat and catch even more fish. Soon you will be able to afford to buy more boats, set up your own company, your own production plant for canned food and distribution network. By then, you will have moved out of this village and to Sao Paulo, where you can set up HQ to manage your other branches.”
The fisherman continues, “And after that?” The businessman laughs heartily, “After that, you can live like a king in your own house, and when the time is right, you can go public and float your shares in the Stock Exchange, and you will be rich.” The fisherman asks, “And after that?” The businessman says, “After that, you can finally retire, you can move to a house by the fishing village, wake up early in the morning, catch a few fish, then return home to play with kids, have a nice afternoon nap with your wife, and when evening comes, you can join your buddies for a drink, play the guitar, sing and dance throughout the night!” The fisherman was puzzled, “Isn’t that what I am doing now?”
http://paulocoelhoblog.com/2010/09/08/the-fisherman-and-the-...
Meanwhile, the businessman was getting a massage at a ski resort in Switzerland.
There once was a fisherman, much like the one you describe in the parent comment.
One day a businessman approached him with a proposal that would require more work, but would, in the end, result in much more financial freedom and stability.
The fisherman declined the advice and went about his life, happily fishing for the days food and spending the rest of the day playing with his kids and drinking with his buddies.
Then the kids grew up and his buddies started finding other things to do with their time, so the fisherman got restless. But he had no money saved up and no other skills, so he was stuck. Then there were a couple years during which the fishing turned bad and the fisherman and his poor wife nearly starved. Rather than spending all day fishing in frustration, it sure would've been nice to actually retire somewhere. But the fisherman was well past that point. It was either fish or go hungry. Or possibly both.
And then his kids were all hit by meteorites and his town was invaded by aliens and the entire ocean dried up and everyone had to move to Mars.
I experienced this attitude and culture first hand when I spent 2 years driving from Alaska to Argentina [1]. It's impressive how happy people are when they're not trying to " get ahead".
It would be like the fisherman worked 2 years can captured a solid gold fish. It's really the CEO that wants something out of the fisherman in this case.
With all the money he has, he could at least try to share or expand his passion in some way.
It's true that he's lucky, you sense the modesty, that he doesn't want to be perceived as talented.
But even if that's true, he could at least try a little bit more. I mean he seems content with his work, but if I had such fame, at least I'd try to use it and approach game companies to negotiate deals, and share his vision of gaming.
Hasn't he ever tried to lead some team and get in touch with programmers he likes to do something ? Can't individuals like him hire a manager to do the job and project his vision into something ? I mean aren't there decent people able to know when there's potential, and solve the relational stuff ?
I mean you can't be modest like that all the time. at some point it's grumpiness, not modesty.
I wish there were businessmen able to notice those modest, hard working loners and just get small companies working with them. Not even companies, just small teams and projects. Some coaching. I wonder what's Carmack's story. I'd love to hear about the work stories of those guys, or maybe hear them talk about work politics. Of course they don't want to, because they might be made fun of, but meh.
I think you may be ascribing meaning to a man with no such vision. He says he just wants to have fun and tinker, not change the world and I think that probably sums up his sentiments pretty well. I myself would love to change the world, I don't think you'd ever hear me speak those words. If you're a like-minded individual then I think it can be hard to put yourself in those shoes. Some people actually are just happy doing what they enjoy.
Then why no try to promote tinkering ? A game company dedicated to game development in a way he deems fit ?
> Some people actually are just happy doing what they enjoy.
There's always some small thing you wish you could be able to make, some quirky, imaginary idea you want to achieve. When you see what's on the market, you know and wish you could just do better. This kind of mindset enables you to feed your tinkering enjoyment. I mean you don't just spend time programming, your sense of creative smell makes you think about projects.
With the fame and money he has, he might be able to hire people and develop those projects, and if he can't, maybe he could try to make a game company or structure that helps other small developers work on their own ideas and concepts.
Something to counter the corporate, uncreative way AAA games are made.
For indie game developers, this story is kinda sad, that's all. To see a lone dev exiting through the back door like that, it is kinda discouraging.
It's a multiplayer html5 game, so drag a friend into it with you :-)
I pity what people do to society in general with their self-destructive attitudes. We all suffer as a result when we drive people like Notch out of positions of leadership.
You see the same in politics where the truly good and earnest people are also the ones with a conscience and too much self-respect to submit themselves to the abuse of public office.
Notch just secured the best thing he could have. Now he has the money to do what he wants and not be at the forefront of what he created. Something I'm sure he's been wanting to do for a long time. Just like he said, he gets to step back into the shadows, where he's more comfortable, out of the limelight and content to do what he really wants to do.
I can only imagine what we'd be writing had he opted out say a year ago, before MS bought his company. What would we be saying then?
I really hope he finds fun and joy. I am immensely grateful to him (and the rest of Mojang) for Minecraft.
I have the utmost respect for notch after reading that.
I don't think he'll ever be at a loss for creativity. If he spends the rest of his days streaming (or not streaming!) him coding random small games, or tinkering on a renderer that is never used, I expect that he'll be happy and feel fulfilled.
Sometimes I wish he would have just stuck with Minecraft as the only developer and stayed away from the spotlight. Plenty of very popular game creators have done so (Icefrog, Toady One).
I really enjoyed the times back when Minecraft was just getting popular and you could tell Notch was adding features that he genuinely enjoyed (Redstone update, for instance). Then he started up a giant company and started assuming responsibility for things like server admins charging money, when he should have sat back and let people do what they want.
His fame had never much of anything to do with the success of Minecraft. It just came with it and it didn’t really work out. It doesn’t seem like he has a problem with many people playing his game (or making money doing what he loves to do), he has a problem with being famous.
Watch the video he references, it makes many of the same points.
This seems to be a theme. The guy who had the frontpage the other day, flappy bird, etc. Must be nice to have the cash entitlements to "keep it real." I can't blame him, I think money just becomes arbitrary numbers after a certain point. Minecraft has probably grown to a point where its just only going to get smaller in the future and in a few years be a fun little nostalgia piece for the tweens today who will be in college, the same way we dusted off the NES when I was in college.
Obviously, there's something about the nerdy personality that wants none of this, but it really makes me wonder about guys like Gates or Carmack or Zuckerberg or Jobs who thrive in these environments. Are they the rare ones or are guys like Notch the outliers?
I wouldn't list Jobs either for almost the opposite reason in that while he had a huge impact on the tech industry, he was always a "suit" (even if he didn't wear one).
Maybe it's because Valve is near and dear to the gamers, but I think they've been keeping their community happier than if Icefrog was still running this as a solo job on a WC3 mod. I daresay it has been better for the game too.
------------------
I don’t see myself as a real game developer. I make games because it’s fun, and because I love games and I love to program, but I don’t make games with the intention of them becoming huge hits, and I don’t try to change the world. Minecraft certainly became a huge hit, and people are telling me it’s changed games. I never meant for it to do either. It’s certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.
A relatively long time ago, I decided to step down from Minecraft development. Jens was the perfect person to take over leading it, and I wanted to try to do new things. At first, I failed by trying to make something big again, but since I decided to just stick to small prototypes and interesting challenges, I’ve had so much fun with work. I wasn’t exactly sure how I fit into Mojang where people did actual work, but since people said I was important for the culture, I stayed.
I was at home with a bad cold a couple of weeks ago when the internet exploded with hate against me over some kind of EULA situation that I had nothing to do with. I was confused. I didn’t understand. I tweeted this in frustration. Later on, I watched the This is Phil Fish video on YouTube and started to realize I didn’t have the connection to my fans I thought I had. I’ve become a symbol. I don’t want to be a symbol, responsible for something huge that I don’t understand, that I don’t want to work on, that keeps coming back to me. I’m not an entrepreneur. I’m not a CEO. I’m a nerdy computer programmer who likes to have opinions on Twitter.
As soon as this deal is finalized, I will leave Mojang and go back to doing Ludum Dares and small web experiments. If I ever accidentally make something that seems to gain traction, I’ll probably abandon it immediately.
Considering the public image of me already is a bit skewed, I don’t expect to get away from negative comments by doing this, but at least now I won’t feel a responsibility to read them.
I’m aware this goes against a lot of what I’ve said in public. I have no good response to that. I’m also aware a lot of you were using me as a symbol of some perceived struggle. I’m not. I’m a person, and I’m right there struggling with you.
I love you. All of you. Thank you for turning Minecraft into what it has become, but there are too many of you, and I can’t be responsible for something this big. In one sense, it belongs to Microsoft now. In a much bigger sense, it’s belonged to all of you for a long time, and that will never change.
It’s not about the money. It’s about my sanity.
http://www.youtube.com/watch?feature=player_detailpage&v=PmT... for the tl;dr.
He seems to have an awful attitude for a guy who just made a billion dollars and gets to spend the rest of his life doing exactly what he wants.
That's a fucking great attitude and is -to me at least- much better than "I made minecraft and I'm awesome and the success of Minecraft has nothing to do with luck but is totally all those decisions I made because I'm brilliant" which is the kind of thing we hear from a bunch of other devs.
The pressure of being as much of a public figure as he is, and the person blamed for anything wrong with the most popular computer game in the world, is probably Not Much Fun.
Hopefully he will open source his next big thing so community might be able to keep it alive.
He just wanted to make music and play in small clubs. And he went back to playing guitar by himself and making solo albums. (Also heroin use, but that's a different story).
And he rejoined in '98 or so, had 3 huge hit records, and then left again a few years ago. He made a few more solo albums and experimented with electronic music.
Some people are not cut out for fame. The intrinsic joy of what they do is even more powerful than fame.
As soon as this deal is finalized, I will leave Mojang and go back to doing Ludum Dares and small web experiments. If I ever accidentally make something that seems to gain traction, I’ll probably abandon it immediately.
I feel for anyone who has felt such stress to want to kill anything that they are working on that gains traction...This means that unless I win the lottery of life, I am condemned to doing what I'm doing and if I actually do succeed in what I'm doing, I'll never want to touch anything like it again.
Edit: Sorry that I inadvertently insulted one of your heroes.
I realize that I'm incredibly lucky already because I have food/water/shelter/etc. But "gaining perspective" seems like code to me for "I've given up, so you should too".
I will buy anything you have for sale.
Haha, and who can blame Notch, I wouldn't work a day in my life and become a full time carpenter for the rest of my life.
Hughes responds with "That's because you have it."
I hope when he says "abandon" he means upload it on github with an MIT license.
Seriously though, what a horrible thing to be fearful of creating something that people might like.
Use the incredible resources you gained from your first success to finance all the cool side-projects you ever dreamed of?
Notch could start any web experiment he wanted, and when he got bored, pass it along to an army of coders to refine and finish.
He's a part of owner. Throw in the 30% Sweden tax on the sale, he's more likely to land around $600m to $700m (including previous income realized from Mojang). He's close to being a billionaire.
https://www.reddit.com/user/xnotch
Three comments since the announcement that have nothing to do with the money.
This may be the last time a post from Notch makes it to HN Frontpage...
We all know what's gonna happen next, microsft is gonna try to messup with the game, and, somehow, it'll end up dead...
RIP Minecraft
There is nothing stopping him at all; that is exactly what he is doing.
The question answers itself. There is no earthly reason why he should have. None whatever.
Of course, the price of being a cult figure is many who follow you do not really care who you are but care a great deal about who they think you are. If you are a vital symbol for the cause, then all that you do must conform to the symbol or you become a betrayer, a hypocrite, or both. And that is unforgivable.
And so we arrive at the world of caricature where symbols rule the day, even at the expense of facts. Buck and kick all you want, there is no winning in that world once you fail to conform.
That, I think, is the point of this piece. In effect, it says: "You have made me larger than life. Well, I'm not. I am who I am and I love what I do. If you have made me out to be something more, I can't help that. I am just like the rest of you. No more and no less. If you want me to shape my life by what you think, you will be disappointed. I will shape my own life regardless of your expectations."
Who knows if this really is betrayal or hypocrisy? Usually the reality is much more complex than the caricatures make it out to be but no one really knows except those directly connected with the events.
As for me, I have no ideological axe to grind and can simply stand back and say, as many people likely feel, "that is one helluva ride for one so young to make."
"Then I had another thought: Physics disgusts me a little bit now, but I used to enjoy doing physics. Why did I enjoy it? I used to play with it. I used to do whatever I felt like doing - it didn't have to do with whether it was important for the development of nuclear physics, but whether it was interesting and amusing for me to play with. When I was in high school, I'd see water running out of a faucet growing narrower, and wonder if I could figure out what determines that curve. I found it was rather easy to do. I didn't have to do it; it wasn't important for the future of science; somebody else had already done it. That didn't make any difference. I'd invent things and play with things for my own entertainment."
I think we should take serious stock not only in what Notch is saying here but also his overall success: if you get off making ephemeral photo-sharing apps or a Salesforce clone then keep on trucking otherwise you should ask yourself why you're doing it in the first place.
Are your little projects a ton of fun to work on? Notch makes an all around good argument for pursuing your passion.
I think more and more people should stream like Notch does. It is incredibly entertaining and educating to watch how people write code similar to how people play games.
A great learning opportunity. Different format compared to prepared talks and tutorials. I wish there was a list of people with programming streams that I can just tune in.
Text: http://pastebin.com/GLuR7T9t
archive.today: https://archive.today/KKNNA
If there's sadness I see in Notch's story, it's only that Notch appears to see and define his public persona in such a negative light. I wish he could see his contributions and influence on fellow hackers as a beautiful thing. But I totally understand and support his intent to find a new playground, free of expectations, regardless of his success on previous playgrounds. I hope that Notch finds the happiness that he seeks.
(I also hope his comment about abandoning his next project on the first sign of success was more tongue-in-cheek than it came off...)
Anyway Notch, good luck to you and I love you too! You really gave us something great and no matter what you do going forward, you can't take back what you've given!
This does make the most sense, in looking at everything hes said in the past. Sounds like MS had the right offer at the right time.
I think we all believe we could handle the spotlight and the attention and fame that comes with it. But until we're faced with it, we'll never know.
All the best to Notch and thanks for a game that brought many people many hours of happiness and shared experiences.
These words describe how I've been feeling since the beginning of this year, when I first became a self-described programmer. Before then, I loved playing around with little toy projects, but I never considered myself as a programmer. Instead, I was a regular kid who programmed sometimes.
After realizing that, over some time, I had gained some real skills, I felt obligated to make use of them. It was no longer a playful activity, I put a burden on my own shoulders that my programs had to be significant or important to others in some way.
This sense of importance ruined programming for me. Though self-imposed, the homework-effect took over and I lost interest right away.
I'm sure many of you code for a defined purpose, whether it be profit or world effect. But for me, my computer is a toy.
Classy move by Notch. Respect.
That is a very nice option to have.
> If I ever accidentally make something that seems to gain traction, I’ll probably abandon it immediately.
Frankly I can't think of anybody who would be glad to hear such a almost childish and impetus irresponsible statement. Not to mention from the mouth of somebody who created so many wonderful things altogether.
A lot of people have thoroughly enjoyed Minecraft, it's a true phenomenon. Hopefully Microsoft do a good job keeping it going (and more importantly, improving it, of which I suspect they'll do a pretty ace job).
Going straight up _why is about the only way he might create another important work. I'd lay even odds.
But since I don't know him, it's for what he represents; how he's handled success, knowing his values and acting on them.
Poor guy can't help being a symbol - a bit like Life of Brian
This reminds me of the unwanted flappy-bird fame.
What a strange idea for an entrepreneurial mind to read.
Thanks for great work !
There is a latin root word that means 'play', `have fun'. There is a philosophy and a religion whose names are coined off this word. Perhaps `ludens'? Hesse's Glasperlenspiel -Glass Bead Game?
Learning about notch here this morning, I see a master living this reality regardless of philosophy or religion nonsense or the noisy crowds.
He `got game'.
I watched my kids grow up on Minecraft, and how I led them to learning technology, enabling their future. Minecraft is more than just a game, and really the users own it, it's not Notch's anymore.
It happens to small business owners. Then, people "tell them" that they "must" raise the wages of their employees, without ever having created a small business.
It happens to activists. Then, people "tell" them they "must" support this other cause, when those activists simply want to change a small part of the world that they care about.
It bothers me the most when it happens to presidents. (Pres. Bush, Pres. Obama, depending on your political inclinations). Just simple guys asked to carry the weight of a nation just because they were at the right time, the right place, did the right things, a few mistakes, wanted to change the world a little, and worked really hard.
Maybe all of us who instead of sweating are going for the ride should simply enjoy the game. Just put a few blocks on the game, build a small tiny house, put a glass window, a small bed in there with the tiny cool candle on the wall (my favorite block in Minecraft), and stare out the window. And watch for creepers.
But leave these folks alone to do what we did not do, and let them enjoy a reward for their hard work.