1A series of tricks and techniques I learned doing tiny GLSL demos (opens in new tab)(blog.pkh.me)3ux6mo ago0Save
2Text rendering and effects using GPU-computed distances (opens in new tab)(blog.pkh.me)19ux7mo ago0Save
3Fast calculation of the distance to cubic Bezier curves on the GPU (opens in new tab)(blog.pkh.me)157ux8mo ago33Save
4Code golfing a tiny demo using maths and a pinch of insanity (opens in new tab)(blog.pkh.me)107ux8mo ago22Save
5Perfecting anti-aliasing on signed distance functions (opens in new tab)(blog.pkh.me)5ux11mo ago0Save
6The current technology is not ready for proper blending (opens in new tab)(blog.pkh.me)5ux11mo ago0Save
7Sharing everything I could understand about gradient noise (opens in new tab)(blog.pkh.me)137ux1y ago8Save
8Fixing the iterative damping interpolation in video games (opens in new tab)(blog.pkh.me)127ux2y ago53Save
11Show HN: Nope Foundry, a FOSS framework for motion design, 2D compos and VFX (opens in new tab)(nope-foundry.org)5ux2y ago2Save