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- 1-6 players per game - Round based - Only one player can be active at a time - Multiple games happen at the same time - Optimally, non-technical players can spin up their own server to play on (e.g. via Electron app) - Optimally relatively cheap
For communication I was thinking about websockets, but this would limit the amount of parallel connections / games a lot.
I am thankful for every comment mentioning libraries / stacks and why I should consider them.