What is your favorite and most useful question to ask?
Do you like to ask more open ended questions or specific questions?
About how long will you talk (or chat) with them?
Here are the three I am considering:
-One time purchase.
-Free, completely based on many microtransactions.
-Free, demo with full game as in-app purchase
One time purchase.
- Reach Smaller Audience
- Full experience without bothering user
- Customer must buy before trying
- Fixed profit per user
Free, completely based on many microtransactions.
- Reach Larger Audience
- Must bother user constantly for small in-app purchases.
- Possibility of high profit per user.
Free, demo with full game as in-app purchase.
- Reach Larger Audience
- Less annoying than microtransactions.
- Customer has tried and enjoys enough to purchase.
- Fixed profit per user (possibility of higher price than one time)
I would love input on the ideal model for maximum revenue and app experience.