To be fair, it could have been an innocent mistake on the part of the person who signed up... maybe they meant to type .net instead of .com or something like that.
I contacted the vendor to tell them that the account is not authorized or known on my domain, and asked them to cancel, but they will not unless I send them an email using the 'from' address of the unauthorized account.
So, questions:
1) Is this a common thing? And if this is potentially illicit activity, what is this person thinking or hoping they'll be able to commit?
2) Even though I'd be using my own domain, should I intentionally impersonate someone who may (or may not) be attempting inappropriate activity in order to get the account removed? Wouldn't that - on its own - be a potentially dangerous or illegal act?
{sigh} modern problems.
I've learned a lot of lessons since then, including a pretty powerful one over the last couple of weeks.
On to a new path now. My focus is on hypercasual and simple, mostly 2-D games. So now I'm looking at Godot and Defold. Godot looks great, and has a lot of info (tutorials, commercial courses, assets, etc.), but I probably won't be doing 3-D any time soon. But when I looked at Defold, a couple of things caught my eye, and ONE THING in particular has piqued my interest as a small dev-shop. That one thing was contained in these two statements:
"Zero-config cloud build for native code"
followed by:
"No need for Xcode or Android Studio for mobile deployment!"
So wait a sec. I don't have to futz around anymore with XCode? For me that is the single biggest selling point in the entire feature list.
Now I am curious. Before I commit to switching, does anyone know if there are other capable game engines/frameworks that allow building for multiple targets (including iOS and Android) that don't require me to use Xcode, Android Studio, and multiple machines?
Because for my own small shop and dev flow, that would be a game changer.