1How to build fast hierarchies for game objects using data oriented design (opens in new tab)(ajmmertens.medium.com)9ajmmertens11h ago0Save
2Building an ECS #3: Storage in Pictures (opens in new tab)(ajmmertens.medium.com)11ajmmertens1y ago0Save
3Flecs 2.1 is out! A faster, easier to use ECS for C and C++ (opens in new tab)(medium.com)1ajmmertens5y ago0Save
4Easy C/C++ reflection library without RTTI (opens in new tab)(github.com)GitHub2ajmmertens5y ago0Save
5Why Storing State Machines in ECS is a bad idea (opens in new tab)(reddit.com)2ajmmertens5y ago0Save
6Show HN: Flecs 2.0, an Entity Component System for C and C++ is released (opens in new tab)(medium.com)2ajmmertens5y ago0Save
8Show HN: What happens if you combine ECS with inheritance (opens in new tab)(reddit.com)1ajmmertens6y ago0Save
9Show HN: I just created a new language called Y (opens in new tab)(github.com)GitHub2ajmmertens7y ago2Save
10A FAQ for People New to ECS (Entity Component System) (opens in new tab)(github.com)GitHub2ajmmertens7y ago0Save
11A closer look at bake, a tool that makes building C/C++ code effortless (opens in new tab)(medium.com)5ajmmertens7y ago0Save
12Show HN: Bake – A modular build system and package manager for C/C++ (opens in new tab)(github.com)GitHub132ajmmertens7y ago70Save