As long as you're checking out Haxe, I'd recommend Stencyl (which, in 3.0, is being rewritten to use Haxe).
"Gods Will Be Watching" was written using ImpactJS, a JavaScript game engine.
...unfortunately I'm too late but looks like they surpassed their goal substantially
Here's my entry this time, trying to inject a little current affairs into LD:
The NSA's Where's Snowden? http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...
[1]: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...
I made a Show HN to collect all the games made by people here:
There are people all over the world dying right now for lack of some small amount of food or medicine. What if you could click a button and send them a nickel to keep them alive a few more minutes? Like World Vision, but in a Philip K. Dick novel.
I just donated some money on Watsi. But I can't help but feel a bit uneasy about trusting them. After virtually ALL big Internet companies have been exposed as liars, whom can I trust?
I just hope the kid that I sent money to really exists and that he gets it.
It's basically contextual ad-supported donations. Check it out!
This game seemed to work because players formed some sort of personal connection with "the girl". Less "do a good deed" and more "we've got to save her!". There's a huge difference. That's why I mentioned World Vision. It would let people forge an actual connection with the being on the other end of it... and mourn when they die.
We just didn't expect our little project to get that much attention.
Why do you appreciate that? He should be publicly shaming them.
I see parallels here with the Impetus Girl. It's the loss that brought her to life.
Ref: The Blade Runner quote: "I've... seen things you people wouldn't believe... [laughs] Attack ships on fire off the shoulder of Orion. I watched c-beams glitter in the dark near the Tannhäuser Gate. All those... moments... will be lost in time, like [coughs] tears... in... rain. Time... to die..."
The lesson here is rather that you probably shouldn't use shared hosting for things that can go viral quickly because sudden load on a shared server affects other customers and they usually reserve the right to terminate you in such cases.
I don't think most LD devs could've pulled this off, PR-wise.
There are over 2000 entries on LD27, and Spiegel calls the next morning? Either I'm way too cynical right now or this is the luckiest entry ever. It's hard getting noticed on Ludum Dare and there are a lot of neat concepts floating around.
I know the Impetus creator probably did not benefit from the help of a PR person, so more power to him :)
With stories like this often the suggestion is "we did this very unique thing, went to bed, and woke up on a morning talk show" - that's simply not how it works and people are on average well advised to be wary of stories like this. Stuff like this happens to people who are either well-known, well-connected, or actively engage in PR. More power to them, though!
Even though the game was "pointless" (aren't all games) I think it lends a surprisingly deep allegory for life, community, and collaboration.
I think the game (and our collective response to it) is fascinating. I would love to study how adding/removing game elements affects players' and observers' emotional responses.
Said article: http://www.aeonmagazine.com/being-human/how-consciousness-wo...
A great game and a great write up. Let us know about LD28 :-)
The Economist has lots of short pieces showing off a nice command of the English language (if you like word play and puns). Good reading material.
As for speaking: don't worry about that too much, but try to listen to spoken material or songs. (See https://en.wikipedia.org/wiki/Comprehension_approach)
Without spoiling too much:
There's already a javascript version of the computer here: http://www.enterthehatch.com/ . But since it's a 108 minute countdown (instead of 10 seconds), it's quite easy to keep it going. Still, the record of keeping it up for more than a thousand days is quite impressive.
I would have loved to see this really blow up and get billions of visitors and see it running a year from now because it's an interesting concept for a game.
Which is why I pretty much always recommend against shared hosting, unless it's some static site that doesn't need constant uptime.
Stupid webhosts. Why doesn't everybody use AWS? ;)