Microsoft and all of the desktop PC hardware manufacturers should be investing heavily in larger form-factor, high-density displays. I believe that combining an immersive display format with the ongoing developments toward gesture and touch input would give desktop computing a necessary renaissance.
These companies should feel ashamed that it took ~8 years to progress past the 30" 2560x1600 form factor to a $3,500 ASUS "4k" monitor. In 2013, a "4k" monitor on the desktop should be entry-level technology. After all, entry-level phones pull off still higher density. (Yes, I know that manufacturing a high-density large screen is expensive and that's the point; it's expensive because hardly any R&D is going into that channel and these companies have no idea how to stir up demand for something new and innovative on the desktop.)
A 4k LCD monitor should be entry level. Had desktop displays progressed steadily rather than regressing (thanks to the taint of "HD") after the T220, an enthusiast desktop today should be ~8k OLED or better.
If you are upset with the state of your desktop computer, you need look no further than the accountant next door. You see "we" (and I use that term to encompass people who are interested in computers and changing the computer to create new things) are a small market, and "they" (the set of people who use computers as a tool to get their job done) are a huge market. And they don't care about 4K screens. In fact 1920 x 1200 was more than they needed and so they would buy the cheaper "TV" glass (aka 1920 x 1080) and save a few bucks (or a lot of bucks) and be just as happy. Meanwhile I pay $400 - $450 for a display because I want ever pixel I can get.
It took a guy who had a penchant for making "insane" requests to demand that his company put a high pixel density display on a phone. While at the time it was "crazy talk" the reality is that it really is nicer looking at a high ppi screen than it is a low ppi screen. And in markets where that translates into sales, they have come to dominate the "high margin" bracket.
We don't have a "high margin" bracket. We don't have anyone making "workstations" any more (not in the sense that Sun used to make them), we hardly have anyone making general purpose non-server type computers any more (all you need is a thing to host a browser to display what the real computer wants to show you). The Pixel is perhaps the most interesting example of this at the moment.
Once the network becomes sufficiently fast and reliable, the low marginal cost of delivering a new program on a server trumps the high cost of upgrading the thing you sit at. And the network has gotten a whole lot better with gigabit links being the 'norm' these days.
I've watched computers go from things that filled rooms and talked to dumb terminals over a serial line, to amazing local computation engines with multiple displays, back to computers that fill rooms and talk to a browser over the network. Why do you even want a desktop "computer" any more, don't you want your computer to be able to talk to all of your peripherals, keyboard, mouse, display, phone, and television ? That puts your computer in a box and attached to a fast network that your peripherals are attached to. All you need where you sit is enough juice to light up the peripherals. And we've pretty solidly reached that point.
YES! You have hit a nerve. I very much want my singular computer to be a box--somewhere, anywhere--permanently attached to a high-speed network, and to connect to views of applications running on that computer from every single device I own [1].
However, for the time being, my desktop computer is the closest thing I have to a central/master/singular computer. It is the workhorse in my device arsenal. The fact that I want every device I own to be a terminal to view applications running on my singular compute device is a source of continuous frustration. But it is what it is. In today's world, each device wants to be its own entity, much to my distaste.
But yes, if I had my way, even my desktop work environment would simply be a very large, high-definition display with some input devices--a terminal viewing applications running on my compute device. Of course I don't actually need the compute device to be above, below, or beside my desk. It could be in my garage or at a data center.
All of this is tangential to the fact that I want my workspace, my desk, to feature a very large, very clear, immersive display. In the short-term, if manufacturers are feeling the pinch of dipping sales, they must make desktops a focal point. I'd argue that the model I describe in [1] would also work to their advantage; I feel the first vendor to pull off that model--to unify the compute experience for consumers across all of their devices, yielding singular applications with multiple views, continuous/seamless state, no synchronization, self-control, federated backup--will enjoy quite the windfall.
I think they got desktop computing pretty much spot on. It's ubiquitous, cheap, reliable and good enough.
People aren't buying stuff because they're pretty happy with what they've got.
And 4k on the desktop? Fuck I really don't care if it's a 1280x800 or 1920x1080 display still.
That's really too bad, because if someone did make a good quality display with a physically large viewing area, high ppi, and a gentle curve so it wasn't distorted in the corners, I'd buy it at almost any price. After a bit of experimentation, I estimate that my productivity increases about linearly with the number of large, high-res monitors on my desk up to as many as I've ever been able to try. Unfortunately, the amount of neck pain/stiffness I get also seems to go up rather sharply after a few days if I'm using anything other than one central, ergonomically-positioned display.
Further, I don't understand how higher graphics density or bigger displays are "lack of innovation" in the PC market. That's a wonderful non sequitur that leads to argument (as seen in reaction to your comment) but it's still a non sequitur.
Microsoft used to be driven by the goal of a computer in every home and on every desk in every office. That was crazy at the time. That was also an amazing clarion call that all of us 'softies (I was one back in the day) could get behind. And Microsoft, evil as it can sometimes be, was willing to drag everyone else along into that glorious future.
Mission accomplished. (Applause is appreciated here but not expected.)
Now they're flailing a bit. Both Microsoft and the PC makers. And it has nothing to do with graphics. Not really. It has to do with not finding a new niche to fill to make the way humans experience the world better. More pixels is not better for most of us. And just to restate: let's make the world better for humans.
Once upon a time spreadsheets were a killer app. Everyone who wants to use a spreadsheet probably has a machine that can do that now. Then there was the Internet . . . again, probably everyone's happy enough now. What's the next killer use for a PC? That remains to be seen. That's the point of the article. And if there were such an easy answer as "we need better graphics" I'm reasonably sure that tech journalists, naive as you might think they all are, would all rejoice because they'd all already be busy explaining that to all of us in the kind of detail that corporate sponsors' ads would happily show us. That makes them money, sells copy, and gives them a warm feeling as they drift off to sleep at night. Wonderful!
If you really want to kvetch about how someone's missing the boat, please point your finger at everyone here (including the two of us) and ask us all what matters to most people and what we're doing about it. I don't mean "cult of the new" crap that the echo chamber talks about most of the time on HN. I mean "something that substantially changes the lives of a large body of non-techy people". Consider health, travel, money management, alerting, data backup, data protection, et al. I see very geek-specific examples here on HN but I've yet to see many examples that are universally useful for regular people. I have seen none that I'd recommend to my parents without expecting them to need hand-holding.
In the mid-90s there were lots of people buying PCs running Windows to play games and run spreadsheets and be online and write papers and find porn and . . . you name it. There were needs. There aren't now. They're satisfied.
And that is why the PC and Microsoft are stalled. And that is why most startups (or non-startups) don't matter. And that is what you should think about as you fire up your next plan to be king of the world. People, not pixels. What do they need?
I'm wondering when some of the mobile innovations will result in some cheaper high quality laptops, because as of this moment $600 gets me a brand new top of the line quality phones and tablets while the same $600 in the laptop market gets me an entry level laptop.
What annoys me the most is that Microsoft has been trying to push touchscreens for over a decade at this point. At first the problem was that they were pushing a keyboard & mouse interface onto touchscreens, and now they're pushing a touchscreen interface onto keyboard & mouse with their Metro UI. Nothing has really changed it's just flipped now.
To me, desktop is mostly about: 1) Quality controls. Good keyboard and mouse are much, much more convenient than a bad keyboard and a touchpad or touchscreen, provide that the UI isn't designed by idiots. (IMO, the capabilities of mouse and keyboard UIs are still severely underutilized and slowly choked down by substandard UI libraries. There is so much more that can be done here.) 2. Dedicated workspace/gamespace. With a good chair, speakers, proper lighting, proper desk. That's the kind of things that contribute to "immersion" for me.
I personally would prefer a large, high-density monitor. I like that peers and family can still interact with the same output that I am. But I also find a wearable display to be interesting.
As I hinted at earlier, Leap Motion would go extremely well with a large, high-density monitor. I'd love that level of immersion. It's getting closer to Minority Report / Avatar. I especially find the Avatar-like UI model very appealing. For us to get there, we'd also need an application/UI model that I call PAO (which is separate rant).
Finally, I totally agree that the UI libraries need an injection of new thinking.
Disagree on two points:
1. The innate immersive quality of desktops nicely illustrates why desktops are out of fashion.
The trend is for people to be less immersed in a single point of focus: while people are watching tv, they are also checking social media on their tablet/smartphone.
Sure, desktops are immersive and probably they should play to that strength, but - on the other hand - this is why people are leaving them on their desks.
2. I personally have absolutely zero interest in a high-density monitor: my eyes can't distinguish HD resolution anyway. I would value a faster frame rate/shorter display lag greatly more. Paying a significant premium for screens which are no-better-and-maybe-worse on these fronts doesn't interest me at all.
I have three 30" displays on my desktop. When I want to create and consume at home, I strongly prefer my desktop computer to my tablets and my cell phone. I can relax in my chair with a full-screen video on one monitor, my social media on another, and something I am composing (words, code, whatever) in the center.
I would pay substantial money to replace all three of these monitors with one that spanned the same width (~6 feet), was 50% taller (~3 feet), with slightly higher pixel density, and was of course seamless. As someone else said, ideally it would be slightly concave so that from my vantage point, it doesn't appear convex.
The manufacturers are as much to blame for our culture's embrace of "good enough" on the desktop as consumers' passivity. I personally am anything but passive about my desktop demands; but you're correct, many are. Still, I feel those passive consumers could be stirred to an active, interested, or perhaps even high-demand state if desktop technology moved forward.
If Microsoft, HP, Dell, Lenovo, the whole gamut, are concerned about desktop sales, they should wake up and give us a reason to buy a new desktop PC.
2. That's a matter of preference or tolerance of today's mediocrity. As I've ranted elsewhere, many/most people are also comfortable with MPEG artifacts and lossy compression. I long for the day where bandwidth and capacity allow us to discard lossy compression to a dustbin.
My eyesight isn't what it used to be now that I'm much older. But I still can clearly see the shocking difference in clarity when I hold an OLED high-definition phone flat to my 30" LCD monitor. It's night and day. The phone's display makes my 30" LCDs look like ancient history. Sad thing is: they're quite new.
Try it. Sit 3 feet from your desktop monitor, as I am, and hold your phone up flush with your monitor. Which looks better?
Imagine if your desktop monitor looked that good. But also filled your field of view. Maybe that's not for you, but it's for me, and I would pay dearly for it.
I am seeing this: "These companies should feel ashamed that it took ~8 years to progress past the 30" 2560x1600 form factor to a $3,500 ASUS "4k" monitor. In 2013, a '4k' monitor on the desktop should be entry-level technology"
and wonder about the extent to which companies push consumers versus consumers pushing companies.
I should clarify the point I am making when I say that Microsoft and others should be investing in higher-quality displays. They should be working to drive down the manufacturing costs, allowing such devices to be sold to enthusiasts, then pro-sumers, and eventually to regular consumers. For Microsoft to benefit from new technology, the technology needs to be within reach of a sufficiently large market.
In [1] below I point out that when the 30" LCDs debuted in ~2007 (if my memory is correct), they sold for $1,100. I bought my first 30" LCD in 2008. For $1,100. That monitor malfunctioned in 2011. I looked to replace it and ultimately did. For $1,150.
Meanwhile, every other desktop monitor size saw falling prices. Was the steady price for 30" LCDs evidence of price fixing [3]? I'm not sure. But I doubt the cost to manufacture of a 30" monitor remained steady at, say, $600 for several years while every other monitor size became just a sliver above disposable. Finally, starting around 2012, the Korean manufacturers are shaking things up. Bravo to them!
[1] http://tiamat.tsotech.com/pretend-its-a-tablet
[2] http://tiamat.tsotech.com/hd-sucks
[3] http://news.cnet.com/8301-13578_3-57348830-38/lcd-makers-on-...
I don't really want a monitor bigger than 22" - although multiple monitors are definitely great.
I suspect that if you were to actually use a single monitor that was the size of two 22" monitors side-by-side, you'd prefer it. The question then is how much more would you pay for that? I'd like to see the desktop manufacturers we're speaking of in this thread step up with R&D to make larger, better monitors more affordable.
I agree that multi-monitor configurations are great. I just want them to be unnecessary. I previously wrote this elsewhere:
Organizations and individuals alike have historically compensated for this disappointing reality by using multiple monitors, side-by-side. This should have been a short-lived condition--a signal to the manufacturers that larger screens are desired, in order to view and interact with more information at once. But display manufacturers seemingly ignored that signal, and PC manufacturers also looked the other way.
I have both a powerful desktop and a powerful tablet.
From my point of view, they are quite distinct and every single time I sit down to consume or create, I will choose my desktop if I am at home. If I am on the road, I will select my tablet. The reason is simple: my desktop has massive displays.
If my desktop had a regular "HD" style monitor, the difference between the two would come down to less dramatic matters such as "my desktop renders twitter.com a little faster" or "I like typing on my desktop more." Taking away large monitors from the desktop leaves a lot more room to speak of the tablet's unique upsides.
I suspect there will be a blip over the next 18-to-24 months as the next generation of consoles become common and developers start targeting them rather than the last generation, so what is not "bog standard" on the desktop will not be good enough, then it'll settle again once the people that care for high spec games on the PC have upgraded.
Lets also keep in mind that most publishers would like to sell games to more then the 4 (size artificially small for emphasis) people who buy the latest graphics card every 6 months. That means targeting hardware on a 1-2 year lag at least. Hard core gamers, while a market that spends money, is very small. Targeting the most powerful doesn't make sense.
And why should developers do so? If Drew Crawford's blog post "Mobile web apps are slow" and its more famous follow-up taught me anything, it's that we developers are already ridiculously spoiled with our current desktops and laptops. On laptops, we satisfy our infinite appetite for performance by "plugging it in, strapping a 2-lb battery to it, and throwing in a few fans" (to quote a comment on the first blog post mentioned above); for a desktop, we plug it in, use a large 20+ pound case, and throw in more fans. I can't help but wonder if these computers will someday be near-universally regarded as monstrosities akin to gas-guzzling SUVs. I think it's time more of us developers (myself included) learned to work within real constraints again, by using devices that are designed to be fanless and battery-powered, e.g. modern phones and tablets, for more of our day-to-day activities and software testing.
1) What were once desktop apps have become online services so as to both reduce shipping time and reach a wider audience (browser improvements obviously are the main force behind this even being possible)
2) Apps that were previously the preserve of powerful desktop computers are now available on mobile phones (who needs that photo-editing software when I can apply a filter to the pic I've just snapped with my phone?)
How well do Windows 7 and 8 perform on older hardware?
Vista upped system requirements from XP, but since then, MS has lowered system requirements and OS footprint on each release.
Remember though that there are PCs that were genuinely quite good (back then) which came with XP and then could also easily run Vista. This is sort of what I was trying to get at with the 2005/2006 limit. Meaning that some PCs that came with XP might still be able to run faster with Win7/8. Just don't count on it if you got it in 2001 :)
There is absolutely no reason the general public should be using the traditional desktop computer. They should be using limited use devices tailored to the things that people want to do the most – prattle, get directions, browse the web, and buy stuff. They can use their smart phone or tablet for these. Such devices fit the technical commitment level of the general public, not demanding much in the way of learning or expertise.
Computers should be for computer people who are willing to make the investment that they require to use properly and effectively. The general public has consistently shown they do not have this capability, and only serve as drag on those technical.
As we move forward and the majority of the population is on phones and tablets those who have made the investment to use computers well will have a decided advantage in our increasingly technological world.
Additionally, the first few revisions of any new Microsoft product tend to do poorly, but Microsoft has huge stockpiles of cash that they can throw at the problem until they break into a market, dominate it, and start producing positive revenue.
1. < $300
2. No fan
3. SDD
4. GPU
5. x86
Because of the need to support Windows a lot of netbooks are missing the SSD and add the fan. A lot of the Chromebooks are Atom. The one Samsung one maybe fits this bill, but I think it is on its way out.
I had hope for Haswell, but turns out it may break #1.
Anyway, I guess I need to start thinking about Atom and what kinds of OpenGL ES kinds of things maybe, and forget about OpenCL or some such, which is probably appropriate anyway.
The point of how awesome the machine is that it is small, quiet, and an amazing terminal into the various clusters I utilize.
Thanks Microsoft, for killing them off.
The constant forays into new markets isn't new- they've been doing that since the mid-90s at least. At that time they had essentially "won" the PC market and achieved 90%+ market share with Windows and Office. Those products grew and grew until they had nowhere to go. You'd think that would be great for them (and it has been), but stock prices for the tech industry are driven by growth, not profits. If you aren't constantly growing and expanding, your stock price will flatline or start declining. So, for the last 15-20 years Microsoft has been taking the profits from their cash cows and throwing them into one attempt at expansion after another- MSN, Web TV, Zune, Xbox (which was ultimately successful, but not especially profitable)...on and on.
Hardly any of their expansion attempts worked out for various reasons. Often their products were clones of some other company's already successful product, and coming out with something just as good (or even a little better) a year or two later is just not good enough to unseat a firmly established competitor. They also push the Microsoft and Windows branding hard, on everything they make, but those are just not brands that most consumers have positive associations with.
That's the fate of many tech companies, and it's kind of depressing: they have huge success with some core products, blow up over a short period of time, and effectively achieve monopolies with those products. The core products become cash cows, reliably raking in tons of money quarter after quarter, but they have nowhere left to go. So the company dedicates itself to throwing that cash cow money at one (usually) failed attempt at expansion to new markets after another, but hardly anything takes hold and they are punished by the stock market and their shareholders, despite the fact that they are still insanely profitable. In the worst case, some sea change in the industry comes along after a decade or two, and all of a sudden their dependable cash cow starts drying up. It happened with IBM, it's been happening with Microsoft, and it'll probably happen to many of the top tech companies right now. It sucks and it's stupid, but that's the nature of the tech industry; being publicly traded is a double-edged sword because if you're not constantly growing and expanding, your shareholders think you are failing. I wish more companies could settle into a state of doing one thing really well and not have constant pressure to expand, because that's ultimately what kills them.
Instead, somehow the desktop crowd started chasing gamers, creating faster and faster video cards and overclocked processors on the high-end. That was a nice crutch for a few years, but it's not a growth strategy. For the desktop/household PC to grow, it needs to develop into something that it's currently not: an immersive computing experience that's part of your household. That might even include starting to team off with builders to make the PC part of the normal decorative process of designing houses. There's no reason some kind of swappable PC with a wall display couldn't be part of household room designs.
The form factor is dead because the industry has lost the ability to execute on a vision. Instead they're just trying to see how long they can milk the cash cow. Looks like we're now beginning to see an answer to that question.