SKG was prepared for this, and their intention has been to join up with the group putting together the new Digital Fairness Act, since the objective there is very similar, but much broader in scope, and most of the groundwork is already there. Much of the earlier recorded Q&A sessions in Parliament had representatives commenting on this already, so it's the natural approach. This way, legislation will almost certainly be put forward and voted on, and the lobby groups will likely have a harder time trying to wrestle with a larger movement and a parliament that seems sympathetic to the cause.
Basically, this is a battle lost that never really mattered. The climax of this war is yet to come.
The industry should only be allowed to comment after the laws have been written and fulfill the goals of European citizens.
To ask the fox to guard the hen house is killing democracy.
It's about balancing the interests of people who pay their rent and feed their children by selling games, and the interests of people who merely enjoy games.
Consulting only the group which enjoys games would be absurd to the point of being actively malicious.
The commission is defined by councils and policy from each member state. Many member states send their right wing nuts so there is a bigger picture than just "corrupt".
Think about it: how you would implement such directive and make it implementable... Now you see the problem.
This is how the European Union works.
The gaming industry did way too much stupid shit in the last few years and just needs to take it a notch back.
In order to play an actuall "Local Area Network" game, you first need to connect to the online Xbox Service. Only then will "Multiplayer" be available as an option and only then you can actually select "Local Area Network" as the "server region" for the match.
All for an updated re-release of a game from 1999.
I was at the AoE 2 DE launch LAN event at a Microsoft Store with big YouTubers and everything. They could not play LAN because right at launch, the online servers crashed due to the load. No one played a multiplayer game at this LAN...
All the publisher would have to do is to create a "mini self-hosted server" application and provide it and they would follow the law on this.
It's really not that complicated. Not "free", of course, but it's not exactly expensive either if you plan to do that from the moment you write your first line of code.
> All the publisher would have to do is to create a "mini self-hosted server" application and provide it and they would follow the law on this
You’re making a huge assumption here both about the scope of the law, and about how straightforward this is to do. I’ve worked in games where we could drop a server binary over the fence an that would be fine. I’ve also worked on games that have required a bunch of different standalone services just for core logic - running it requires a combination of dynamodb, Kafka, a few microservices on lambda, and massive third party dependencies. Getting a “mini self hosted server application” out of this is a rewrite.
> but it's not exactly expensive either if you plan to do that from the moment you write your first line of code.
The vast majority of games use existing technologies. First line of code was 30 years ago for any unreal game, for example. This effectively bans any third party non redistributable libraries (of which there are many), using many open source licensed projects for the backend.
What if I rely on steam, or epic for P2P and they shutter the service? What if playfab discontinue their offering, or AWS decide to remove a service that our “mini self hosted server” relies upon. Games aren’t some magical piece of technology, they’re just software like everything else.
It means the customer needs the option to run their own servers.
This only affects AAA game studios that produce micro transaction slop and live services. The exact same that are lobbying against any sort of regulation.
The gaming industry will be fine.
So those games are unaffected regardless of this law.
> This only affects AAA game studios that produce micro transaction slop and live services. The exact same that are lobbying against any sort of regulation.
F2P live service games are specifically excluded from this though, which presumably is what you mean by micro transaction slop. This affects every game, from a 1 man developer who uses steam for p2p all the way up to activision and call of duty. The groups hit hardest by this are going to be small-medium developers who are just trying to build a game, not Ubisoft (who are the reason for instigating this whole thing).
>Ubisoft has released its financial results for the full 25-26 fiscal year, reporting a sharp decline in revenue and net bookings, down 21.8% and 17.4% year-over-year (YoY), respectively, due to the "softer new release schedule" and new operating model.
I think a reasonable middle ground here is to just have EU mandate something similar for games. To receive an A rating the game has to be installable and playable fully offline, for example, and so on.
They could allow for publishers to guarantee a minimum support period, with full refunds guaranteed if the publisher does not honor that. So an E rating may be a game that's guaranteed playable for 2 years and requires online connection to play.
Then those who purchase can make informed decisions. Do I want to buy this game with a rating that signals the game may stop working at any point the publisher decides?
Vote with your wallet. Do not hesitate to boycott.
A decade or so ago I (among millions) signed to abolish daylight saving time. Still waiting for that heh.
If you'd back a politician with a track record that bad on any promise, that is probably something telling more about you than the politician.
Because if people voted on every single regulation you'd be at the ballot box five times a day.
The EU will view this this from the perspective of balancing the rights of its citizen workers/producers (game developers) and its citizen consumers.
2. The statements made by somewhat representative groups like the ESA showed any compromise was impossible since their whole premise is "if you don't let us kill games (which we aren't doing) then it's going to kill the industry"; the typical propaganda of "our enemies are insignificant and stupid yet the greatest threat to humanity"
3. The ESA statements were disavowed by some developers, and SKG made a point to have longer videos with developers agreeing and debunking the lies in the ESA statements already. If that's not enough, refer to point 1.
>rights of its citizen workers/producers
The whole point is that the basis of commerce is that you can't sell something and destroy it just afterwards. Sure you can have limited time subscriptions but that's not how video-games are sold. They are changing the definition based on context so they can do the most unethical things as they see fit, and as a result they are entirely destroying the industry by breaking consumer trust.
However:
> The EU will view this from the perspective of balancing the rights of its citizen workers/producers (game developers) and its citizen consumers.
How could SKG be an attack on gamedevs? What changes in the life of someone in gamedev if the online game their company has them working on provides a self-hostable server or offline functionality once they finally stop working on it?
I guess we could argue that game companies may get less revenue because users will keep playing older games that no longer produce money, and I am not keen on "perpetual games," which could impact the workers of that company... But this is a highly abusive practice. Sure, gambling makes salaries for workers around the world, but that is no excuse to keep perpetuating such an abusive industry.
This is no attack; I am genuinely curious, and I might be wrong on everything :)
Now you probably don't have a lot of empathy for big corps, but those laws often apply for small businesses as well (why wouldn't they?) and now imagine the struggling indie dev now also having to deal with another legal compliance so they won't lose their house to a legal troll, when they just struggle to get a game out there they have no idea if it's even going to ever be successful.
I absolutely agree that the practices SKG are fighting against are pretty abusive and that it is right and proper to restrict those practices, but I also understand why people see the appeal in anti-e2ee laws.
The thing is, I have a good-enough understanding of cryptography to see why those laws are a terrible idea, and I’m infuriated by how clueless their supporters are. I’m self-aware enough to realise that I might the clueless one here and that me not seeing any legitimate issue with SKG doesn’t mean there isn’t one.
It’s all shovelware. It’s all the same crap over and over. There are plenty of non live service games being released every day, buy those instead. If a game is actually important to people they’ll figure out a way to play it (as people did with WoW classic before classic).
The idea that we should spend time and energy to regulate the big studios (who will just find loopholes anyway) instead of just supporting the indies who are making good stuff is wild to me.
I don't like the idea of "they will just find loopholes anyway", that seems defeatist. "We've tried nothing and we're all out of ideas."
I wish people started thinking of good regulation as a technical problem as much as it is a social one.
I don't see how games won't just charge you a $0.01 "subscription" that lasts 5 years or various other such sidesteps. it'll just make everything more annoying.
That's very grim... I'm on the completely different side, majority of games I've been playing recently are fairly old.
We can still play the NES version of Mario (1985), but we can't play Evolve (2015), Anthem (2019), Concord (2024), etc.
Serious question not snark
But almost everywhere else it seems to be just corporations pushing for laws against other corporations, like with Epic/Tinder etc against Apple/Google etc
What power? Power to save games from becoming unplayable on the whim?
Shall I go on?
CU: I consent.
GD: I consent.
EU: Isn't there someone you forgot to ask?
"Oh, won't someone think of the gamers?"
Like,
1. Let make cocaine legal to sell
2. Say to people 'Stop giving money to drug deallers if you have a problem with the arrangement.'
Subscription businesses is simply a usage over time. That's the troubling thing here. You don't really own games physically as we did during the 80th and 90th.
Update-mania and buggy games were introduced first as consequence of the internet, then came the registration phase and after that the subsciption model.
Why am I mixed? Did I keep my machines from back then? The SNES, the i486 etc? What if the hardware has an defect 30 years after? Eternal rights?
They are in no way guaranteed, in either reality.
I was a semi-pro gamer for some time around 99-01, being in the top 50 of the Age of Empires II: AoK ladder at the legendary ZONE in RM games. I had several smurf accounts leveled up into the ladder, to sneak into games without being tied to my clan and even clans (CN, Myll, ZXK just to name a few).
I had to cut ties, because of the impact on my university curriculum. I remember the huge fallout it took on DBD_Jinx who kind of quit the game from one day to another without notice due to - if I remember correctly - being even kicked out of university due to being to heavily involved with the game all day. He was a notorious FLUSHER everywhere and every time which was unimaginable at the time but beat almost everyone being really an excellent executioner and top notch player even in late castle, on water etc. - and this took time and a toll.
After AoK I never touched a game with any potential to being addicted. Never. I didn't play Warcraft, which I was a top notch player when it was called Warcraft II: Tides of Darkness and came on a CD in 1995, and this lead me to AoK - an online game.
People should consider, what they are doing online. A sarcastic colleague once put it this way: People changing bytes on a server in a cloud, wow...
He had a point. Games are fun, but not for ever, sadly. I would love to play AoK like back then and while there is the chance now, I still refuse to take part in any online action at all. I took part in a few LAN party games - yes, we brought our laptops and played like it is 1998!
But that's it. So I am mixed. Online gaming feeds more and more addiction and that's why I sometimes think: a server that gets shut down is like a cold turkey for some.
For this you have options: emulators, FPGAs, fixing the original hardware. So as long as you have your copy of the game, there is a way for you to play it.
But with modern games that is not the case anymore. Publisher can decide on a whim that they don't want to support their game and shut down the servers, which renders the whole game unplayable. It even happens with singleplayer games. This is not OK and should not be accepted as the norm.
I see their main point as: it should still be possible to (in some way) have access to what you pay for after servers shut down.
Some games an online requirement makes sense (like where you play online with other people), but in some cases the online requirement is for a single player only game, where the server shutdown makes the game unplayable. -- Cases like that seem absurd.
To be fair to him it's more bad coordination or bad prep but it weakened the argument so much in my opinion.
None of the games from the 90s and early 2000's required authenticating with a launder. They just worked and this is why those games are still playable to date.
Those same games that had multi-player allowed for downloading a self-hosted server.
Enemy Territory is a prime example. The game would still be playable even with out ID Software releasing the source code.
GOG is built upon legacy games that don't require a launcher. Politicians in the EU have been bought and paid for. President exists and is not being applied.
who cares. you can still pirate if you so choose (at the risk of your data if you do it on the same PC).
you pirating is basically taking part in a distribution, the host simply doesn't do it with a company but a nick (digital loophole*). but the distribution happens no less and the license of right-to-use never covered this to begin with.
all these cases are digital loopholes: companies being able to shut down servers and forcing people to move on.
we need these laws.
The "despite" certainly creates an interesting expectation, though.
Basically you said that Belarus is democratic country because 51% percent people voted for today's dictator.
Making games playable is not proportionate but mass surveillance of private messages is complete fine.
Nice job regurgitating point-for-point all of the talking points that the publishers spoon-fed you.
Every new band ever has to compete against the beatles.
I want Non-free Software to suck as much as possible to give people more reasons to use Free/Open-source Software, which can't be killed.
The disappointing part is the voluntary industry code. Publishers are not being asked to run servers forever, only to avoid making paid games completely unusable after shutdown.
At what point does buying a game become nothing more than renting access until the publisher changes its mind?
Or is this one of the good ones(tm)
video games would normally distract people who would otherwise remain politically inactive
when these establishments attempt to insert their propaganda and control mechanisms into these industries, it infuriates millions of people who just want to be left alone
NO DAY 0 patches,
free of bugs that prevent in any way completing the game or cause serious annoyance,
a way to have a digitally bought game made offline, and play offline.
If it's an online game, then after X years, or before abandonment by the studio release a vm that holds the server code, so the addicts could host their own shit.
That's all. But it was fucked from the get go, maybe literally started by a lobbyist. Or simply Ross Scott was simply didn't know what he was doing.
Control behavior by regulating the intermediary. Figure out what the intermediary publishers rely on is, and regulate the intermediary or transactions to that intermediary
This works within any legal system anywhere and just requires a little inspiration
at least, I can do it anywhere, so just reach out