Going back to our newer game, I realized that I am supposed to figure out where the number given should fall on the line.
A case study in modern useability - looks a lot cooler, can't figure it out.
Also, both of these tickled my brain in a great way. I think a potentially fun continuation would be to "eyeball" physics. For example, throw a ball and pause the physics before it hits something (ground, object, who knows?) and guess the location. Or show two objects about to collide with certain shapes and masses and guess what one of them will hit first and where.
This is fun!
Lucky punch, on a touch screen!
¯\_(ツ)_/¯
It would be great to have a 'training' mode, where you get to repeat ones you miss. This would increase the learning speed.
Easy training- repeat the one you just borked Medium training- cycles through say 5 examples until you get all five within your target range (1%, 0.1%, whatever)
Also, I tried this on laptop as well as my phone, I liked it more on my phone (I know the whole point is about precision though)
*my old pal Claude
Off by 6 on my iPad by mis-clicking. Very satisfying!
I have so many other projects that have taken days and in my eyes are way "better" but get zero attention.
(It was pure luck)
Example: bar is 1250px, max is 2100, number is 376 → (1250 × 376) / 2100 ≈ 223.8px from the start, that's the 0.00%.
Presumably I'd do just as well visually near 90 and 95 as near 10 and 5, the difference is in the first stage, estimating the percentage.
A time limit would make sense imho. For extra challenge, add diagonal or curved lines.
...
handleClick({clientX: els.bar.getBoundingClientRect().left + els.bar.getBoundingClientRect().width / state.n * state.target })
0 out of 1,600
I still missed. Even when there was centered text.
Maybe the human is the weakest link