The prices are completely driven by artificial scarcity - obviously they could easily print any card in unlimited numbers, but they intentionally print some cards in limited quantities that can only be obtained by getting lucky with a random pack.
Most buyers don’t even play the card game.
In February Paul resold the card for $16 million. [1]
[1] https://edition.cnn.com/2026/02/16/americas/pokemon-card-log...
the cards have been popular for significantly longer than 5 years.
my kid's entire class (the entire school, really) brought their binders of pokemon cards to school every day in ~2002 until the school banned pokemon cards on premise because they were such a distraction and causing issues (kids crying about unfair trades, etc.)
Perhaps "boom" is a better word for it than "fad". But my point is just that this demand seems to be largely driven by artifical scarcity, speculation, influencers - similar to Labubu.
And eventually prices will hit a peak and I expect we will see demand fall off rapidly.
[1] https://www.pokebeach.com/2021/06/pokemon-tcg-sold-3-7-billi...
[2] https://www.ign.com/articles/10-billion-pokemon-cards-were-p...
Look I agree with you, kids find YouTube videos about really compelling IP really compelling! But that is the story, with Pokémon cards and Labubu. Artificial scarcity, which a bajillion games try to do, most of them failing, doesn't alone move the needle on appeal. It's basically meaningless as a design choice. That's what you mean by artificial, the perception of scarcity, maybe, which everything collectible tries to do, and to me, is not really why kids find it appealing or care of whatever.
It's just the part of the product that you understand. That is what I am trying to say. You don't know why they find Pokémon appealing. You have no idea. You understand the gacha part but it doesn't really matter. It's easier to see this when you try playing really popular Roblox games, it really hits you how poorly you understand appeal.
Magic the Gathering was always both though, you collected good/rare cards & played the game with them!
Objectively untrue boomer take. Pokemon cards have been popular & have been traded since I was in middle school and I'm 40 now lol. Even without ever collecting them I know how cool having a Holo Charizard was.
Before 2019 they printed fewer than 2 billion cards per year [1]. Since 2021 they are printing 9 billion cards per year, and 12 billion in 2024 since they released the app. And release 7 new sets a year. And they are still selling out as soon as they hit store shelves [2].
The popularity you experienced in grade school is nothing like the revenous demand today. I suspect you might be the one who has fallen behind the times.
[1] https://www.pokebeach.com/2021/06/pokemon-tcg-sold-3-7-billi...
[2] https://www.ign.com/articles/10-billion-pokemon-cards-were-p...
The takeaway was that this was yet another move by rich assholes designed to siphon money from the pockets of small time gamblers just so that the rich could get richer. They did it to Pokemon cards, destroying the experience of playing the actual game, and they tried to do it to Manga (although they hopefully won't succeed there).