Society has become quite 'entitled' to 'free' things. As popular as they are, torrents and free streams and emulation and clones of games in an open source lib are all stealing something. I know thats an unpopular thing to say but it a fact.
Now, those rights violations viewed in a larger context may change one's opinion on the whole, and I'm not jumping into that debate today.
Atari did a cool thing. That's rare in the corporate world today. Give praise where it's deserved.
Emulators and game engine clones may encourage "stealing", but they are also unique creations. The people who develop said software are typically careful about keeping their software separate from copyrighted materials. In the case of OpenTTD, they did so by creating their own graphics and sound assets to accompany the game engine.
If you are claiming that creating an independent clone of the game engine is stealing, you are entitled to your own opinion. But do understand that it is an opinion and not a fact.
I would also ask you to consider the consequences if that opinion were codified into law. It would make all forms of progress (e.g. literary and technical) nearly impossible since nearly all ideas are derivative. To give an example: the computing landscape would be very different. IBM compatibles would not have been a thing, leaving the market either fragmented or consolidated in the hands of a single company. Oh sure, there were companies that did steal by producing verbatim copies of the IBM PC ROM or the mainboard layout ... but we are talking about a reimplementation in the case of IBM compatibles and OpenTTD, not copies.
Come to think of it, the entire computer industry would have been set back by decades with an excessively strong IP regime. No one seriously classifies the ABC as the first computer, yet the courts used it to strike down patents on early computers. In the early days, IBM played games with IP licensing to try to restrict their competition, something the courts shot down. AT&T didn't give away Unix, nor did they license patents on transistors out of the goodness of their heart. They did so because regulators and the courts recognized that IP could be used to stifle competition (and, by extension, it would have inhibited progress). So I doubt that the courts would agree on emulation or game engine clones being stealing either.
It's not illegal to create a compatible game engine. The functional ideas inside the games are not protected by copyright. So long as games are clean room reverse engineered there should be no problem.
Actually, even if the reverse engineering was not clean room, it might not be a problem.
Sony Computer Entertainment v. Connectix Corp.
> The object code of a program may be copyrighted as expression, 17 U.S.C. § 102(a), but it also contains ideas and performs functions that are not entitled to copyright protection. See 17 U.S.C. § 102(b).
> Object code cannot, however, be read by humans.
> The unprotected ideas and functions of the code therefore are frequently undiscoverable in the absence of investigation and translation that may require copying the copyrighted material.
> We conclude that, under the facts of this case and our precedent, Connectix's intermediate copying and use of Sony's copyrighted BIOS was a fair use for the purpose of gaining access to the unprotected elements of Sony's software.
But, at the same time, I find it interesting that "emulations and clones" are considered entitlement (in a derogatory sense), but copyright protection is not. Before 1976 in the US, the _maximum_ copyright term was 56 years, and that would require filing for an extension from the default of _only 28 years_.
I think it's easy to forget that copyright as we know it is not set in stone. Historically, after 28 years, most works became public domain and that meant you could do literally whatever you want with it and it would not be legally stealing at all. I think we as a society have forgotten what it means to have a public domain.
If you're going that far, aren't proprietary games and software "stealing" open source libs too? I think your definition is a bit wonky.
If Ars Libertatis was complete they should have to create their own complete underground story replacing every asset and lore by hand, kinda like FreeDoom/Blasphemer and so on.
An actual libre engine reusing propietary data in a illegal way would be uMario, as it has literal ripped off BMP images pixel per pixel depicting SMB for the NES. And yet the game engine being GPL or MIT would be legal but the bundled game data is not; the creator would just have to use (and state the clear CC licenses) the copyleft artwork from Secret Maryo Chronicles or whatever it's being called today and everything would work as is.
Instead of Mario you would reuse SMC sprites being adapted for the contraints (pixel perfect for feet for instance) and so and the only issue would be that the levels themselves would be copyrighted.
A single level as Supertux2 does is not a copyright issue because well, it's just a single one and a clear homage to the first level of SMB and even the level is named like that. It might fall under fair use, if I were Nintendo I woudn't sue them because unlike uMario, Supertux2 did things in a respectful manner.
Bear in mind that OpenTTD never did what uMario it's doing. When it had no open content you had to point to the copyrighted data yourself, be from the demo, be from the full game. Later OpenGFX and OpenSFX were created to replace every commercial asset and now OpenTTD has a downloader to get all the CC assets yourself without needing no commercial data at all.
The open content doesn't even have the original levels from TTD as uMario does.
This is an unpopular opinion because it is not, in fact, a fact.
I've gained huge respect for Atari. It's a breath of fresh air compared to the likes of EA, Nintendo, Square Enix.
If it would have been, then there's probably an inconsistency somewhere.
Nothing about OpenTTD has changed. You can literally just go download it off their website for free - same as it was 20 years ago. And you can add it to your Steam library just fine. It's only been on the Steam store for 5 of those years.
But the open internet is dead now and just being "de-merchandised" from a platform feels like being relegated to the dark web (maybe something the open source community doesn't quite fully appreciate).
That's cumbersome. The main benefit of platforms is comfort. Steam takes care of installation and updating, while often also offers some access with the community. Open internet has more choice and liberty, but for the price of more work and annoyance.
That the main reason why all big platforms succeed and the small platforms fail. Comfort is just too valuable.
Steam succeeded because of its store, which still has the best prices on the market. That’s their original moat. Their current moat is sunk costs. People have thousands of dollars in their Steam Library. At this point Steam’s advantages as software are negligible, especially considering its poor performance.
Nothing cumbersome about it. No one who wants to do this is going to fail at it, or even be inconvenienced.
> That the main reason why all big platforms succeed and the small platforms fail. Comfort is just too valuable.
The value of the platform, in this case, is that people know where it is, but they don't know where openTTD is.
Since there was an internet to speak of, there always were and still are vast amounts of people unaware of stuff that exists, limited by no "platforms" but only by their own lack of desire.
Of course there will be some ways like social media or something else. But that question is what seems to worry many people in our case, in my humble opinion. Remember that most of the planet's population is not even aware of existence of open-source projects and open-source concept itself. So how are they supposed to discover it if they don't know about it? When it's present on platforms like Steam and GOG, it helps to spread the word, but when it's not... Well, I guess that seems to be a problem for some people.
Or Google's low ranking of their content
When I started using the internet, if I asked someone what the internet was I was unlikely to get any answer at all. It was new. I had to define it for myself. Ask a 6 year old what the internet is. It’s YouTube. TikTok. Roblox. Experiences that are designed to keep them there. It is obviously more difficult for an individual to engage with the open web than it ever has been (for those with access at all).
Perhaps some comment on a forum or usenet somwhere. Or perhaps on a compuserve group. Or maybe someone else at school.
You can still download it for free outside of Steam.
If I make a Sonic fan game and Sega is like, you can keep it online, but just not on Steam, that’s nice.
In this situation you still have the option of playing it on Steam for a modest price
The alternative is the Nintendo route…
If megacorps would stop being stuck up their own ass and completely irrational about how they exercise their IP rights, they would actually be able to benefit massively from allowing their fan communities to flourish. The status quo doesn't have to be this shitty, and we don't necessarily need to give credit to companies who meet the incredibly low bar of "not Nintendo".
Atari is very kind to say you can keep distributing a fan game, just not on a commercial storefront.
I don’t expect to see Sonic Fan games on Steam anytime soon. Even though Sega is one of the best publishers in this regard.
Now if OpenTDD said no , we’re leaving it on Steam for free ,Atari could probably contact Valve to get it delisted.
A compromise is not a loss. I’ve downloaded tons of applications and games without Steam holding my hand and somehow I’m ok. Although I do wish sandboxing solutions with better gpu support existed
It isn't kind hearted. Them trying to shut down openttd would lead to a gigantic clusterfuck that would hurt their sales. This is them trying to remove a direct competitor to them releasing a new game as much as possible, without generating community backlash - to maximise profits
These companies are not our friends
That's pretty cool of them.
Or is it just the case that the project maintainers got paid off?
I get that it's not the same Atari as it was 30 years ago. But I liken it to you being a Beatles cover band and the estate of John Lennon reaches out to you, you're going to treat them with some sort of respect.
(Of course, in an ideal world, companies would not be wholly inattentive to older properties — but that's basically unsolvable without economic-level solutions for the problems of capitalism, so I don't have any ideas specific to video games to offer.)
While OpenTTD is open source, it's basis is really that the original game was reverse-engineered, originally using the original assets, and then rebuilt.
Also all the map data etc is owned by Atari, so you need to have a 'genuine' copy to access all the levels etc.
What seemed majority at the time was the idea of some collaboration/partnership and monetary exchange.
I think its a good lesson in communication, especially when you have a dedicated community. Transparency is welcome.
Regarding Atari and "their rights", there hasn't been an Atari for way too long and the IP was passed between companies left and right without additive value to users. I expect transport tycoon to be another cash grab, but happy to be surprised for the better.
Or the OpenTTD guys were not the best communicators. Considering it's the OpenTTD creators live at the intersection of the groups 'programmers' and 'adults who like to play with train sets' it wouldn't be a stretch.
All in all I think this collaborative approach is very much the preferred outcome.
All those people saying 'the open web is dead' and 'people don't download from websites anymore' are exaggerating imo.
Chris Sawyer as creator for example is known to have particular opinions on this as I recall, and if you e.g. look over to film making there's also a hot debate over preserving original artistic intent and original creations over later remasters. OpenTTD is more than a maintenance upgrade, it's a continuation and a different game.
Honestly I think it's probably just OK what Atari has done here. Monetizing the original assets is well in their rights both legally and morally (especially considering e.g. royalities to Chris), OpenTTD remains available everywhere, they're monetarily supporting OpenTTS, gamers will find it.
Note that once a commercial company decides to ship a FOSS project, they also are much more invested in potentially controlling its direction to different ends. This setup keeps OpenTTD community-run and independent, free to make decisions independent of a commercial agenda. This also feels worth protecting.
When you get to the last, you can definitely see how the original creator/artists could disagree.
That sound indistinguishable from being pressured.
This seems like a perfectly reasonable compromise to me.
> Atari approached us to explain their plans for the Transport Tycoon Deluxe re-release, and what it might mean for OpenTTD.
> we understood that a compromise would be needed to balance Atari’s commercial interests […] against the availability of a free, well-developed evolution of the game.
Sounds to me like you were pressured by Atari to make these changes.
This seems to be the simplest compromise, and allows OpenTTD to continue existing without too many problems from Atari, so people don't want to make waves.
Not sure why so many commenters are failing to grasp this.
Changes to OpenTTD Distribution on Steam - https://news.ycombinator.com/item?id=47381746 - March 2026 (131 comments)
What kind of question is 'Others?' is doesn't even make any sense. It just pisses me off.
(You're welcome here personally. We just want you to respect the intended use of the site.)
I wonder how many players won't be affected by its Steam disappearance.
Similar issue with other heavy modded games, such as Kerbal Space Program. The best way to handle multiple saves with different modpacks is multiple game installations, which is against the grain for the Steam version.
Is there no way either platform can simply stop selling the game and de-list it from the store yet people who purchased it can continue to play uninterrupted?
I think I'd pay for a Windows License if it means I get official support for Windows apps on Linux (provided the support is indeed good).
Some games have a good replayfactor. Transport Tycoon Deluxe was nice in this regard; the spirit should be retained so younger folks can play it.
its not really possible for the rights holder to compete with a free product, since they arent harvesting data or oxploiting the userbase, so they need to charge. and openTTD getting a cut of the money really does show that this is fully collaborative
No, fuck 'em. They had nothing to do with developing the game, and in a sane copyright structure a thirty-year-old work would be public domain by now.
You are not wrong. But alas we don't have that. ANd in the reality we live in this collaboration is way better than the alternative.
Is it easier to imagine the end of the world than the end of capitalism?
OpenTTD started as an effort to translate the original game’s assembly into higher level code.
It was not a clean room implementation. The original code was used as a base.
You're not my mom...
Good luck with all that