But let's suppose I am Atari and I have for some reason proceeded with buying said abandonware without doing my research. Upon discovering OpenTTD, I would hire the guy behind OpenTTD to work on a commercial version, keeping OpenTTD free to play but perhaps with some cool monetized expansion pack that would not have been possible without giving the developer the funding they need to work on it. That way I am making an investment in actually adding value to the game, and rewarding the person who kept it alive and in turn earning community goodwill, instead of investing in a shortsighted attempt to collect rent that backfires massively.
> commercial version
> monetized expansion
It is not clear to me whether turning (future evolutions of) OpenTTD commercial and monetising it is a preferable scenario for its community.
I then go "well why re-release this ancient game running in an emulator, when this exists?" and ask the core team of OpenTTD if they want to monetize their steam/GOG releases now that I can licence out the TTD IP to them and remove any remaining legal ambiguity (and recoup my """investment""" via revenue sharing).
And if they don't I take it as a learning experience (to do my homework before I buy IPs) and release my TTD-in-an-emulator on steam and GOG knowing full well that its probably not going to generate many sales. Maybe I add "hey just so you know there's this really cool modern source port you can get for free..." to the description and hope that I can generate some sales off of good boy points.
This argument is like "you buy a McDonald's then realize there is a burger king across the road. What do you do?" Yes one is a clone of the other. But you don't get to just bulldoze the burger king.
I'd do better due diligence next time and then write it off as having been a bad decision. It's not like they have a slam dunk or even a decent case to force OpenTTD to do anything. This is OpenTTD taking it up the rear for no real advantage other than some secret financial donations to their project.