I recently helped port ioquake3 to the web, complete with UDP multiplayer, and set up an online demo using the internet archive's copy of the Quake III demo: https://thelongestyard.link It would be cool to be able to do the same with Unreal Tournament.
https://github.com/OpenJediProject/OJP
I'm sure there is some small group of UT people that would gladly keep it alive in a similar fashion.
Open sourcing old stuff is a lot of effort. You need to find all people involved or know the legal status of the copyright. You need to go through all the code in case you had some properitary stuff in there which you might have paid for. And you need to do all of this next to what you normally do without a direct benefit.
It's a shame later multiplayer games didn't pick up on the mutator concept. Being able to easily tweak the gameplay mixed it up and added extra challenge or fun.
The terminology didn't catch on, but the idea is out there. Compare "game modes" in Overwatch, for example:
https://overwatch.blizzard.com/en-us/news/22938941/introduci...
Turns out, if a redeemer rocket flys over, sound frequency goes slightly lower. If a few 100s of these fly over, sound frequency goes rock bottom, making the announcer say stuff like: Monsterkiiiiiiiuuuuuuuuuuuuuuuooorrgglllll. And then the whole level explodes because hundreds of redeemers tend to set each other off in a chain reaction
Fun times.
https://www.nintendo.com/us/store/products/morphies-law-swit...
I'm very hopeful this will get Epic's blessing too.
What is strange is that they approve of the archive.org download, instead of say, OldUnreal hosting it themselves. The archive.org uploader could update it with malware. It would be nice if they allow OldUnreal to host.
Wish they GPL that one, too, so we can build a 64bit version of that.
> I still boot it up to play occasionally
The concept is so simple. Two towers with a bridge between them. Have fun.
It would be fun in any game. GTA, Overwatch, Halo, anything.
Funny seeing it have its own wiki page. I didn't know my childhood would be archived like this. :D
I used to get so many MONSTER KILLS on that map it was nuts.
do you remember the monster hunter mod ?
huge random monsters would spawn and it would take multiple people to take them down
Update, found it: https://www.oldunreal.com/downloads/unreal/full-game-install...
This is where the installer you linked to downloads the iso's from. The iso's have been on IA for quite a while already.
Here's hoping it can make a revival someday akin to City of Heroes https://www.polygon.com/gaming/471719/city-of-heroes-homecom... .
I can kind of understand the behavior in the case of non-game software, e.g if a company makes a tool to do X, and someone wants to do X, you want them to buy the new profitable version not the old one for cheap/free. But I just don't think that applies to games - even a "remake" that is literally just a graphics update (no gameplay, UI, or anything changes, just increased asset resolution) people prefer the updated graphics so will generally buy that when it becomes available, but in the absence of such an update the old game is not competing for new ones.
At least if a third party provides it then it's not really an official copy of the game.
Quick start instructions also pull UT from the archive https://github.com/NixOS/nixpkgs/pull/337069
I had worked all summer to be able to buy myself a computer for college (and made sure it had a decent video card).
I recall, some weeks into my Freshman year, one Saturday night getting a call from a friend of mine who lived down the hall, "Hey I'm at this party, and my friend (Jenny or some other common lady name) wants to talk to you". So he puts this girl on the phone.
Her: "What are you doing?"
Me: "Playing Unreal."
Her: "So, you're going to be doing that all night?"
Me: "Yes."
Her: "OK... I guess I'll talk to you later"
All these years later, I still think I made the right decision.
We should make a petition that they opensource the code at least for these two ones. i still have the CDRoms.
i even would buy it again, if that would make this more likely.
That being said, xonotic is a bit like it (and opensource) and there are maps like Facing Worlds available, but sadly no good npc / npc-way-mapping for it.
That said, it's appreciated.
[1]: https://pikuma.com/blog/jungle-music-video-game-drum-bass
If they actually cared they'd host (and more importantly, supported since they probably don't run on modern systems without some fiddling) those games themselves.
Not like they don't have a store with games or anything.
Also, another argument for proper funding of the Internet Archive.
That's not unreasonable.
If your game has not been updated in N years... 1) Internet Archive can distribute it for free 2) Let people distribute modified versions that does not need license key or whatever copy protection.
Harder but extra cool: To get a UE royalty discount, put source code in escrow set to release it if game not updated in N years.
This would impact indie developers and small publishers more than large ones.