Maybe if we had HTML6 we wouldn’t be in this scenario. HTML5 was great but form building on the web (without JS) is a second-rate experience. And it’s even more miserable once JS is in the mix, but hey developers can provide a much better UX for end users than HTML and CSS alone could possibly provide.
Sorry Alex, but without JS the web would have died a decade ago as phones took over. It’s only JS that keeps us in the ring.
The web of semantic documents died years ago, it's an application platform now and that means JS. HTML is naught but a payload carrier.
I agree though it’s very odd that desktop web apps are serviceable, while they universally are horrible on mobile.
Not really. Web would still be there but for websites not web apps. The web was designed for hypertext, a medium that is just supposed to deliver information not build apps upon.
I worked on microcontrollers, system software, desktop software, mobile apps, games and now I am a full stack web developer who mostly does backend and defers most of the front-end tasks to colleagues.
I don't like JS frameworks and it was far more enjoyable for me to use QT, Borland C++Builder, Windows Forms XCode and Android Studio than to use Angular and React and even Vue.
Aside from Web front-end to being a less enjoyable experience for me, the Web was designed for websites, not for apps. Web as an app platform means subpar experience for the users, too.
We tried with Flash and Java applets running in the browser. Those died and now we have the Javascript mess.
When, if ever, Wasm will have full access to browser DOM, maybe we can get rid of the Javascript mess. But then, again, why bother running a binary app in the browser when you can run it on the desktop or phone?
And even if web as an app platform is said to promote openness and impede gatekeeping it still has a terrible downside for the end user: it makes the user rent the software instead of owning it.
Piracy doesn't bring any money, and forever licenses don't scale to keep a steady income per month after the user base is settled, and everyone likes to get a steady income for their work.
We know with certainty that selling forever licenses scales because we have concrete examples of it happening with some of the largest software companies in history.
SaaS is only a recent trend, it’s not the only feasible way to make money with software.
How about selling a new version with more features? That used to work in the past. Or sell a new software. That used to work, too.
Data storage concerns are orthogonal to app distribution method, as others have pointed out.
For the developers it should be easy to learn, it should be stable without lots of changes, backward compatible with no breaking changes from version to version, have very good tooling, have very good package management, have a default way to accomplish things, have batteries included, be easy to debug and deploy.
For users it should be at least fast, responsive, have minimal to no latency, easy to interact with, easy on the eyes, have a coherent design language, be ergonomic, not be a memory or CPU hog.
But I'm probably an outlier because I spend most of my time on websites, even on phone and tablet.
It would be nice to see this broken down by market segment. I don't see any banks in the list. I use my bank's app for certain reasons like depositing checks and Zelle.
Meanwhile our users are clamoring for app version of our web app, even though it's just a web wrapper. I guess some people just have a "there's an app for that" mentality.
example of Gen Z and alpha social media addict that used to use Tiktok,Snaps etc You cant deny that the use of web is dying and I still not mentioning Asia market where mobile is the first choice
Other entertainment (like video games) have to compete with that. But I’m not sure that websites have to compete with that if they have more practical purposes. What will people do when not watching TV?
The metric of “hours spent on entertainment” doesn’t seem like the right one to use. It doesn’t measure the value you get from an activity or how much you’re willing to spend on it.
For example, does a banking app need to try to compete with video games for hours spent on them? Something seems wrong with that comparison.
I personally think that the most responsible “father” is finance. The article states that there is more money with the web, but in my experience it’s far easier to lock down payments through apps. I agree that part of this is because native apps are better on mobile, but they are also much easier to work with and consume. It’s not easy to make payments function well on the web while in a native app it’s just a click with well powered api behind it. Serving both users and developers. Now, it probably could be easier on the web, but who would deliver it? The article calls out Apple and to some degree Google as guilty of not making browsers competitive with mobile apps, but why would they? If anything it’s in their best interest to keep the web shitty on mobile.
As opposed to what? Server side rendered pages with random jquery snippets sprinkled around for interactivity? I prefer the reactive model far more than manually trying to update the page myself.
Compare them to HTMX that only has unpaid evangelists, each time it is brought up on HN, people compare it to React because of the strong base around React, creates a lens of how people see the world. Even though HTMX is a completely different framework with different intents.
- UI running in browsers?
- TCP/IP?
- HTTP(S)?
I personally think ReST APIs accessed over HTTP + TCP/IP have a lot of utility but I think we can do better on the UI front. Maybe we need an alternative to the web browser that can run a different (or variety of) languages other than Javascript, with a better presentation option than the DOM.
<quote>
As I see it, the web is the only generational software platform that has a reasonable shot at delivering a potent set of benefits to users:
- Fresh
- Frictionless
- Safe by default
- Portable and interoperable
- Gatekeeper-free (no prior restraint on publication)
- Standards-based, and therefore...
- User-mediated (extensions, browser settings, etc.)
- Open Source compatible
No other successful platform provides all of these today and others that could are too small to matter.
Platforms like Android and Flutter deliver subsets of these properties but capitulate to capture by the host OS agenda, allowing their developers to be taxed through app stores and proprietary API lock-in. Most treat user mediation like a bug to be fixed.
</quote>
The DOM seems critical to the user mediation goal, and user mediation is IMO a critical differentiator with other platforms.
E.g. the web would be way less cool if I couldn't have "reader mode".
What would be really needed is an open application format standard and a protocol to share it and maybe interact with it. And open source clients able to run those applications.
[1]: https://infrequently.org/2024/10/platforms-are-competitions/...
Does the Facebook app provide a worse experience on the phone than the web app? Is Gmail phone app worse than Gmail web app?