Since I thought this was some kind of remake of the Dune II RTS.
Side note though: Funcom IS working on a Dune MMO: https://duneawakening.com/ It's 3D in the shooter sense (as opposed to VR) and uses Unreal Engine 5 for impressive graphics.
Why would one do this? It isn't even slightly related to the product. Damn...
Eventhough I will only use the upstream FLOSS version, I often refer people to https://ondsel.com/blog/ for an extensive summary of everything happening around FreeCAD.
But brickbats for not having "does it run on linux?" in there as a question (I guess the answer is no).
Seems like it does run on linux
https://github.com/dune3d/dune3d
is notable:
>I ended up directly using solvespace's solver instead of the suggested wrapper code since it didn't expose all of the features I needed. I also had to patch the solver to make it sufficiently fast for the kinds of equations I was generating by symbolically solving equations where applicable.
There's also a top-level domain:
and documentation: https://docs.dune3d.org/en/latest/
I have to wonder if we could bring those changes back into Solvespace. Also which version of the solver he started from. We brought in Eigen a while back and it really helped performance.
Purely anecdotally, the best software almost invariably uses either Qt, WxWidgets, or something homegrown.
Thrilled to have another option to check out.
Granted, I've mostly been using tinkercad so far :)