I also love how it’s relatively easy to script in python & you can even use a blender kernel to open in a Jupyter notebook for experimentation.
I don't really know what changed over the last 2-4 years or so, but it feels like the quality has improved faster than it used to, and in greater strides.
Really proud of the project.
The biggest changes to Blender have been efforts led like this which led to stuff like the UI overhaul.
By virtue of exposing quality, "developer" first capabilities, Blender in my mind continues to set an extremely high bar for technical product quality and makes it a top candidate when I consider any digital asset project. I'm inspired by the continued dedication of the development community and sponsors and wish the team another 30 years of continued success. Things seem to be picking up every year and massive rewrites / expansions of performance capabilities come every new version.
Nowadays Blender is better, though still not quite as easy to pick up as Maya or QME. Thankfully the tutorials and tools around it are much more numerous these days.