Whatever comes out of these accusations, the chess world will sure enjoy its new infusion of drama.
[1] https://twitter.com/MagnusCarlsen/status/1566848734616555523
Hans didn't play engine perfect lines when beating Magnus in the Sinquefield Cup, though he obviously played extremely accurately.
It's pretty grim for him if he really didn't cheat. He won't be invited to a tournament involving Magnus again.
Hikaru was less reserved on the other hand. He called Hans's post-game interview analysis sub-2700 level after Hans Neiman badly mis-evaluated several positions.
Do computers play like top humans? Or different stylistically?
ie - if you were a top player and looking at the moves of an opponent, could you discern if the style was more similar to a top rated human or a top rated computer?
They can also show up when for instance there are multiple checkmates in a position. The computer will choose the one requiring the least number of moves even if it requires deep calculation and perfect play. Humans will just trade off material and go for an easy win.
Now that chess engines have started to use neural networks in move selection the amount of "computer moves" has decreased noticeably.
> if you were a top player and looking at the moves of an opponent, could you discern if the style was more similar to a top rated human or a top rated computer?
With a large enough sample size I believe that top players would be able to tell the difference. But that sample size is much larger than a single game or likely even the ~10 games being played in a tournament.
Edit:
Oh I should also mention that in the context of cheating with computers there are more signals to look at than the moves themselves. Time management is normally a huge giveaway for cheating. In online chess this normally manifests itself as players using the exact same amount of time for each move in spite of the positions being very different in terms of complexity.
In the match being talked about above Hans, the challenger, used a suspicious amount of time during the opening sequence. He played the opening moves in around 10 minutes which is weird because if he had memorized the lines he would have played them much faster. If he didn't memorize the lines then it would have taken him much more than 10 minutes to calculate it all.
Generally, the biggest heuristic for identifying cheating is identifying somebodies moves share statistical similarity to the top moves of common engines (Especially stockfish). This doesn't really work after a single game, but anybody playing the top move of stockfish 90% of the time over 100 games is a cheater. Nobody that isn't cheating can do that. Cheaters are savvy though, they will notice in a position there are maybe 5 decent moves they can choose from, so for just that position they will choose stockfish's 5th choice. Or maybe they'll only check the engine at the most critical moments of the game and turn the engine off and play normally afterwards. Notice that the person being debated in this article is somebody with a history of cheating, the evidence they cheated in this specific game is likely not as good as the evidence they are just generally a cheater.
On top of this more empirical analysis, there's more subjective analysis. Humans tend to try to simplify games when they're ahead to reduce computational complexity, but computers don't do this as it's not a good strategy for a computer. Humans will tend to follow a narrative and follow a general idea throughout a game with ideas they calculated earlier in the game or in their preparation, whereas computers don't care about narratives and will completely switch plans on a dime. In the endgame the computer starts having a LOT of winning moves that it hasn't calculated to the end and can start making very offbeat choices, whereas humans tend to use a set of rote memorised strategies that are known wins. Again though, a skilled cheater realises all this and will choose weaker more human-like moves that are probably the engines 2nd or 3rd choice.
There's also metadata. Cheaters usually take a few seconds to think about a move that a human would make instantly (this came up in the article where it took the cheater 20 seconds to make their first move), they probably exhibit different browser/app interaction habits. Humans have all sorts of particularities about UI interaction and time management. A lot of people play blitz and bullet chess because cheaters struggle to cheat convincingly under time pressure.
The clearest example in modern play is a4 and h4 as white (eg early h4 vs the King's Indian Defense) or a5/h5 as black. These are now frequently played in various positions because since they were discovered a few years back by alphazero, they have been extensively examined and found to be good, but prior to that, no strong human would play them.
It would be very hard to detect a sophisticated cheater solely by examining their moves in a vacuum. They could pick moves that appear to be "human" e.g. moves that appear to be chosen based on the common heuristics that strong human players tend to rely upon, rather than moves based on very deep brute force calculations, where we could never match the strongest chess engines.
The giveaway is usually in the time required for each move. Humans will tend to spend varying amounts of time on each move, with significantly more time spent at critical moments in a game. A computer will pretty much spend the same amount of time for each move. But even here, a sophisticated cheater could disguise this side effect by only using computer assistance at critical moments.
[1] https://wismuth.com/elo/calculator.html#rating1=3546&rating2...
In a nutshell, computers do some things that are very unlikely for humans to do. A lot of the play is similar, but some things are outliers and high level chess players will notice the unusual style and high accuracy moves of a person assisted by a computer.
After the fact, it'd probably be more obvious. Human players will typically avoid unnatural moves that require long sequences of perfect play before they pay off.
But top players are also the best qualified at cheating in a way that wouldn't raise suspicion. Many games are lost or drawn because of small mistakes or inaccuracies during the endgame. And playing a perfect endgame is not implausible at this level.
" I didn’t guess it, but by some miracle I checked this today, and it’s such a ridiculous miracle that I don’t even remember why I checked it. I just remembered 12…h6 and everything after this, and I’ve no idea why I would check such a ridiculous thing, but I checked it, and I even knew that 13…Be6! is just very good. It’s so ridiculous that I checked it. " https://chess24.com/en/read/news/sinquefield-cup-3-niemann-b...
However, people at the GM level also tend to have an ability to look at a position and remember what they were thinking at that point of time. They internalize lines in a way that is a branch of moves. So, in this case Be6! is such a sharp position that you would expect them to talk a bit through it because it takes a lot of prep.
Further, when they turned off Stockfish analysis, his analysis goes down sharply.
Further, he was banned from chess.com twice because he was cheating with an engine.
Further, when he was talking about a set of analysis, he made something up on the spot involving a match between Carlsen and GM Wesley So, and Wesley So said that what he had said was impossible for multiple reasons on another chess streamer's twitch.
It's a lot of little things that don't add up. It's like if you were in an interview and asking a developer to explain some code on their Github about ML, and they sounded like they didn't understand the basic principles of the model they coded. It doesn't mean they didn't write the code, but it casts suspicion.
There's no smoking gun to show laypeople like you and I but people familiar with the scene and its norms do find this to be a salient point of data against Hans.
Edit: For clarification, after losing to an obvious engine user, they used an engine themselves to strike back.
And no source will. I'm not sure why chess.com didn't make it public (by a notice on his profile that his account was suspended for Fair Play violations).
But yes, the only 2 entities that can definitively state that are:
1. chess.com
2. Hans himself
Not sure why chess.com won't, but Hans won't for obvious reasons.
I don't see a cheater, I see someone who's been grinding for a while and finally popped off. Dunno if he can keep it up though, might be one of those miracle performances that he never recovers from (ex. Linsanity). He comes across as arrogant and a little affected (the hand flourishes, stylistic pauses), but I like him a lot better than Hikaru. Hoping he continues to see success and smooths out his interview performance over time.
If anything, I'm suspicious it's was a throw from Magnus, or at least subconsciously choosing when to relinquish the throne. This is the guy you want to see in the spotlight. He's interesting, confident, and puts his heart into the game.
Hans, playing back, crushed Magnus in their first game. Then afterwards when an interviewer tried to interview him about the game he just said "The chess speaks for itself" and walked away.
A lot of commentators interpreted that as a bit of trash talk about Magnus, who convincingly won the remaining 3 games.
If Hans were to score 1 point off Magnus in a 4 game match it would be far more likely to be be by drawing twice than by winning once.
HOW TO CATCH A CHESS CHEATER Ken Regan Finds Moves Out of Mind Chess Life, June 2014 https://cse.buffalo.edu/~regan/personal/JuneCLarticleKWR.pdf
1) Feet could be stimulated using electrical voltage (low level shocks).
2) Cheaters could put one foot on their knee and the system would only activate vibration when it was near a 90-degree rotation.
3) Cheaters could incorporate a vibration-damping polymer like sorbothane, probably a particularly low durometer to absorb vibrations between shoe insert and floor plate.
I believe the answer is going to have to be establishing a "secure" zone that can't be crossed by anyone without a full x-ray scan of all personal effects and mmWave scanners. If clothing blocks the mmWave scan, people would have to don lighter / more form-fitting clothing while going through the mmWave scanner, send their preferred clothes through the x-ray machine, and then swap into their desired clothes in a secure changing room/bathroom.
The main downside to this is increased cost; I'm not even sure how much this would cost to operate. And for which events would FIDE make this extra cost a requirement? Every FIDE rated event seems completely unreasonable - many of these are small local events with very little budget and lots of 1200 rated players. Perhaps any rated event which includes any of the top-10 players? Is there enough money at that level of chess to fund a requirement like this?
Still some potential for hiding cheating devices in relatively private areas like bathrooms, changing rooms, utility closets, or even "planting" large objects like potted plants/etc with hidden compartments. Most likely I'd imagine the player wouldn't grab these, they'd have someone they trust hide them in the weeks before the event and have a person retrieve these and then drop them in a secure bathroom stall/etc. These would be, for example, identical shoes to the ones they came in with.
Perhaps worth having players go through the scanners again right before they sit down at the table, including in the middle of the match if they take a bathroom break/etc. Maybe that would work, but I'm still concerned about the price -- that would need a separate analysis. How much money is available for each of these matches?
The stakes right now are pretty personal but if nations governments get involved in the cheating for reasons of national pride like they do for the Olympics[0] then I'm not sure anyone would be able to stop the cheating.
Another strategy might be to change the format of the top level of chess to "allow" cheating by giving everyone access to whatever engine they want, powered by identical hardware and watt-limited. So the competition would be "man+machine" vs "man+machine". There's been some chat about this but I'm not sure that matches wouldn't be so insanely even that you'd need 300+ games to build a reasonable confidence interval so that you can even determine which player "won". Currently the TCEC (highest level engine vs. engine championship) uses 22 games per matchup to determine a clear result. Even that would be excessive.
0: https://en.wikipedia.org/wiki/Icarus_(2017_film)
1: https://en.wikipedia.org/wiki/Top_Chess_Engine_Championship#....
There's also no reason to expect the shoe form factor to be used repeatedly. One cheater was accused of morse code blinks, although he also had a camera on him [0]. When people talk about vibrating shoes there's always someone joking about a wireless buttplug instead, which would probably not show up in the mmWave scan (I don't know exactly what they look like but I doubt they have huge antennas sticking out). A Faraday cage would go a lot further for the price than airport style scanners IMO (and make every match a cage match, which makes chess sound way cooler), but it's probably still overkill.
[0] https://www.news.com.au/sport/sports-life/chess-players-extr...
PowerPlayChess covered the game, it was a magnificent performance but also not perfect: https://www.youtube.com/watch?v=n27zd_dVtFw
Those saying it he got banned on chess.com, it was total bullshit, here it is of how it happened live on Han's stream when he was an IM: https://livestreamfails.com/post/84343
More info here, if he was really cheating he would have been banned for life. It was a suspension for 60 mins: https://twitter.com/boomer_chess/status/1566872068922265606
Alireza was also banned on Chess.com for cheating but there was none. I don't think HN crowd realizes how easy it is to falsely get banned on Chess.com, don't assassinate someone's character based on that: https://www.chessdom.com/alireza-firouzja-was-banned-for-che...
Firouzja was 11 years old at the time of his ban and he was an unknown commodity at the time. He was quickly unbanned b/c it was revealed that he was just a kid developing very fast.
Hans' situation and Firouzja's situation are not the same.
Cheating in online poker has been around for many years, with varying success by online gaming companies to implement anti-cheat measures in their software. With recent developments in AI, there is renewed discussion about cheating as the best AIs have no trouble beating anything from PLO to NLHE.
It was only a matter of time before this started to spread offline, and just a few weeks ago, I heard a story from a friend of a friend who caught a player using a device similar to this during a private game he was hosting. It's only a matter of time before these sorts of devices continue to spread, and I'm not sure how the world will respond.
It would be a huge deal to cheat at events like the World Chess Tournament, but the consequences of getting caught will likely stop at complete disgrace. Cheating at events like the World Series of Poker, with tens of millions of dollars on the line, or even worse, private events with potentially billions of dollars at stake, could lead to a hell of a lot worse.
That lead to an interesting counter-strategy: because most players were aiming to sucker a single target they heavily avoided playing anyone else, which meant that by playing a little more aggressively one could steal³ from them as well.
Can’t say how viable that would be on the long run, as I only tried it briefly. My goal was to have fun playing and that definitely wasn’t. I stopped playing altogether shortly after.
¹ https://en.wikipedia.org/wiki/Glossary_of_poker_terms#fish
> In a real deck of cards, there are 52! (approximately 2^226) possible unique shuffles. When a computer shuffles a virtual deck of cards, it selects one of these possible combinations. There are many algorithms that can be used to shuffle a deck of cards, some of which are better than others (and some of which are just plain wrong).
> The shuffling algorithm used in the ASF software always starts with an ordered deck of cards, and then generates a sequence of random numbers used to re-order the deck. Recall that in a real deck of cards, there are 52! (approximately 2^226) possible unique shuffles. Also recall that the seed for a 32-bit random number generator must be a 32-bit number, meaning that there are just over 4 billion possible seeds. Since the deck is reinitialized and the generator re-seeded before each shuffle, only 4 billion possible shuffles can result from this algorithm. Four billion possible shuffles is alarmingly less than 52!.
> The RST exploit itself requires five cards from the deck to be known. Based on the five known cards, our program searches through the few hundred thousand possible shuffles and deduces which one is a perfect match. In the case of Texas Hold'em poker, this means our program takes as input the two cards that the cheating player is dealt, plus the first three community cards that are dealt face up (the flop). These five cards are known after the first of four rounds of betting and are enough for us to determine (in real time, during play) the exact shuffle. Figure 5 shows the GUI we slapped on our exploit. The "Site Parameters" box in the upper left is used to synchronize the clocks. The "Game Parameters" box in the upper right is used to enter the five cards and initiate the search. Figure 5 is a screen shot taken after all cards have been determined by our program. We know who holds what cards, what the rest of the flop looks, and who is going to win in advance.
> Once it knows the five cards, our program generates shuffles until it discovers the shuffle that contains the five cards in the proper order. Since the Randomize() function is based on the server's system time, it is not very difficult to guess a starting seed with a reasonable degree of accuracy. (The closer you get, the fewer possible shuffles you have to look through.) Here's the kicker though; after finding a correct seed once, it is possible to synchronize our exploit program with the server to within a few seconds. This post facto synchronization allows our program to determine the seed being used by the random number generator, and to identify the shuffle being used during all future games in less than one second!
From the NY Times article [1]:
> The ASF vulnerability lies in a faulty implementation of what is known as a pseudo-random number generator to produce a shuffled deck of cards before each round of play. The order of each shuffled deck is completely determined by one number, known as the seed. In this case, the program chose a seed based on the time, measured in milliseconds since midnight. By synchronizing their program with the system clock on the server generating the seed, Mr. McGraw and his associates were able to narrow the number of possible decks to about 200,000. Then, given the cards dealt and the community cards in the center, they could quickly compute which deck was being used.
Your friend's strategy of only playing poor players is a lot safer than breaking the casino's wallet. I'm reminded of the scene in the movie Casino [2] where casino staff drag the cheaters into the basement and threaten to cut off their hands with a power saw.
[0] - https://web.archive.org/web/20060205100630/http://www.develo...
[1] - https://www.nytimes.com/1999/09/13/business/compressed-data-...
More on the Mike Postle thing in this twoplustwo thread, or of course, Google:
https://forumserver.twoplustwo.com/29/news-views-gossip/mike...
I stumbled onto and down the Mike Postle rabbit-hole. [0] It's astonishing that he was blatantly able to peek at his phone, period, and he never got caught!
My favorite is the hand where they're playing PLO (with 4 pre-flop cards) and the game overlay is still NLH (2 pre-flop cards). Postle freaks out trying to re-scan the RFID of his pre-flop cards. The behavior makes no sense unless...Postle knew (via his phone) that the game mode was wrong, and he couldn't see his opponents' hands.
I'm assuming you have, but if you haven't breezed through Doug's channel, it's fascinating and really approachable. If I were playing online poker, I'd be paranoid that someone is using live assist.
This is at cards (Bridge) and Scrabble with some quick hands of normal card games if there is a break or insufficient time for a 'Bridge Rubber'.
My counter strategy is to win fairly and squarely. My cheating friends are obligated to spend a lot of effort planning the cheat and not getting caught. After the sleight of hand they also need to monitor the table to make sure nobody has noticed. They also need to be watching for others cheating.
With Scrabble in particular, total focus on the task in hand is, for me, a much better strategy. The dopamine hit is being able to lay down all the letters, calmly and without commotion, to get maximum points, doing it again on the next round from a fresh rack of letters. This can be done with an 'open' game, where opportunities are given to competitors instead of made a priority to deny. Done well, this feels like you have just put together e=mc2 each play.
Because of gambling mentality, the stakes get higher and higher. I am not in it for the money and feel troubled by taking what was other people's money from the table, more so if they cheat because I feel sorry for them. If it is a legitimate game then the stakes are representative of the situation, the prize can be fairly claimed.
Of consequence is reputation. If you cheat and lose then that is going to be remembered by your peers for decades. However, if you play a monster game where people you have not played before start out with the assumption that they are just going to be battered, then that reputation is short lived. Which is good because people will still play you, even the cheats.
Naked poker/chess etc...
What are these? Elon Musk - Jeff Bezos head to head?
There are tons of acoustic side channels if an accomplice watches the live stream outside of the playing venue. Set up construction site and use a hammer just loud enough to be just barely heard from the inside. Bird sounds, music, the possibilities are endless.
Very few bits of information need to be transmitted for the best three moves.
https://user-images.githubusercontent.com/70879967/188520577...
It's getting to be embarrassing for humans, that small battery powered devices now win against strong players. At world championship level, at least you still need a laptop.
[1] https://en.wikipedia.org/wiki/Cheating_in_chess#High-profile
Does the size of the device really make it more or less embarrassing? If anything, I think it's pretty awesome that a small battery powered device -- designed and programmed by humans -- can excel at games like chess.
No you don't. A very simple smartphone from 2016 will do.
How about the controls being inside your mouth at the top. The tongue is very agile. But it might be difficult to tolerate. You could use a local anesthetic spray before.
You don't really even need that. You only need to communicate a handful of bits. Morse code using small zaps/pressure anywhere on/in your body is sufficent.
Only a question of time before someone gets caught cheating with a vibrating buttplug.
"At the World Open 1993 in Philadelphia a completely unknown player appeared, unsubtly calling himself John von Neumann. He played excellently, drawing against GM Helgi Olafsson in the second round. But in round four he suddenly stopped at move nine and lost on time."
"Von Neumann won a prize in the category of players without an Elo rating. Naturally people had become suspicious of this unknown and highly unorthodox player. Before the organisers handed over the $800 check they asked him to solve a simple chess puzzle. He refused, turned and left, and has never been seen again at chess tournaments"
Who was he and who was his assistant? Personal computers were not quite at the GM level in 1993.
https://en.chessbase.com/post/a-history-of-cheating-in-che-2
We do. It's called the World Computer Chess Championship
https://en.wikipedia.org/wiki/World_Computer_Chess_Champions...
The idea of professional cheating is not to tell anyone about it. That's why undetected case are usually higher.
https://nautil.us/claude-shannon-the-las-vegas-cheat-6397
J. Doyne Farmer and Norman Packard from UC Santa Cruz also developed one in the late 70s as part of a group called The Eudaemons.
https://archive.org/details/breaking-vegas-s-1-e-08-beat-the...
Worth mentioning the book, entitled "The Eudaemonic Pie: The Bizarre True Story of How a Band of Physicists and Computer Wizards Took On Las Vegas".
Edit: I believe at the moment it's still necessary a fairly large device to run the best engines which can't be concealed (?).
Edit2: Oh the engine is running on the Pi 0! Impressive.
This would be harder to detect as the amount of hardware would be much smaller, and it would allow using a more powerful computer.
example: Moon Ribas, an artist, has a small vibrating sensor embedded permanently in her feet that communicates wirelessly and vibrates whenever there is an earthquake somewhere in the world. https://en.wikipedia.org/wiki/Moon_Ribas#Seismic_Sense
The idea can be extended to an implanted device that receives subtle signals from the user to have a representation of the game state and communicates back through gentle sensations.
Would one be able to clear a metal detector with this? I doubt it.
e.g. on 3nm node it s possible to fit 300million transistors per mm2.
You don’t need to run stockfish on it. Thin client would suffice.
Don't actually use something like this. You will always get caught, sooner or later. Depending on who lost money on your match, you will either be tossed out of the tournament, thrown in jail, or killed. Maybe some mix of those will happen. These sorts of things have been used literally for decades.
I'm working on an alternative that can be inserted in your underwear.
Still thinking of a good name, hmm...
From what I've found on Wikipedia, it sounds like wearing the shoes is an, "integration of some artificial component or technology that relies on some sort of feedback."
This got me thinking that the Nike shoes Marty wore in Back to the Future 2 could also be considered a cybernetics enhancement.
To what degree does a device need to be integrated with a human body for that human not to be considered a human any more?
Though I think many of these simply bring you back towards 'baseline healthy human'. For many, the term cyborg requires you to _exceed_ baseline human to be worthy of the term.
So if he implanted this device that made him inhumanly good at chess, I think it would count. This is just using a very inefficient keyboard.
My naïve definition would be: a player was probably not cheating if they would have been able to come up with the same moves even if they had played in an isolated room with only basic supplies (such as water and sugar for human players and electricity for computer players). Thus a player who is consulting a chess book, a friend, the web or a computer is cheating, because those are not available in an isolated room.
12.3 a. During play the players are forbidden to make use of any notes, sources of information or advice, or analyse on another chessboard.
12.3 b. Without the permission of the arbiter a player is forbidden to have a mobile phone or other electronic means of communication in the playing venue, unless they are completely switched off. If any such device produces a sound, the player shall lose the game. The opponent shall win. However, if the opponent cannot win the game by any series of legal moves, his score shall be a draw.
https://www.technologyreview.com/2019/01/28/239657/lasers-ca...
Of course, this all sounds crazy. But it's not that different than what athletes have to do (if you've ever had to stand around naked waiting to pee into a bottle after a race you know what I'm talking about).
Yes, they still could have some kind of in-body thing (tiny earpiece, or weirder thing in some other part of their body), so they probably have to also be scanned for electronics (or, the game has to take place in a location where there is no way to electronically communicate).
Also for things like "captures-captures" or "only move" some shortcuts would be handy.
Maybe some hand and brain style options where you or it select the piece and the other suggests a move ...
Wiring up each toe and mapping to a piece type could expedite move suggestion inputs ...
Just wait until innocuous looking smart glasses show up.
[Player] --> [Strip naked] --> [Manual cavity search] --> [Puts on only tournament robe and slippers] --> [Sits at the table]
Not many great solutions to this.
You have any idea what happens when you dogmatically refuse to cheat?