My first thought is a button for [Add Extra Try] to add one row, and another for [I Give Up - Tell Me]
I also second the thought on not using red as the colors for the correct letters. Perhaps white-on-green for the in-correct-position count and white or blue-on-light-gray for the -present-out-of-place count?
also, would be nice to keep track of time taken in secs - as I find myself coming back to it between other tasks.
https://en.m.wikipedia.org/wiki/Flappy_Bird
Though I don't think the term "flappening" is quite as endearing.
And if the keyboard highlighted "right place" letters for the most recent guess it wouldn't be mastermind.
So really it would just show letters you have or have not yet guessed, but without any indication on if they are right, or in the right place.
2. Can go one step further, e.g. if a guess has X-0 and all there's only X cells that are not greyed out (see above), mark them as green in all correct guesses on board.
3. After these two steps, step 1 can be applied again since there will be more such cases where it can be applied.
You might argue that it steals from the game, but I'd disagree - it leaves the high level strategy to the player while saving them from dealing with the boilerplate. A very good example of that is Good Sudoku game (app), where they've tried to innovate on classic sudoku interface for similar purposes - I highly recommend checking it out since it's somewhat close to this game in some regards.
Wordle is cool, but short of purposely making bad guesses I'm not sure how anyone could lose at it.
(And I just found my second. OK, so this is a thing now, is it? I rather liked how it was until a few months ago where you could submit a link, or plain text with no links. Now some text submissions get links linkified, and now apparently you can have both text and URL, even if the submission page’s text still suggests they’re mutually exclusive.)
(Seriously - cool idea, nice execution!)
[0] https://blog.scubbo.org/posts/cheating-at-word-games-part-2/
A way to make this a bit easier would be allowing a nonexistent word once per game or something like that.
> the red tile indicates the number of correct characters in the correct position
I suggest using another color for that, as red is associated with error most of the time. Why not using the green/yellow for the numbers too?
> allowing a nonexistent word once per game
That's a good suggestion, I guess I can introduce easy/hard modes and implement this in the easy mode. Thanks!
When you press backspace, the focus shifts to the previous cell, deleting the contents of the current cell. When you've entered < 5 characters in the current row, the focus is on the next empty cell. So the first backspace only takes you back to the previous cell, and the second backspace clears the last entered character.
E.g. let's say 'piano' gives you 0/1 and 'lemur' gives you 1/0, how do I proceed from there?
I'd know that the word will contain one of 'lemur' in that exact position, and none of the others. Likewise one of 'piano' but not in that position.
So the number of combinations possible right now is 5x(5x4)=100, each with 3 open slots that can contain 26-8=18 other characters. So 100x18x18x18=583200 options. And I only have a few guesses left.
So let's see if we can narrow it down with a word like 'jumpy'. I'm already screwing up now because I've used the letters 'u' and 'p' before already. Let's say 'jumpy' returns 0/0.
Did this narrow a lot down for me? I now know that we can ignore p and u, which means our options went down from 583200 options to 216000 options.
If I keep this up, I might get down to roughly 14000 options by the final line. Granted that only a few of these will be valid words, but still more than enough options to randomly guess.
So far I have not been able to get more than 1 letter correct.
My first real program (age 8) was an implementation of mastermind written in gwbasic. IIRC it worked surprisingly well.
Request - cursor keys, overtyping, delete, etc should work better. Right now there are a few glitches in the cells.
I am currently using https://wordlle.app, but it still contains Google Analytics.
Does anyone here know of a clone that has absolutely zero tracking?