Saw an indie game last night and felt like buying it.
Steam Deck is Valve opening up an alternative to Microsoft land.
Although I will admit I'm tempted to cancel my pre order since I'm worried it won't run well.
If Microsoft starts subsidizing Game Pass games from their other businesses (like Amazon, Google and Apple do for their other services), it'll make the business model of actually selling games unviable by pure race to the bottom. As a result, you'll lose independent development and market diversity because everyone will need to beg Microsoft (and maybe Sony and Apple as other megacorps) for money scraps.
This is very similar what actually happened in mobile games market - a race to the bottom that only left a few winners filled with exploitative anti-patterns that feed on peoples addiction to recoup their costs instead of selling the product.
It'll of course be amazing for users - games will be cheap! And free! Just like views on YouTube are, where creators are getting more and more burned out fighting against the algorithm which decides how much they deserve to be paid.
Also -- EA (EA Play), Ubisoft (Uplay Plus), and Sony (PS Now) already went the way of subscription gaming. EA Play is included in Xbox/PC Game Pass, and PS Now isn't just Sony's catalog, either.
Judging by the reactions I've seen to this acquisition around the internet, this crowd is really not that large.
The average consumer of today does not care in the slightest about owning things, they only care about being able to enjoy whatever the current flavor of the week AAA tripe is for now before the next flavor of the week comes along to replace it. When they're done with a game, they don't care about having it anymore.
Take PlayPass, for instance: the play store is a landfill of endless trash, but PlayPass adds both a level of curation and it unlocks all the microtransactions.
So for a low yearly fee you get access to the best Play Store games, never pay for microtransactions, and don't need to go digging to find gems in the garbage heap.
Any random $20 Switch title from the Shovelware Shelf at your local retailer is so much more polished and fun than even the best phone games, it's insane
Don't blame mobile games - they got those exploitative ideas from PC market.
The upside of a PC market, is the lack of a centralized authority to tell you what games are good - a.k.a the app stores. (App stores are horrible for games or any creative content discovery, as they use purely utilitarian categorization) That doesn't mean that PC, or web, games are any less exploitative than mobile counterparts. (remember mafia wars or farmville?)
Is it? Undoubtedly there's exploitative crap on PC, but there are countless great titles -- indie and otherwise -- released every year that you can pay money to own. On my iPhone I can hardly even find games to pay a fair price once to own anymore; it's almost entirely exploitative crap.
I used to buy games all the time on my iPhone; were it not for Apple Arcade I'd've hardly played anything in years.
As some other folks have pointed out, the existence of WINE and other compat layers is actually hindering gaming on Linux, by disincentivizing game devs to make games directly for linux. A huge hit with the Steam Deck could actually start bringing more games directly to Linux.
That's a very generous definition of "Linux".
Android won, not Linux.
What's the GUI toolkit? Android's one. Audio? Same. Notifications? Android. Etc, etc.
There's a reason many people are scared of Fuchsia, it's not inconceivable that Google at some point just pulls the plug on Linux and replaces it wholesale with Fuchsia as the base for Android.
Linux on mobile failed utterly, from Maemo to Meego to Ubuntu Mobile to all other attempts.
This seems to put the writing on the wall for the Steam Deck though, right? How many people are really going to care about a Valve system that can't run any of the popular games from the MS catalog?
I preordered the Steam Deck and plan to follow through with the purchase, but things look pretty dismal for Valve at this juncture. It seems like they're five years too late to the party with the Deck, and they now have no leverage to push MS to interoperate.
So far, it seems MS is quite happy to put its games on Steam as an additional revenue source. Looking now, Xbox Game Studios has 49 games on steam, including its latest and biggest offerings, such as Halo Infinite and Forza Horizon 5[0].
[0]https://store.steampowered.com/curator/3090835-Xbox-Game-Stu...
I don't know why anybody would give Microsoft of all companies the benefit of the doubt on this front.
MS now has a truly huge library, and Valve extracting a portion of every sale on Steam isn't something that's likely to make them happy. They now have so many games that they can use DRM to force users into their own ecosystem (i.e. Windows 11/XBox) to play them.
You could say, correctly, that MS's previous storefronts have not been a great success, but with such a huge catalogue they can just pull the users wherever they want them. There's no incentive for them to allow a competitor to run their games.
Proton is only a solution for as long as MS allows it, and I don't see any incentive for them to do so at this point.
Maybe things move slowly and the Steam Deck itself can still deliver these titles before this happens, but the Valve "ecosystem" as such seems to have really poor prospects.
You can run Game Pass directly in a browser. So you could use GamePass on really any modern web connected device.
I would be shocked if Microsoft supported the actual GamePass app on Linux