I don't think his diplomacy regarding Bethesda has been all that great. Openly mocking their claims probably hasn't earned him any goodwill. The quiz was pretty bad, especially the insult at the end. The tweets and encouragement of people ironically getting the two products confused also hurts his case.
All the information that's public indicates that Bethesda's claims are weak or entirely baseless, and they are not interested in reaching a compromise or really any two-way communication prior to going to court.
Any lawyer that starts a tenuous but high-profile suit without considering the PR aspects is simply crazy, but that seems to be what's happening. Notch has been trying to get someone at Bethesda with a human perspective to intervene, but so far, hasn't been successful.
Projects like Bravo and Bukkit don't have any official endorsement or acknowledgement. Our channels of communication keep getting narrower and narrower. It's to the point where I've personally given up on actually talking to Mojang at all.
Actually, it's here : http://notch.tumblr.com/post/4955141617/the-plan-for-mods
Also, I'd be curious to know your sources regarding these infos (particularly the "notch isn't very happy about it" part). You say "our channels of communication", are you somehow involved with Bukkit or Bravo ?
I appreciate RMS and the Four Freedoms and what it's done for software, but I think we'd see a lot more code and a lot more relative freedom out there if someone set up a precedent and a pattern for other developers to follow in releasing source while maintaining revenue stream. It's not realistic to GPL everything, as the main developer can't make any money at that point. However, it is reasonable to release the source and say either "distribution must be limited to persons with a valid Minecraft license" or go totally non-commercial and only allow freeware derivatives (without separate license).
In this age, nothing is lost by doing this; people who aren't going to abide the license are not going to abide the license anyway, and the object code is copied around and traded on pirate networks freely. So, what more is lost by providing the source to all paying customers under legal terms that forbid activity that could threaten Mojang's revenue stream? I can't say I know of anything, but the benefit would be huge.
The only protection left against any digitized good is purely legal. If something gets online and a substantial portion of people have an interest in it, expect it to be irrevocably and freely traded in violation of any terms you establish. However, anything significant enough to be a threat to Mojang's profit stream will be vulnerable to legal remedies, and no major player (i.e., no one who'd have the money to pay Mojang) will run that risk when they know they will be sued and lose. It's just easier and cheaper to pay in the first place.
If they're planning on releasing the source to the mod community they might as well just open it straight up because it's bound to get leaked anyway.
I understand modifying/augmenting open source - because it's a community effort and the result belongs to all of us. But creating modifications for commercial products you will never have any real rights on and then being angry with the owner when he tries to protect his baby/vision - that's just behind my horizon.
> I'm not very happy with the draconian nature of (L)GPL
If the intent is to be critical of notch, I can't see any fault in his saying he hopes to release source code eventually and that since the GPL is such an anti-freedom license (huh, actually my words not his, but my sincere interpretation and agreement with his 'draconian' term usage), he "might just possibly" release as public domain, which means completely unencumbered and free. That sounds pretty cool. He's not under any obligation to do so though, and I don't see that many other games sold on Steam are somehow better.
Or perhaps you meant to indicate that you think his true reason not to release on Steam is not what he said, but he is lying and the secret real reason is that he intends to release public domain, and for some reason Steam would not allow that after signing their draconian and freedom limiting contracts, that are as freedom limiting as the GPL.
Maybe. Don't know because your post was incoherent.
Notch: Steam is too closed for Minecraft [2]
Minecraft is coming to Xbox 360 [3]
Head Asplode!
[1] http://www.vg247.com/2011/08/25/valve-ms-needs-to-be-comfort...
[2] http://notch.tumblr.com/post/9550850116/why-no-steam-notch
[3] http://www.ifc.com/news/2011/06/e3-2011-minecraft-kinect-xbo...
I do very little PC gaming these days, 100% of it via titles bought on Steam -- people can argue about the DRM issues with it all day long, but the cloud features of it that allow me to access my game library from whichever of my computers I am currently logged into is huge as is the centralized updating, etc. I realize I'm hardly representative of the entire PC gaming world (since I'm barely a PC gamer anymore), but if it isn't on Steam it doesn't really exist for me and I'd love to pay for and play a slightly dumbed down Minecraft.. looks like I'll have to do that on the 360 instead of on the PC.
Beats the shit out of dogma.
Good on ya, Notch.
To clarify my original comment, I was referring to the open playground approach of Minecraft, but making an unfounded assumption that the open playground model extended to the code. I made that assumption because of second-hand knowledge that mods were making it into the game. Mea culpa.
I know many people on HN are rooting for walled gardens to fail (App Store) and for openness to triumph. Do these same people willingly use Steam and think it's great? Isn't Steam's delivery platform for games and the App Store's delivery platform for iOS apps pretty much the same concept? If someone is against the App Store on principle, shouldn't they also be against Steam and not use it?
There isn't much of a wall around the Steam garden.
Walled Garden != Monopoly
*I'm fully aware that there are a lot of people who say that yes, they want it to be open, but I'd be curious in seeing how much zealous anti-app-store sentiment there would be if Apple was more consistent with their policies and verbose about why one app or another was rejected.
I have yet to hear a story about a game being
booted from Steam.
Maybe they don't kick you out, but it's a ton harder to get on steam in the first place than to get on the app store.Now let's say I have a Windows or Mac PC and I'd like to install a non-Steam game on it. What is the barrier to doing so? Pretty much zero, since there are a ton of other digital and retail options. Steam isn't the only way of downloading PC games, so there's plenty you can do about it.
I'm actually quite surprised that Valve has -any- say in what they do on their own website, or what they implement in the game. I could understand having to implement certain features (like not crashing with the Steam overlay) but to prevent features, marketing, non-game sales, or anything else that doesn't directly affect Valve?
Inconceivable.
Apple and XBLA have similar restrictions about interaction outside of their walled gardens. There are good reasons for this: Preventing fraud (they trust their credit card processing much more than some random app developer), filtering objectionable content for those under 18, ensuring a certain minimum standard of quality, etc.
Also sorry, I accidentally downvoted you when I meant to upvote you. (Can someone please move those arrows farther apart?)
It's still the first time I've seen anyone say that physical goods based on the game were a problem. I really can't quite believe that.
In-game stuff, yeah, I can see it. Ratings and whatnot. But I don't think Mojang/Notch would have a problem on the ratings end of things, unless the ratings board was out of control. Still, I could see him not taking the chance.
Steam sell a couple of hundreds indie games (out of many thousands currently on the market) throughout the year.
I think the HIB is by design not a service that the average indie (or even the exceptionally good indie) can get on.
As a developer and a player, that's what I want. A package manager with a payment system and a store front, basically. You can add achievements and friend lists and the rest later.
I don't like DLC's either, but I guess I just don't like any games enough to care. What I'm trying to say is that I'd like minecraft to stay in it's current innocent state. Perhaps if it grows like World of Warcraft did it will make sense, but it's a tough sell for me now. The simplicity is what makes it so charming.
Apparently you are unaware of the runaway success of the Mann Co Store in TF2, which has done so well that TF2 is now Free-to-Play. Hats are among the variety of items that are sold on the Mann Co Store.
You... have never heard of Team Fortress 2 have you?
http://wiki.teamfortress.com/wiki/Mann_Co._Store#Headgear
For the last few years, TF2 has been called "a war-themed hat simulator".