For the first decade of my career, I really believed this, and spent a lot of time doing split tests, and studying analytics, and trying to "make things better" by understanding the numbers as they were given to me.
This was a mistake.
I've since learned that these numbers will rarely help me make meaningful improvements to my product, and my business. Sure, they can be useful so that I'm not "running blind," but they simply aren't going to show me how to create an ingenious idea that takes things to the next level.
Analytics will help you optimize things to a "local maximum", but they'll blind you to the real possibilities of creating something new that can completely transform a business. As soon as I understood this distinction, I've been quite a lot more effective.
There's a similar problem with things like "user interviews." A common pitfall is to ask people which features they want. That has limited use. The real work you need to do is the "creative thinking" that others haven't done. Figure out what people don't know they want; learn what the numbers can't tell you. Then go and build it. Yes, understand the numbers, choose a good business model, and optimize based on those numbers, but don't let the numbers create the product. It's a dead end.
Of course not. There's no substitute for straight-up creativity and deep thinking.
But once you have your ingenious idea, you still have to design it, make sure it's clear to users, that they find it and can use it effectively. Your "ingenious idea" may turn out to be largely sabotaged if a button you thought had an intuitive label is misunderstood by 90% of users, or a link you thought was highly visible is being scrolled past by nearly everyone.
Yes, analytics is all about optimizing things to a local maximum. But you might not be anywhere near your local maximum. It's astonishingly easy for the first version of your ingenious idea to only be achieving 5% or 10% of the actual local maximum potential. We shouldn't downplay the difficulty or achievement involved in getting even close to a local maxima.
And you're correct that in user interviews, if you only ask what features they want, you're drastically limiting the value you might uncover. On the other hand, you'd better not ignore the features users are frequently requesting either. A lot of users are pretty smart and know exactly what they need, at least to get to that local maxima.
You could have multiple UIs hitting the same endpoint. Also, why limit yourself with such crude metrics?
> good UX doesn’t so much rely on Google Analytics but on a UX engineer’s depth of knowledge about human psychology
UX in theory, and UX in application are two different things. You could have the best models of how users will interact with your site, but until you deploy and measure, you have no idea what will happen.
A button turns out to be below the fold on common small screen sizes that a new designer forgot to consider. A bad translation results in 90% of users in a particular country misunderstanding something. A JavaScript library doesn't work on a common Android phone you don't test with. Latency issues make something virtually unusable from the other side of the country because of a single badly written function that's easy to rewrite -- but you still have to catch it!
You need ALL forms of feedback. It's not a question of some being more important than others. They're all important and play their own unique roles. Analytics is for catching AND debugging all the things that go wrong at scale in the real world, as opposed to the artificial and limited environments used for user testing.
How would the users know they can't use a feature they don't know it exists?
Let's say you add a brilliant new feature X, but due to a bug the users can't load the code for that feature so they never see it. How would they know to submit a form feedback for a feature they don't know it's there?
As another example, consider that in 2007 Apple developers were begging for an iPhone SDK, and Steve Jobs crushed their hopes by telling them to just make web apps. A year later Apple came out not just with an iPhone SDK, but with an entire App Store. (Though I suppose some developers [Epic] and users [HN] wish they had just come out with an SDK, and that the iPhone wasn't locked down.)
That being said, they do a lot of user testing of the next big thing before it is revealed publicly.
And yet, Macs will still send usage and performance data to Apple so they can incorporate that information into future product versions and find out about system software issues.
Your SaaS or webpage probably gathers 80% of what Google Analytics does in your log files. It could without doubt provide deeper insights that GA is capable of by adding your own behaviour tracking code (which can be written with the understanding of your specific problem dom ain, rather than be an "everything to everybody" generalised solution).
Nobody is suggesting we shouldn't collect usage and performance data, the thesis here is that we shouldn't send all that directly to the worlds most profitable advertising agency, just because they'll draw us some pretty graphs for free.
I guess the point is not that crash reports and slowdown data aren't useful (they are), but that they tend to give you incremental improvements.
That being said, incremental improvements over a decade can make a big difference, as Apple also demonstrates.
Also, after you've already reached product-market fit, it's important to take your product to its "local maximum".
Quantitative data lets you drill down into different dimensions. Because it is much easier to collect at scale (it's the sum of your users' interaction w/ your product, after all!), it's much easier to make representative decisions.
That sounds creepy as fuck. Did you have informed consent from the users?
Asking what users want is not the right way to do interviews. I advise you read "Just enough research" by Erika Hall. The goal of interviews is to gather enough data points to understand the user needs and struggle, and to know their journey through the product with accuracy, and also understanding why they use or don't use a function. It is not a way to get a "wish list".
Then, designers usually have tons of tools and methods to process this data, take decisions and try creative solutions (usually more than one), and play them back to the users through prototypes to see which ones work better. You can check design thinking as a starter, but there are many more.
Leads are useless without measuring how many people bounced off your shitty online shop, because they couldn't understand your UI.
Staying time is useless without measuring closed tabs, because your website is unreadable with ads.
The irony behind it is that ad metrics are used to buy/sell a website's worth for ads. Sometimes I feel like it's like a bubble that's invented on purpose to not have a measurable outcome of anything.
But I agree they measure the wrong end points or rather they measure too many end points for me to make sense of which one is better. The goal of overall traffic sometimes works against keeping bounce rates low or staying time high.
In the end you would think products sold matters. But an over promising website will over hype and under deliver causing returns or bad reviews which may affect future sales. The message has to describe the product but still meet the market's demand.
I would disagree on user research. It works on certain types of broad questions like messaging and branding. It's probably overused though.
Understanding > Knowledge
Understanding builds better product. Full stop.
Feedback loops. Hypothesis, experiment, compare expected vs actual. Lather, rinse, repeat.
QA, test, analytics are for verifying you're on track, that your predictions are useful. Nothing more.
They're not for charting a course, planning a journey.