That’s not how copyright works.
http://www.faqs.org/faqs/fonts-faq/part2/
IANAL, this is a US-based understanding and other countries have different rules, clarification welcome, other usual disclaimers, etc.
Disclaiming the rights is a matter of clarification for those who might consume the works in the repo. The archiver is making it explicit that they cannot publish the works under $YOUR_FAVORITE_LICENSE because the works aren't theirs to license.
Disclaiming the rights doesn't grant any license nor does it protect the archiver from infringement claims. I don't think there was any suggestion that was the case.
Looking at the file names, I noticed Skidrow, Razor 1911 and TRSI, there are certainly many others. These are names you might recognize ;)
* Collecting these for historical and inspirational purposes feels OK, but slapping some credits on there should be top priority.
* If someone uses them without permission from the original author, they will automatically become lamers forever, suffer public shaming in scrolltexts and live thenceforth as social outcasts.
It's great to see remnants of the demoscene pop up like this from time to time. I'm sure there are many of us relative old-timers here that got their first taste of graphics programming thanks to those demoscene BBS tuts from back in the day (Denthor of Asphyxia anyone?).
Just the other day I was reminiscing with a fellow programmer on freenode about mode13th shenanigans and the all-nighters that ensued.
This HN post put a smile on my face. Cheers from South Africa!
mov ax, 13h
int 10h
The two most important lines of asm for any teen trying to emulate their demoscene heroes.I really want to let my kids (7 / 11) have a simple programming environment where they can get stuff done quickly. They have struggled a little with Python so far (it always comes down to needing complex libraries to do what they want e.g. write simple games.) Anyone have suggestions for an alternative language to let them be fairly self-starting?
It's alive and kicking!
ps. did you know that Denthor is also South African? I wonder where the .za scene went after the nineties
My bad! I am ashamedly completely out of touch.
> ps. did you know that Denthor is also South African?
Yeah, his tuts were introduced to me by a friend of a friend of his. Or something like that. Durban lad if I'm not mistaken. Never met him though.
> I wonder where the .za scene went after the nineties
Your guess is most definitely better than mine! ^_^
To turn this into a font for a sprite sheet would take some sort of mapping for each..
Autosegmentation seems maybe practical.
Are the glyphs in any order? I just poked around and it doesn't seem so. Indexing them according to character code would be a fair amount of work by hand. Maybe a handwriting Neural Net? Hmm.. I have an old one somewhere
Most demoscene artifacts worth archiving are of course the demos itself, and most of them are published at parties. And pretty much every party of any relevance, including many small ones, pushed their releases on ftp.scene.org.
Furthermore there's the "got papers?" project that archives stuff like flyers around demoscene (and related scenes) events: https://gotpapers.scene.org/
While scene.org has been a solid destination for the past 20 years for more "modern" platforms there has also been hard work in trying to preserve the C64 scene information that in many parts predated scene.org , this can be found on http://csdb.dk
Current implementation might look very basic(vertex shader is just a mask for Shadertoy-stolen pixel shaders) but I have work in progress for font-specific vertex shaders that will allow for manipulating font shape curves.
Most likely hand drawn by the individual pixel. Even "computable" effects like antialiasing or dithering are mostly done by hand.
And the C-64 charset logo generator: https://codepo8.github.io/logo-o-matic/