With that said, I just contend myself with watching the odd youtube video. I dare not get closer.
It's a fantastic game, but you can quickly experience everything it has to offer, and thereafter you can set your own boundaries quite easily. It's really just a great big sandbox with no explicit motivating factors. But if Markus decides to include RPG-like elements some day, we're in big trouble.
RPG-like elements? Oh dear, that would be disasterous.
This what I experienced. Mutliplayer is fun though, but I can't play the game properly due to bugs (framerate issues, random disconnects / crashes to desktop). I'm not sure if my local JRE has a problem but I have been doing Java development work recently and I've not had any issues.
I think once the bugs have been ironed out and the development process has been refined (to prevent re-occuring bugs) the game can really grow. Recent updates has shown that new features are being added to the game (including reaching out to the mod community) and by the time of proper release the game will have much more to offer.
You're probably looking for Wurm Online, then. More advanced than Minecraft, with the same sandbox multiplayer environment and RPG like elements such as skills and mobs.
I listened to an interview with the lead Wurm Online developer a month or so ago on the Massively podcast, and he mentioned that he was originally with the Minecraft dev team, but split off some years back for wanting to do something more involved.
It's also an excellent example of getting a working prototype out as soon as possible. You never know, it may be even more successful than the completed version. :-)
I wish the engine wasn't so inefficient. Disassembly shows some cringe-worthy code. This kind of game should run on netbooks, yet areas are choppy even on high-end machines. The pixel art also starts hurting my eyes after a while. Interpolation would help a lot. While higher-resolution texture packs help, they also risk breaking after updates.
There are occasional engine improvements, but Notch thinks (as he says in that reddit thread and elsewhere) that players don't appreciate changes that aren't new features.
Also, my machine is mid-range at best, and I never have any problems. In Windows of course - Mac and Linux are quite a different story. Then again, you could say the fact that it runs in other OSes at all is impressive.
I looked on reddit for it, as well as google. No dice.
What is an AMA in reddit speak?
AMA = Ask Me Anything
That's... crazy. Awesome, but crazy. I knew Minecraft was a success story but not to that extent!
http://www.reddit.com/r/IAmA/comments/gjrf4/iama_indie_game_...
You have to respect the guys dedication. To not let that massive sum distract him and still get down to dirty coding is remarkable. More power to him.
But yeah, as far as I'm aware Minecraft is far and away the most profitable indie game that owns their own distribution channel (ie no XBLA, Steam, etc involvement).
http://www.reddit.com/r/IAmA/comments/gjrf4/iama_indie_game_...
(Part of a kickstart project to do a much more involved documentary http://www.kickstarter.com/projects/2pp/minecraft-the-story-... )
How soon it happen, how often, what they said or offered, etc.
There must have been a stampede of VC's and angel investors after the stories of his success in beta were published.