Now, the trajectory of an object in solar orbit is exactly at right angles to the direction it needs to go in to hit the sun. No part of this velocity is helpful for getting to the sun - in fact it actively prevents it! The only vector that takes you directly into the sun is one with no sideways component - if you imagine yourself falling right in, any sideways nudge will cause you to miss it by a hair and go flinging off into a highly elliptical orbit. If you just ignore this and just thrust directly at the sun, hoping to overpower everything by brute force, then like a ballerina pulling her arms in, the more you try to get close to the sun with your thrusters, the faster your orbit will go; the closer you manage to get, the further out you'll be flung when you inevitably miss.
All this ignores that the sun is not a point, but quite a large ball - you can get away with some small horizontal velocity. A highly elliptical orbit will still do what you want if its lowest point is below the surface.
At least that's how I see it, but I am far from being an authority on this topic.
You should play Kerbal Space Program. It will very quickly give you an excellent intuition for basic orbital mechanics.