For a $30 phone, it was incredibly fast and smooth. The tile interface worked well (particularly information dense relative to notification dots/counts on icons we're seeing now), the onscreen keyboard is the best I've ever used (even to this day), and the way updates were delivered (direct from Microsoft, not the network operator or OEM) was a breath of fresh air from Android.
As anyone and everyone will tell you, lack of apps killed it. In no small part because Google was using their market position to squish it (yes, I appreciate the irony). Google didn't produce Windows Phone apps, which they're entitled to not do, but then Microsoft tried to make apps for Google's services[0] which Google also shut down.
Makes you wonder what would happen if Google pulled all of their iOS apps tomorrow, and then blocked third parties/diminished the mobile browser experience on purpose.
[0] https://venturebeat.com/2013/05/15/google-to-microsoft-kill-...
There is a reason Google paid close to 3 billon USD to stay the default search provider on iOS. They had several opportunities to pull their apps from the platform, but they never did. It’s not random. They acknowledge that Apple is not in direct competitior as far as their core business is concerned — unlike Microsoft. They can still be the primary search provider on iOS, but Microsoft would never let that happen on Windows Phone/Mobile thanks to Bing. In fact, there was no way to set the search engine to Google in Edge for a while - and the OS wide search never offered a choice.
Allowing Windows Phone/Mobile to flourish would have meant allowing Bing to grow - something Google can’t afford. As long as Apple doesn’t become a threat to their core business, I don’t think they are going to pull their apps. And even if they do, iOS has become too big to die like Windows Phone/Mobile.
And let’s not forget, the organisations charged with preventing monopoly will slap Google with antitrust lawsuits all over the world.
And yet... they purposefully have ipad mini google search results only show in a crappy 'mobile' format, vs the regular way it used to ('normal desktop' for safari). It's bizarre, has been broken for years. Doesn't matter if they're "default", we've moved to yahoo and ddg for ipad searching. :/
I personally found this slimy and a very shitty way to sell Windows phones. Technologically, it's a great phone (I had both - Android and Windows from HTC). It was fast, fluid and almost didn't have any lags. Ethically speaking, I'm glad their sneaky sales didn't work out and Windows phone is dead.
[0] https://www.howtogeek.com/wp-content/uploads/2014/03/microso...
I worked at Google at the time, and I joked that if Apple were to go out of business and iPhones became unavailable, I'd have to go with a Windows phone. It was only partly a joke. WP had the consistency that Android never did, and never will have, and it had fluid, polished user experience even on the very low end.
> The problems with that, according to Google, are three: the app enables users to download YouTube videos, prevents ads from being shown, and plays videos whose owners have set to only play on certain platforms. Microsoft’s app, Google says, violates the YouTube terms of service, and uses the YouTube logo in a way that contravenes the company’s branding guidelines.
Is this just an excuse used by Google, or did they really have these features? Because I could understand why Google doesn't want a service to demonitize their service. Why wouldn't Microsoft just remove those features? It seems like a reasonable response.
It would also be trivial for google to make a basic app for the 3rd biggest phone OS.
But since Google makes an OS and doesn’t want other OSes, any actions they have other than support are suspect.
It’s like when MS said that it was possible for PC sellers to not bundle IE. Sure it’s possible, but it was just BS because it was completely MS’ prerogative.
The other infamous Google move towards Windows Phone was blocking access in certain ways to Google Maps.
For me personally, this is not true. I had a windows phone for about a year and it sucked, and I do mean SUCKED for daily use. At the time, I didn't use apps apart from email.
Sure animations were smooth, but after the first two times looking at them, they are too slow and 'in your face', making the phone feel slow.
Live tiles were annoying rather than useful because often I couldn't tell what clicking on the tile would do. Whatever reviewers tell you, pictures are not as good as simple icons if you want to open an app fast. The only good thing is I think there was a way to turn them off.
Basic things like having a separate audio level for media vs ringtone were missing.
Even something as simple as swiping up to unlock the phone, you swipe up to pull the lock screen up and unlock the phone, but often when unlocking the phone one handed, I couldn't push it far enough; instead of unlocking, the shade would drop back down and bounce on the bottom of the screen. This happened a LOT and it was really annoying.
I tried to use it but it was a terrible, terrible, horrible experience.
What version were you using and when? Mine always had 2 settings ("Media + Apps" and "Ringer + Notifications"). For that matter, the fact that it brought up the media controls (at least to pause/advance) when you hit the volume buttons was very handy since it allowed control without unlocking.
The article is looking at Windows Phone with a lot of rosy glasses. Sure, WP had tiles and neither iOS nor Android have them, but WP had been behind on tons of other features that Android users had been enjoying for years, starting with apps being able to call each other indirectly (the intent system).
WP failed because it was late in the game but also because overall, it was inferior to Android on most fronts.
Arguing that the users did it, is the same as arguing why people only use Google or Facebook.
Very stable and responsive on hardware nowhere near what the current gen Android had.
Google has actually been pretty eager in developing iOS apps AFAIK, sometimes releasing it even sooner than Android platform. If Windows Phone really gained traction, maybe Google will develop apps for it too. Remember it's more of a service company than a hardware company.
But MS never got out of that vicious cycle. Can't shift blame to its competitors.
Their support for iOS is second-class for more than a few apps; like Inbox for Gmail.
This doesn’t make any sense since Google used to be really supportive of new platforms and services. This was back when goog was just playing around with using lock-in to their advantage
Well, you know, that's what Microsoft has been doing throughout its history, and still does. It's not bad when those giants get a taste of their own medicine.
My thesis is that even if you wanted to make a very good WP app, you needed to work harder and be more of an expert than if you wanted a decent app on other platforms, and some device capabilities would be off the table. Too many people attribute the lack of apps to the lack of interest, which sure is a big factor, but nobody asks if it was technically feasible to have a large number of decent apps.
Therefore, this statement doesn't make sense to me:
"For a $30 phone, it was incredibly fast and smooth."
When the platform was still new and well supported, and without any discounts or contracts, you could get Windows Phones at the ~$100 USD price that were every bit as fast and fluid as described. Phones like the Lumia 520 / 530 / 535 series.
So, if the discounted price bothers you, just read it as "For a $100 phone", as that was the brand-new day-one price at the time, with no subsidies / discounts / contract / credit-checks / loss write-off / etc.
Where "apps" means "app", and "Google's services" means "YouTube".
No it wasn't. As the previous owner of 2 windows phones the platform was anything but fast or smooth, but it sure did like resuming a lot. You should upload a video of your phone on YouTube so that we can count all of the frame drops and stutters. And those slow superfluous animations they used still couldn't mask all of the hitches.
>The tile interface worked well (particularly information dense relative to notification dots/counts on icons we're seeing now), the onscreen keyboard is the best I've ever used (even to this day), and the way updates were delivered (direct from Microsoft, not the network operator or OEM) was a breath of fresh air from Android.
Firmware updates aren't provided by Microsoft and can only be updated by the OEM.
>As anyone and everyone will tell you, lack of apps killed it. In no small part because Google was using their market position to squish it (yes, I appreciate the irony). Google didn't produce Windows Phone apps, which they're entitled to not do, but then Microsoft tried to make apps for Google's services[0] which Google also shut down.
Windows phone supporters should really stop trying to blame Google for the incompetence of Microsoft. Microsoft controlled their own fate and they alone are responsible for its demise. From their constant reboots, their abandonment of the previous OS, the constant changes to the development and tooling that did nothing but confuse and frustrate developers and they even had the arrogance to tell OEM's what they could and could not do with their OS.
If there's anything Windows phone should be remembered for it's how it systematically destroyed Nokia's device division like a cancer.
I am not convinced of this. Aside from the widely used social networking apps, most people just use default apps on their phones for email, the web, and text messaging. Kids play games too, I suppose.
To me, it never felt like Microsoft made a sincere push for establishing Windows Phone into the market. Aggressive subsidies, pricing, and features should have been able to get a footprint. They pulled it off with Xbox, and of course with PCs, so they could certainly do it again with commoditized phone hardware if they were committed to it.
Discovery was fundamentally broken, if you had no good idea of what you where doing. Around 2014/2015 the ecosystem had pretty much no apps or at least functionality missing, besides snapchat and instagram (which was added at some point).
The email client was fine IIRC, particularly if you were connecting to Exchange for work since it's Outlook. For Gmail on the other hand, well, it was IMAP. I'm pretty sure that's improved a lot over the years, but for a long time I think there was a lot that was broken about using Gmail with IMAP - little things like IMAP not being so great for handling tags.
The web browser situation was pretty poor. Edge for a long time was what you'd expect from a brand-new written-from-scratch browser - immature and not really ready for prime time. Unfortunately there weren't any other options that were really great either (Squirrel Browser? Monument? I think that's it) and nothing with a significant development team behind it.
Text messaging was interesting - IIRC, it was a "Model T color choice" situation. You used the built-in messaging app, because security features meant that there not only were not any others but that there could not be any others. I'm not sure about iOS, but on Android there are some very successful alternative messaging apps (Textra, Handcent, Go, maybe some others).
None of those are critical but thing like that is annoying.
But what would really be neat is if they bought DuckDuckGo instead, made it the search engine of choice, and expanded on it's abilities. Apple has quite a lot of cash to throw at such a problem and DDG would line up nicely with their stance on privacy.
I wouldn't be surprised if they've given something like that serious consideration. Much the way Google tries to break Apple's grip on high-end smartphones, Apple probably wants to keep some leverage of their own.
So they should buy DDG and get back into the ad business? I'm sure that would play out well.
The article mentioned this as well - could you please elaborate on why the Windows keyboard is so good? I've used an Android phone for 4 years and still find the keyboard fiddly, so would love to learn about alternatives.
And other than that, it had no other redeeming qualities.
[1] It is evident by the fact that Google is still trying to fix the fundamentals like permissions, updates etc. Android is essentially what you get when you try to cram an OS primarily used on servers and high end workstations on a mobile phone and pair it with a programming environment which is also used primarily used on servers by implementing a quick and dirty runtime from scratch.
My friends look at me funny when I say that.
There were so many things they did right. Some random things off the top of my head:
- Internet Explorer had the address bar at the bottom of the screen. I don't get how nobody else does this.
- The tiles work really very well (big one). The usability of shortcuts + active information + dense layout on your homescreen.
- The back-button behavior was perfect. It made sense.
- Very snappy response throughout.
- Lots of pros on the hardware of the Lumia 920 itself but that's a different story.
- Best keyboard/swipe setup.
- Lots of thoughtful design elements.
There's all kinds of stuff that was a joy.
I tried Windows Phone 10.1 Dev release and that was horrible.
I do wish Windows Phone continued to live though.
[1] http://www.businessinsider.com/steve-wozniak-says-windows-ph...
> Despite his love for Windows Phone's design, Wozniak said he still uses his iPhone 4S as his primary phone. He says Windows Phones need a better app selection and utilities like Android's voice dictation and the iPhone's Siri.
It doesn't matter how good your execution is, if there's not a whole lot you can do with it.
I'm torn between the eternal storage and incredible camera on the 950 and the better keyboard on the 925.
I wish there was something in between, like that Lumia 940 that never saw release
I only know the Android behaviour, what was the difference?
What's the advantage of this?
I wonder if the placement is optional, people could select what they prefer.
Looks like that is being deprecated in favor of something else: https://www.xda-developers.com/google-deprecating-bottom-add...
Microsoft made a bet on Xamarin instead.
Also you had to use their proprietary touch events in the webview browser, which (a) was buggy, (b) had little information about how to use it in practice, and (c) the webview was a branch of IE11 specific to Windows Phone. I think for Update 1 the webview supported the Apple touch event API but it was broken (disappeared in update 2).
The dumbest thing is that supporting Cordova properly would have immediately got them a whole heap of lesser known apps without having to give money directly to developers. Money multiplier investments are smart.
WebOS was a good try, but too little and too late. They had a 6-year lead on Apple and they blew it. I happened to run across some former Palm people years later and I was told that PalmOS had stacked up so much technical debt that innovation was very slow.
It's funny how much people today believe that the iPhone was the first smartphone.
Another good idea in webOS was to display notifications at the bottom of the screen, I have relatively small hands and they were easily accessible: https://i.ytimg.com/vi/zplVSI0M93o/hqdefault.jpg
I guess basing their GUI on HTML5+js running under WebKit1 wasn't the best choice for 2010 hardware.
There is a lot of new hardware out there. Most manufacturers don't even do real updates for their own phones; I can't imagine what it would take to get WebOS running on the variety of hardware in circulation today.
And in this case, having a 2009 v 1.0 phone OS running on new hardware surely isn't sufficient. Our ideas of what a phone should do have expanded significantly. So we're really talking a large development effort. One estimate I see says Apple has 1000-2000 people working on iOS. Given Android's much larger hardware ecosystem, I'd bet the number of people working on Android one way or another is larger.
Matching that with an open source effort seems implausible to me.
Not sure why they keep dropping the ball, lack of focus? Not willing to stay the course? I get dropping zune as the market had moved on, but band was getting good reviews when they dropped it and wearables are still growing. And for the life of me I don't understand why they don't have a motto of a hub in every college class - that device is so perfect for facilitating remote class attendance.
So, in my opinion, they dropped the ball on those products because the market did not respond to them for the reasons I mentioned (perception). Xbox is the only exception because MS pumped billions into the division and attracted enough devs to make the product interesting to a significant number of people.
Similarly they made zune in a bubble. While Apple was innovating to make an iPod that also made phone calls.
MSFT handed us a check and a dev shop to pay with it. We designed the app in their ui paradigm and had fun doing it. Had enough money left over to take the team out for a fancy dinner when it was all done.
Unfortunately for MSFT, that didn't happen. Aside from their hefty payment to get the 1.0 out, after that there was zero incentive to update as often as iOS/Android (platforms that actually brought in revenue) so after the initial release the titles stagnated.
They did offer payment for additional point updates, but these were separate contracts that would take months to sign-off (MSFT moved VERY slow), and in the fast-moving mobile world, the WP port gathered dust.
Xbox Live support which sounded like a great idea at the time and edge over the other platforms, turned out to be a nightmare. Rather than come up with a mobile-specific review policy, we had to go through the same approval process as Xbox console publishers do to get the titles signed off, and this took many weeks or months of tedious back and forth with their review team who didn't 'get' mobile. Titles would occasionally get rejected for reasons irrelevant to mobile, and then take weeks to be resolved.
Ultimately, the few Windows users we did have (IIRC our metrics showed a few thousand DAU on our major titles vs. iOS/Android in the low millions) became frustrated because Windows Phone versions lagged significantly behind iOS/Android releases (which were in sync) and had less features.
In 2011, Android Market (Google play) cost $25 for a lifetime developer account. You could develop apps on Windows, Mac or Linux. It came with an emulator. So for the cost of $25, anyone on any major developer platform could write an app.
In 2011, you could only program Windows Phone app on Windows (I don't even have a Windows machine where I live). Windows Phone Marketplace charged $99 a year for a developer account. You can say Apple did this to, or that it should be nothing, but apparently it was not a winning strategy. I know a college student who shelled out the $25 back then and published an app on Google Play, now he works as an Android developer for a Fortune 500 company. Perhaps the idea paying four times that, and on a yearly basis no less, to Microsoft, was off-putting. People can straighten their tie and say any business going off on such a venture can afford $100 a year as a gatekeeper, but it didn't work out so well for Microsoft. Apple was already in the pole position so they could get away with it.
But you're right, after throwing up these barriers to developer entry at first, they started raining cash on developers to make apps, providing developer shops to code it and so on.
It's mostly the Nokia parts that I really love, like the transit app, and the fact that it's user-serviceable with minimal tools.
The app ecosystem is actually less of a problem as time goes on; now that Apple and Google ship reasonable browsers in their phones most services I want to use have good mobile web experiences. The real essentials like Pandora / Kindle / WhatsApp are available and still work.
The big pain point for me is Slack's web client, which appears to be gratuitously broken on phones.
Cunningham's Law in action I suppose.
I was super bummed when MS killed the phones, I was going to get a 940 or whatever it was but the writing was on the wall. Still my favorite phone OS.
I recently got an iPhone 8 for a project I'm working on. Holy shit is it worse than Android, and I don't particularly like Android either. Hadn't used the iPhone since the 3, seems like it's just the same. Can't even put friggin icons where you want.
Windows Phones were kinda big in Asia. Used to see lots of people in Singapore, Cambodia, Thailand, with them all the time. But the high end phones never came to these markets. People I worked with wanted all the new phones but MS didn’t release them in Singapore for over 12 months. People gave up and went android and iOS.
I went Android then iOS. There’s a lot I miss about windows phone. And Poki is still hands down the best pocket reader app.
A few of our customers also had them as official device for their regular employees.
My Windows Phones have gotten more updates than all my Android devices summed up together.
The 100% native apps experience, C++ and .NET Native, meant they were more responsive that Android devices on the same price category.
And the development environment runs circles around the chaos of Android tools.
So they osbourned your previous phone and the current phone you have has an OS in maintenance mode and isn't receiving OEM firmware updates.
>The 100% native apps experience, C++ and .NET Native, meant they were more responsive that Android devices on the same price category
You realize that the high majority of Windows phone apps aren't written in C++ or .NET native, right?
>And the development environment runs circles around the chaos of Android tools.
This is hilarious considering the number of times Microsoft osbourned the Windows phone development environment.
It might be hilarous to you as part of the Android support team.
To us that actually have to deliver software with those tools and fulfill customer expectations, it is a chaos.
If you mean x86 compatible dockable smartphone, Intel cancelled plans for their x86 smartphone chip in early 2016 which put a stake in any hope MS had of doing that.
When I finally did put it out to pasture, it was a breath of fresh air though; I really had no idea how much I'd been missing out on in terms of apps and features on iOS/Android, and how many Windows Phone irritations/limitations I'd just been putting up with.
That said, today I use only a handful of apps and barely if ever explore new ones - I mainly only use Firefox, Lyft, a mail client, a reddit client, and photos. I see similar 'app fatigue' among my peers, so I wonder if Windows Phone would have fared better in today's mobile market.
I don't think so. While there's definitely some level of "App Fatigue", there's a lot of apps that users would never give up. e.g., WhatsApp, Facebook (& Messenger), Snapchat, CityMapper, Google Maps, any banking apps, just to name a few big names that would be used day-to-day. And then there's a lot of miscellaneous apps that I don't use regularly, but do use occasionally, like all the airline ones, or food delivery, or Trainline, or Taxi apps, etc.
The transport ones are notable because they make it really easy to add the ticket or boarding pass to the iOS Wallet, which means I have offline access to them (very important when travelling).
I think most users have found the subset of apps they really want, and don't have a pressing need to look for more, yes. However, the apps they do have, they would definitely miss if they were gone.
Now, a lot of those apps might not be necessary if the mobile web site integrated with the OS well enough (mostly notifications, mic/webcam access, Apple/Google pay equivalent, responsiveness), though some probably wouldn't. WhatsApp is a good example here - all the content is stored locally, on the phone. Making it a mobile website as the default option would go against what they are trying to offer (Signal is the same, I believe?).
But since none of the existing platforms offer full integration like that (AFAIK), there would probably have to be some extra work building out those features on the mobile site. And I guess that brings us full circle back to the "no one builds anything for Platform X because it has no users" problem?
The long tail of uncommonly used apps do matter e.g. a bus tracking app I only use when visiting my brother (in another city).
(Now, imagine if you could open the camera and take a picture with the same button. Revolutionary! Someone should patent it).
And "apps" is another word for clandestine data collection. Sms, web and email is all I need and it does them excellently. I feel they avoided a lot of the bullshit I see on ios and android by positioning it as a business not consumer device.
You could not install another web browser (on symbian I was using opera or opera mini).
There did not exist file explorers (apps could not get permissions to explore local files).
Consequently, it was impossible to open html files (Edge, the only available browser did not understand the file: protocol). I kept some data in html files on my phone to always have them with me even when offline...
The dedicated search "button" was the worst idea ever: it had no use when offline and was barely interesting when connected.
It would automatically turn mute when connected to a bluetooth speaker but would forget to unmute when disconnected.
The volume control was even more confusing than android one (volume was represented as a number, sometimes, max was 12, sometimes it was 32...).
The only good thing (the reason I chose windows phone rather than android) was nokia's GPS app. But it was already ther on symbian!
Good riddance. I don't miss you windows phone!
Never mind that debacle early on when people discovered that WinPhone7 would lock an inserted SD card to that specific device (a rarely used "feature" of the Secure Digital standard). With the added irony that Symbian could unlock said cards while Android could just reformat it.
Frankly i maintain that the introduction of the iPhone rolled back smartphone development by a decade or more, as look were put before functionality and what used to be a workhorse device became a glorified media player.
Backward compatibility with a platform which has almost zero market share is worthless.
There were some high-profile holdouts like Snapchat, whose lack hurt the phone (or hurt retention) among the valuable, younger demographics, while everyone else has been conditioned to be used to a zillion single-use apps, from their bank, their fast-casual restaurant, to throwaway games and random tools that try to imbue phones with some productivity utility.
A platform with a low market share and confusing (and ever-changing) developer story couldn't compete in this market, even if they kept putting out decent hardware for not a lot of money.
They could have reframed the expectations, and marketed it as a business OS, but with a rapidly declining BlackBerry, they didn't want to pursue what seemed like a failing niche. Or, they could have not screwed up Desktop Windows' app story so much, which exacerbated the issues with developing for Windows Phone.
Or they could have arrived at the market several years later, when Progressive Web Apps graduate from wishful thinking tech demos to a viable way of authoring software to be distributed over either URLs or app stores. This is the future that Google wants, their medusa-like competitor who tries to balance their desire to preserve and gatekeep the Open Web with their large install-base of Android phones running apps written in quasi-Java that they got sued over.
Windows Phone was a technically sound product positioned awkwardly, and they couldn't persuade enough third-parties to deliver on the expectations that customers expected. But they neither doubled down, nor did an immediate reversal (e.g. Surface RT), so in typical Microsoft fashion they let it flail around for years without any strong messaging to reassure users (remember this from Silverlight? Zune? XNA?).
Of course. The locked-down nature of the platform was a big turn-off for me too, since branding it Windows made everyone expect it would be more like desktop Windows with a different UI.
Not sure yet what I'm going to do for my next phone. I've backed the Purism Librem 5 so holding out hope that will actually ship and be a usable option. Biggest challenge for me there would likely be not having WhatsApp or Telegram (Windows Phone still has both).
I am in the apparent minority that knows that a screen isn't a piece of paper and not in the majority of people who still believe myths about keeping the light on when you watch TV.
I actually like that it pushes me to use mobile sites instead of apps.
Apps are closed ecosystems with app stores that charge a high markup. Sites are free and open.
I can use Uber Lyft, and Facebook without apps.
But with discipline you can do this on Android too.
Pros:
Beautiful Live Tiles Simple interface Unified look Dark Mode Less bloatware
Cons:
On Windows 10 mobile, the phone would freeze up or even restart as much as once per day
Drivers and software seem less optimized and performant even with powerful hardware
Never found a mobile site that allows depositing checks
No Firefox
So as of this weekend I'm now using a fast, stable, cluttered, and ugly Samsung phone loaded with bloatware.
I'm hoping LineageOS can make this more tolerable soon.
It's super freaking cool.
It's sad that this direction is not being developed more.
This. I never used Windows Phone but I.Am.So.Tired of having to check inboxes for WhatsApp, Email, Tinder, Bumble, Slack and every other app on my iPhone or Android device.
This would then help consumers transition to a Microsoft future. It would however be a blow to the Windows mobile operating system but that ship may have already sailed.
Personally I'm finding that I care much less about what apps there are than I did three years ago. It's easy to use progressive web apps whenever decent ones exist, and so much of the functionality that used to be "download an app" is just built in to Android and iOS now so I don't really think about it. That and I guess I've started to accept (and I think there's a growing awareness) that phones are being designed as soul-sucking addiction machines, so the idea of smartphone games is somewhat less appealing…
All their other mistakes are dwarfed by this single screwup. It's like they wanted it to fail.
There are some ideas that just need time.
Microsoft shared the password implicitly to "friends" without making the security implications clear to the user.
It seems like Apple have made the security implications clear to the user: an explicit choice to share the password to one person, and the prompt mentions that a password is being shared.
The Microsoft implementation is rightly lambasted.
Highly suggest you watch the launch video from CES 2009:
Contrast that with Android phone approach of separate app widgets, separate app icons and even separate home screens. If you love to tweak to the nth degree, you'll love such features. For the rest of us, it all feels stodgy and overcooked for a smartphone.
Interestingly, Windows Phone design guidelines contained ideas we'd also see later in Google's Material design guidelines e.g. such as the emphasis on animation as more than just mere decoration.
Here is a presentation from the Windows 7 design team that describes the new Windows Phone UI. It's from 2010:
https://www.slideshare.net/stevecla/windows-phone-ui-and-des...
IMO the OS was really solid. If they just stuck with it and kept building, albeit targeting the people that didn't use a lot of apps, I think they could've found a niche. They had close to 25% share already in countries like Italy and Brazil and were popular in India, Africa, etc.
I switched back to an iPhone when MS started playing with the email and calendar apps, making them horribly less useful. Around January of 2015. The 6 plus had just come out.
WP hardware was excellent until 2014 when it was clear MS had abandoned the platform. They fell behind quickly at that point.
I knew the Midwest MS evangelist and went to a couple of dev sessions on WP and the philosophy was to pump any garbage or duplicate app into the App Store. I argued they should spend money on the top 100 business apps and just make them better than iOS or Android. MS was never going to beat Apple at cheap games.
Buying Nokia looked good on the outside but it was clearly a disaster.
$6 billion could have enabled a ton of devs to build a ton of apps.
I was sad to see it go, but in the end, my iPhone never really gets in my way. I can email, message, call, and surf the web plus have a few other handy apps that just work.
I also can't feel that I overpaid for it, I got the phone while they were doing a promotion that also included a year of Office365 Personal - and I think I may have paid less for the phone than that subscription price would have been alone.
The app situation though, the app situation was grim even in browsers. I think Edge on it has improved significantly as it has elsewhere, but for a long time you had (pretty crappy) Edge and (pretty crappy) other browsers based on I'm not sure what. I knew Chrome wasn't ever going to be on there, and Mozilla's previous little adventure into other mobile devices had... not worked out for them, but I was hoping someone like Dolphin Browser would manage to port onto WP - it's webkit based, has or had its own implementation to work from (Dolphin Jetpack, so they could update when the phone's built-in webkit was slower), not tied to any Google Play services, etc. The death of Project Astoria (the Android-to-Windows Bridge) signaled the death knell for that and probably WP as well.
There were other security lockdowns that I found annoying (e.g. I upload my call logs and SMS to be able to view calls on a calendar and SMS in email), but the combination of "no apps" and "also no browser able to handle mobile website versions properly" was a real killer.
It's difficult to remember now just how awful the UI of Android 2 was, and Google let it stagnate entirely with an ill-advised focus on tablet. By the time I returned to Android it was on version 4 and light years ahead of where it was. The performance was (and still is) subpar, though.
[0] https://play.google.com/store/apps/details?id=com.mowmo.twop...
[1] https://addons.mozilla.org/en-US/firefox/addon/dark-backgrou...
[2] https://github.com/m-khvoinitsky/dark-background-light-text-...
System 7s redesigned happened because the old design was tied to fixed resolutions - the original iPhone's and the iPad's. Skeumorphism didn't scale with different screen sizes
Apple's extension system was already being used internally with Apple's hardcoded integrations with Facebook and Twitter used it.
These phones do have UEFI+ARM. Has anyone unlocked the bootloader? I feel these would be an ideal open source OS mobile platform for something like Plasma.
Continuum remains a fantastic idea, frankly I am surprised Apple hasn't adopted something similar with iPhone.
Coming back to the point, coherence is something Android sorely lacks. Unless you are using a phone with near stock Android[2], the apps are always out of sync with the rest of the OS in terms of the design language. And many apps don’t even follow the Google design guidelines. While there were not many non-Nokia Windows phones, given their track record on Windows desktops, I don’t think MS was going to allow that sort of interface customisation.
The lack of coherence enforces my view that Android is some sort of Frankenstein’s Monster hastily cobbled together without putting much thought into the design - internal or external.
I wish Windows Phone had survived, if only to provide some competition to Android. Let’s face it, iOS and Android don’t really compete in any meaningful way. Google is happy to stick to the volumes while Apple keeps the premium segment.
And I wish I hadn’t sold my Lumia when Nokia/MS didn’t enable 4G/VoLTE for my carrier. At least I’d be able to use it as a secondary phone.
[1] The individual apps can be there for people who like them, but they must plug into the central hub. [2] With Pixel Launcher not being released for other devices, it is not clear what “Stock Android” meany anymore — Google is fragmenting Android themselves. Can you imagine the outrage if MS kept certain Windows features exclusive to Surface?
The mistake MS made, for me, was abandoning the existing WP7 phones for new WP8 phones, no upgrade path, and taking so long to release WP8.
Had to charge it for longer than recent phones needed, but it came up well (except bluetooth). Fortunately WiFi worked with my current phone's hotspot.
After that had to find a solution for ssh client. Wound up using a midlet runner found on xda-developers and an ssh jar file. The keyboard usage was interesting after foregoing it for about a decade.
I don't want to live in a world where Android is the only mobile OS out there. This is also true for the desktop space, Windows dominance is an issue, especially since the web didn't really fulfill its promise as an app platform, something Linux would have benefited from greatly.
WP browser was also sub-part when it comes to JS/HTML5 support compared to like Firefox on Android at that time. A good mobile browser is just the most important thing for a smartphone.
Windows Phone was a close second to me. The worst thing about this all is that it seems impossible for a third vendor to be successful unless PWAs take off.
I hope the Windows everywhere initiative eventually works out, they got a lot of things right about the touch experience but they couldn't follow through on a lot of it.
It was a great phone OS, let down by MS's own declining support of it and the App Gap (which didn't really affect me much, so the first point hurt most).
These days, I don't see how a new operating system could possibly succeed unless it had all of the popular social media apps on day one.
Nokia is the company that got stuck in 2005.