I've searched in the last few months and found apps that had screenshots that were clearly from iOS 4 or 5.
David Smith said he had been working on a piece before this was announced (1) and believed about 50% of apps never got updated.
Also the fixes to stop things from being named "Candy Soul Saga Crush Game Match Three Slots For The Win Pokemon Insurance Dating Fun Free Time" is a serious improvement too.
Random idea based on other stuff I saw app developers talking about on Twitter the other day: is this the first steps in going 64-bit only next year? If the apps haven't been updated they can be pulled before iOS 11 comes out and then OS update wouldn't get blamed.
1) https://twitter.com/_DavidSmith/status/771405838607089665
It seems like these things might resolve themselves in a lot of cases if Apple charged something small like a $1 every year to keep an app in the store.
> 2.3.7 Choose a unique app name, assign keywords that accurately describe your app, and don’t try to pack any of your metadata with trademarked terms, popular app names, or other irrelevant phrases just to game the system. App names must be limited to 50 characters and should not include terms or descriptions that are not the name of the app. Apple may modify inappropriate keywords at any time.
I'm sure the vast majority of apps this affects are mostly rotting away with broken functionality. Worse still, there are many apps that could definitely benefit from newer APIs. There's no doubt that this new ruling is going to have some edge cases where old, but perfectly functional, apps are lost - but there is a grace period that developers of these older apps can work in to update them and keep them listed.
This is a good compromise - Apple issues a store-wide ultimatum to developers and any that are still interested in keeping their apps listed will update them. Those that aren't will need to do nothing. If any of your apps disappear, it stands to reason the developer has abandoned it.
I don't think apps should be removed for having non-retina assets, or not supporting 4.7" or 5.5" displays. But if the app truly doesn't work anymore, and hasn't for a while, then I would consider that being abandoned. Even then, Apple will be working with devs to try and get the issues sorted
>"We are implementing an ongoing process of evaluating apps for these issues, notifying their developers, and removing problematic and abandoned apps from the App Store. " (from the email sent to developers)
[0]https://web.archive.org/web/20140923001007/https://itunes.ap...
There are a large number of apps which just don't work. They crash, depend on web applications that don't exist anymore or they've been questionable from the very beginning.
Apple can and should clean up apps that don't fall into a grey area without creating an inconvenience for users like you.
I paid for it originally, which is not -really- a sore spot, but also sort of a quirky thing. Paying for something that just doesn't work at some point in software because of how upgrade cycles work is interesting.
Do wish I could find a simple guitar tuner that doesn't spam me with ads these days though. =(
Isn't this just the nature of software though? I mean, my DOS and Win 3.1 software no longer works either...
The sad thing is that, the way the appstore works, we will likely never get a "iosbox".
Among other things Apple is going all 64-bit with their devices, it's not hard to believe the day will come soon (maybe iOS 11 or 12) that they say "we're not going to bother with 32-bit software compatibility" and software that was never recompiled will stop working.
As it is some software from iOS 2 or 3 still works, some has been broken horribly for years. Apple does a surprisingly good job with backwards compatibility, but it has it's limits.
Don't know about Windows 3.1 but I'm guessing you could install DOS in a VM with associated software. (I've had DOS running on relatively modern machines but it's been a while.)
[0] https://itunes.apple.com/us/app/cleartune-chromatic-tuner/id...
It really sucks to download and install an app just to find out that it displays ads. I don't use apps that have ads.
If you have so much problem with ads than just use only apps which cost money. The free ones are to 99% funded by ads or by using your personal data. There is nothing like a free lunch in a store.
Anyway - please explain to me why should I pay $4.99 for a simple network utility that lets me do PING, NSLOOKUP, TRACEROUTE, etc? Do you really have a problem if I spend my time searching for a free app that doesn't have ads before I decide to buy one? And why do you think I should be responsible for supporting developers who spent a whole week building some low-hanging-fruit app?
As a matter of fact, I know how to build both native and hybrid iOS apps, so sometimes if I can't find an app I just build it myself. I can't imagine anyone having a problem with that.
Well, except for Apple. I don't like Apple very much so I avoid giving them any money at all if I can. I always buy used or refurbished Apple hardware from Amazon, Ebay and other places and I think long and hard before purchasing any iOS app since Apple gets 30%.
If you could choose to see only paid apps or those with IAPs you'd have an easier time finding apps that weren't trying to shove an ad in your face.
Some apps do ads very well. Some acceptably. MANY do not. AT ALL.
Back on topic, does this mean that this new policy, Apps will get delisted, or will I no longer be able to download the binary?
This is probably just (LONG) needed cleanup that they're starting to do.
Will this culling apply to the Mac App Store? What's going to happen to the many grandfathered non-sandboxed Mac apps?
At a minimum they know what you purchased and when updates are made to apps. Plus they have some sorts of automated testing they could run.
It's a good step, but the store experience is still a bit busted, IMHO.
Nice to see some changes.