They were more experienced, convinced me I was being pedantic, and I myself wasn't coding on that project anyway. Months later, we had to do a panic refactor as real-world usage immediately made the app fall over.
These are the kinds of bugs I discovered as a kid writing crappy computer games for my friends and I: "floats for everyone! This is way easier!", followed later with: "floats are slow, and I don't understand half my bugs!".
Actually, on this project I found myself explaining several things I'd learnt from recreational games programming. Things that you apparently don't learn in CS (I did EE, so I wouldn't know), or a decade of doing the J2EE business middleware dance.
One of the instantly recognisable symptoms of float-abuse is NaNs appearing in odd places:
https://what.thedailywtf.com/t/i-dont-look-forward-to-having...
Edit: I had misremembered one of the differences. Javascript does get division by zero correct. The biggest differences are in the comparisons, Javascript propagates NaNs more frequently.