At the moment I'm not hosting any content of such kind myself, but I wanted to publish a game and I'm facing the same question. Should I sell my soul to the devil and work on freemium, coins, exploit OCD and rich-parents kids, or host ads and risk not earning a dime because every single gamer I know is tech savvy enough to have an ad blocker?
I'm ecstatic about the seemingly new increase in paid-for content. If it means the long dark era of scatter-shot shotgun creation of incredibly lousy and shallow information in mass quantities only to garner advertising payments comes to an end (or even decreases slightly), I think the web and software in general will be a better place.
Would you like to subscribe on hundreds of websites to access their paywall?
The WWW got popular because it's friction-free and many sites are paid by advertisement money. At the moment many ad networks are just stubborn (bad ads) and greedy taking big chunk of the ads money away, instead of sending it to the website owner who is doing the majority of work. So there is definitely a place for a new ad network that disrupt the Web ads that don't suck and with a smaller cut so that the website owner get again a bit more money.
Is that really the internet you want?
There is no such thing as "quality", its all subjective and the reason why there's so much gossip news and stuff is because so many people like to read it. BuzzFeed didnt get this big because nobody comes back to read their articles. That's the simple truth.
And nobody wants to pay for content when it's so easy to get things for free. Micropayments are not some easy answer (very hard to pull off) and they are no less private, in fact they will require even more tracking and even more data, down to your real identity and billing details.
From a wider perspective - I believe that the ideal is a fair ad based model which funds a free web and promotes equality and democracy, but it needs to put us - the citizens of the web - on an equal playing field in the ad/data business, and respect us (our privacy and experience). We wrote a post about it here: http://blog.standsapp.org/how-to-fund-a-free-web/
In short: - It blocks obtrusive ads - Protects your privacy by blocking tracking companies - Shows only standard banner ads and the revenue from these ads split between the site and the charity you choose - Provides you with the ability to control your online experience by limiting the amount of ads and other capabilities - Ads load after content loads
We're working on a product publishers can use to convert ad block users to Stands, let me know if and when you are interested to work with us on the beta.
Free (of cost) results in more users, which makes the service more valuable for every user. Unfortunately, it also prevents the developer from capturing this value directly.
In some cases, user segmentation and price discrimination is possible (ancillary paid features) but they come with extra design and development cost.
* it's not what I want - I prefer to deliver it for free and do not plan for it to become any source of income, just to not have costs scaling with popularity
* I don't need to sell it - I'm reasonably wealthy, with a good 40h/week job and salary. This is a side project and will loose it's charm when I convert it to a business project.
* it's hard - I work on a browser-based game (no easy to implement payment options)
In other words, it needs to be free for users and possibly earning just enough to not cost me anything.
Free + ads vs Paid access are the only viable models today. Anything else is an offshoot of less ads with more donations or merchandise or something else but there's no real 3rd option. If there was, we would have figured it out by now dont you think?
Pretty much any freelance animator online is already using patreon. Writers, artists, and comedians are using it. I'm surprised its taken this long for news companies to start trying it.
Fundamentally, the information created is not scarce. It is knowledge. It deserves to be free. But the work to create the information is scarce. Valuable. Some might even say worthy of compensation.
There are so many ways you can present patronage to your audience. Hell, advertising honestly is a kind of patronage - your viewership translates into third parties valuing your work enough to pay you for it, so their ads can go along for the ride. But on the other extreme, you could be a writer or animator or comic artist who says "next episode costs $XXXX, when I get that much money I'll produce it / release it". And there is an entire range of other options in between those two, and its really stifling how content creators are still so limited in their options.
I also don't really think it's that important to have free content. I'm happy to pay for entertainment, and for other stuff most content isn't really produced with income in mind - stuff like blog posts etc don't have to make money, people will write them anyway
The most immediate example that comes to mind is Wikipedia.
Premium user systems that offer full HD videos and other extra content to paying users seem to work well enough if the content is good.
The way ads are served usually today is so terrible that it encourages the use of ad blockers. Get the control back on them. Integrate them in your contents - on your terms and transparently - and the Web will probably be better for everyone.
The problem is that it's a lot of work and you have better things to do. I've heard of proxy companies that to do the boring stuff (hunting announcers, contract negotiation, etc.) for YT streamers.
Also, https://badgeville.com/wiki/Game_Mechanics for a list of "engagement mechanics"
On the other hand, consider actually charging for your game. Or, alternatively, give the game away but charge a nominal amount for access to multiplayer servers, since that's a significant source of your costs.
There is also another question with the same roots - how much money do the sites I read need to make in order to work and maintain the same quality. I'd be glad to pay something like an equivalent of what I'm worth as an advertisement target. There was Google Contributor (https://www.google.com/contributor/welcome/) project but I don't know the current status.
Anyway, I have recently deleted my adblock. Not having it, ads are super annoying on some sites and I miss it, but I see no other way to discourage paywalling good, free content.
I unblock ads on the free websites that I use frequently which present ads in a nice way.
Some websites do show a popup that they earn from ads and it would be great if you could turn off your ad blocker and I mostly comply with that. The reason for this is that these sites know when and where to show ads.
As I see it, ads just suck. I don't just mean suck as in "I just don't like them"; they're also just terrible at accomplishing what they want to accomplish, and they're getting more terrible, and because of this there's getting to be more and more of them everywhere. I get the impression (just an impression) that society is sort of 'wising up to' ads. (Admittedly, this may be because I've grown up and have personally wised up.) I personally have not clicked on an online ad in .. it's got to be at least a few years.. and I long for a day when everyone has wised up to the point where the model falls apart. (but I'm aware that ads can affect you by other means than having you click on them, such as by planting ideas in your head or making you gradually accustomed to company or product names.)
My big complaint is simply that I just hate having every second of my day filled with people trying to sell me crap! And more than anything, I hate when content is also an ad, or disguised as ads. I loathe product placements in movies and 'sponsored by' sections that play the company's commercials. I especially loathe when huge boardroom corporations task a bunch of advertisers to come up with an ads that will appeal to an 18-25 audience, and they crack their heads together and come up with a cute, ukelele-filled, animated skit that (literally) begs you to hashtag it. I want people to stop taking culture and trying to figure out how to manipulate it to sell their crap.
Like, it seems obvious that the fact that, in order to watch a TV show, you have to spend a quarter of your time watching (or ignoring, or muting and browsing the internet during) ads, is a completely terrible user experience! Imagine if every fourth page of a novel was an ad. Or if a fourth of popular websites were ads - oh wait, they are.
It's all monstrously unpleasant. I sometimes torrent movies and TV not because I couldn't pay for them, but because even if I use the right channels, the experience is awful (among other reasons). It's crazy to me that there's not yet an option to just pay more to disable all ads on TV. I guess it was technically infeasible for a long time, but, still.
Netflix is an example of someone figuring out how to take ad-supported things and turn them into a new model. That's a good thing. (Though I suspect a huge portion of their profits comes from it being so easy to ignore their bill because you sign up once and never get notifications about it?)
Ultimately I'd like to just pay for what I consume. I like Netflix because I give them money and I get service. I give Spotify money and I get service. I wouldn't mind a service that (via browser extension or something) allowed me to specify donations per month to various sites on the Internet that I visit - so I insert 100$ a month and it gets divvied up, and in exchange I have no ads. (With the caveat that if a site shows ads anyway, or tries to bait me into reading it, or is bullshit in some other way, I can revoke their piece of my payment..).
For creative work I think patronage is an underrated business model, largely because there's a high barrier to actually giving money to something. I'd love to just be able to say, I have 50$ a month for bloggers whose blogs I read - I don't want to push to "donate via paypal" button on every site; I just want it to get sent out by virtue of my being there and liking it. [Note: what doesn't work is paying proportionally to time spent on a website. That's how you get mindless Buzzfeed clickbait everywhere. Gotta figure out something else.] Twitch figured out how to get its users to actual donate money with minimal friction and that seems to be working well for them (though they're hosting a lot more ads lately, which is very tedious).
I'd also love to see a return of the renaissance style patronage of "rich people funding artists". Seems like funding happens mostly through grants and scholarships these days, instead of people just funding specific people who can do things they want to see in the world.
For your game, if it's multiplayer, the "cosmetics cost real money' model seems to work pretty well, and avoids you being resented requiring money just to access the whole game. As does just having the game cost money up front, but, that tends to lower demand. If you want to add content to the game after it's released, I think "expansions" are treated much more favorably by the public than "DLC" is: we feel cheated when we pay half as much as the game itself and get a single, probably crappy level. It's a lot nicer to get a large chunk of content with new mechanics and new stories that isn't just a tacked-in moneymaker level like a lot of games are doing.
How much is all the longform article content you consume in a month worth to you? $5/mo? 20? 100? Take that, and split it up between all the sites you read news from. Multiply by 100k readers, boom! viable business model. Now the question is how you split it up. It needs to be thoughtless and as fine-grained as possible: maybe number of articles read or minutes spent reading.
This keeps the open internet: sites still compete on merit not on the inertia of subscription since the money follows the user's reading habits closely.
It really is that simple. Either you bite the bullet and accept that some of us don't want random 3rd party code running on our browsers or you gate us away. We won't hold it against you.
I would prefer to have option in uBlock that notified me if I was about to enter a site that didn't want me viewing their content if I had adblock enabled, so I could avoid those sites.
As for games free with buyable skins seems to be working well with many games.
I suspect such a feature would do serious harm to the adblocking business. They do not want to surface the latent discontent that writers and publishers feel.
If it were as simple as the publisher pushing a button and blocking adblockers, and for adblock users it was as simple as pushing a button to notify you that you are heading to a site that had such anti-adblock penalites, the result across the web would be pretty uniform: you wouldn't get to go to any high quality websites.
They'd flip the switch, and 90% of adblock users will whitelist what they really do want to see --- whether it's The Economist, The New York Times, or whatever. Surfacing the idea of publishers implementing anti-adblock measures could actually reduce the adblocking footprint.
You can do freemium without selling your soul. Look at LoL or Path of Exile for the best examples. Others would be Bloons TD 5 or Bloons City, where coins allow you to skip ahead, but slow downs are not purposefully added. Only when you add something that basically drains the fun out of the game unless money is spent are you selling your soul.
If you can skip ahead by putting money on it you have slowed down who didn't (right?)
Do what you must to be successful, because few will pay for things they don't have to pay for.
The original "uBlock" github repo was created by gorhill. Later, the repo was handed to a contributor of the project (chrisaljoudi) who did nothing good with it. Finally, gorhill forked chrisaljoudi's repo to create "uBlock Origin" and resumed development.
Which version to run probably more depends on whether you want that per-site switches feature.
I don't think they've diverged enough to recommend one over the other. I'm using Origin.
That's the neutral summary at least.
(edited slightly for clarity)
Main reason I published on AMO is because a feature which I think is important was removed from uBlock (per-site switches). That both versions diverged significantly enough so soon is not in my control.
When ABP added "acceptable ads" in their fork, they also created a demand for a version uncompromised by the "acceptable ads" principle, hence ABE happened. When uBlock removed the per-site switches, a demand was created for a version of uBlock with the per-site switches.
This is the reality of GPL: anybody can fork and create their own flavor if they disagree with the pre-fork version. This should not be seen as wrong when it happens, it's expected. In the big picture, users win.
As far as trust is concerned, both versions can be trusted -- that should not be an issue in either case: the development and source code is public in both cases (every single code change can be easily browsed on github).
Edit: Notice that I still contribute fixes to uBlock since the fork, and also try to deal with filed issues (those issues which are relevant to both versions), so it's not like I am ignoring uBlock to the advantage of uBlock Origin -- I also want uBlock to work fine for whoever uses it, I just strongly disagree with the removal of the per-site switches feature.
[1] https://github.com/gorhill/uBlock/issues/38#issuecomment-966...
Fun fact: ABE is now discontinued "in favor of uBlock" because the latter is just so much more efficient. [1]
[1] https://addons.mozilla.org/en-Us/firefox/addon/adblock-edge/
> I've been using uBlock now for a while and while it is light and fast, it's is rubbish to use. Exclusions are idiotic, context menu controls don't work, default filters selection is idiotic, it doesn't sync settings like Adblock Edge does, I'm just starting to hate it.
> I'd too like to see AdBlock Edge continue its own development path even if it's not the fastest or lightest. It's still better than all other ad blockers...
I wish they'll go one step further and add the "Please remove us from your adblock" notices to default blocking list
https://github.com/gorhill/uBlock/wiki/Dynamic-filtering:-qu...
uBlock doesn't restrict itself to a set list of domains (Ghostery), it will show you all connections.
Made by the same guy, it's adblocking and noscript done exactly how you want it done. Block pulled-in third-party sites by default, accept all on the primary domain you're looking at, and especially block from domains on a blacklist.
It breaks on a few sites, but it's not in my way as much as noscript and it's a 5 second job to get most any website to work. If you don't know how the web works, you'll be frustrated. If you understand how the modern web works, you'll wonder how you ever did without.
it's good, but not exactly how I want it done. Namely, it's not hierarchical. E.g. I can say Site A may load frames from site B. But then site B tries to load stuff in its frame and I have to set additional rules for Site B. instead an forward pointer to "Site B default inclusion set" or something like that would be useful.
Basically, hundreds of sites embed youtube. And on some (but not all) I simply want to apply a "load the minimal amount of stuff necessary to embed youtube" rule. If loads are conceptualized as a tree (A loads B loads C) a flat matrix is not powerful enough.
I hereby offer 10$ for someone to implement that. Yes, that is nothing for the work but that is what I feel having that feature would be worth for me right this moment.
I've made soem modifications to the * (global) scope to allow the minimal version of youtube to load. So whenever I visit a new website youtube just works.
All the ones I've tried so far (AB, ABP, uBlock) are strongly oriented toward blocking everywhere by default and whitelisting sites that you do not want to block on.
I suspect that most people who use an ad blocker do so not because of some moral objection to the very concept of advertising to pay the bills so that a site can provide free content to the general public. They use an ad blocker because they got tired of sites whose ads do obnoxious things like block the content, move the content around [1], make noise, put distracting animation in your peripheral vision, and so on.
By blocking all ads by default, the current ad blockers break the feedback loop that should be pushing sites toward ads that don't have the problems mentioned in the previous paragraph.
[1] moving the content around is what got me to install an ad blocker. Gocomics.com started doing ads that slide in from the left side, pushing the comic you are reading to the right. If you have zoomed in to make the comic more readable, this could push the right panel of the comic off the screen. Since the slide in ads did not run on every page (and when they did run, it was with a delay of a few seconds), you could not anticipate them and position the zoomed comic appropriately.
Spoiler alert: you wind up blocking all ads anyway. There aren't any ad networks that have anything approaching the standards and practices of late night cable. If you don't believe me please run this experiment yourself.
It's not as easy as AdBlock but that's not too complicated when you understand how it works.
It seems that they changed the ordering of columns in the last versions (the global column is the second, not the first).
See how easy that was? It's called bullshit logic.
Not to knock anyone working on mainline uBlock, but the frustrations of the original developer (justifiable or not) have led him to discontinue contributing code to mainline uBlock.
That's a serious blow to its development . . .
https://github.com/gorhill/uBlock/issues/38
FYI, I would just use Chrome if it didn't just kill battery life on OS X. Don't think I use Safari by choice here . . .
EDIT: in the latest release (0.9.9.0 at the time of this writing) the request log will also tell you which list provides the rule that blocks a particular request, it's pretty handy to debug this kind of issue.
They may choose to enable different lists by default (uBlock turns on more than ABP for sure), but they can be configured in a few seconds to do the same thing.
This extension is so much more efficient than ABP or any similar extension that it's a no brainer, and I've had zero problems with it when bearing the above in mind.
1/3 the total ram usage on both FF and Chrome, it makes it possible to use Chrome on a PC with <16GB of ram again.
> Due to Mozilla's review process, the version of uBlock available from the Add-ons homepage is currently often outdated. This isn't in our control.
It would be helpful if the submitter also wrote a comment about the reasons of the submission, when they are not immediately apparent.
Policeman was the closest thing —that I know of— to uMatrix for Firefox users, but —at least for me— Firefox is always complaining that Policeman is slowing down the browser. And also, it's nice that you can easily import your Chrome uMatrix rules to Firefox.
How do I let the extension know that some adds are part of the page?