Agreed, I didn't want to sugar coat things either. I think there is a bit of time given over to the downsides, but finding the right balance is tricky, and perhaps I erred by focusing too strongly on the "this is awesome!" side of things.
I want to explore the design decisions around the chassis in a follow-up, and we have one interview in the can already with the industrial designer. Hopefully that article will be a little faster to get out; this one was written about 3 months ago.
The other angle that I'd love to explore in a more in-depth article is how we actually do this stuff in production, and what we've learned about it. This would delve more into the ugly OS X stuff that we painted over to get things nice and pretty in production.