Jeez, it's like you've never played Quake or Soldat before.
Wonderful game by the way. However, when the game finishes I get a messy overlay of texts all in one place (assuming it's the name of each member of the team)?
I played it for about two minutes and I'm hooked. All the upvotes.
Speaking of which, the Bolo guy went on to do the multicast DNS stuff at apple (Rendezvous/Bonjour/MyMacBook.local). I was just paging through the RFC the other day. Small world!
It was nice to see it got ported to Windows / Linux too: http://www.winbolo.com/.
And of course, JavaScript: http://stephank.github.io/orona/bolo.html
EDIT: Tried another game from playcanvas.com and I get a banner saying 'This page requires a browser that supports WebGL.' However, it is enabled.
This is just an FYI for the developer, but is probably just a problem on my end.
Looks like 60fps, on my new low end Mac Pro. Is there a frame counter?
would love to know more about the engine and development process.
this is what games should be. just hop in and play. no bullshit sign in with your facebook or earn dumb achievements or buy textured guns for money etc.
That means it's an awesome game, I just hate losing. Congrats to the makers for sinking an hour of my day! ;)
Check out the SeeMore demo Will and his team were showing off at GDC - http://malideveloper.arm.com/demo-showroom/gaming/seemoreweb...
l2p noobs ;)
I loved being instantly put into a game. I was able to immediately recognize that I was on a team and dive face first into the battle.
Sure, the controls and hit detection are a bit flakey, but experiencing this for the first time was a lot of fun. Great job :)
-- Sun Tze
(attack from underneath)
Brilliant.
spawn kill is a huge flaw in this game. for example, i just lurk around the spawn and just kill anything..