The engine preferably should have a networking API that lets you go to thousands persistent users scale easily. This will be a huge plus.
Also advanced things like pixel based collision detection, shaders and scripting etc would also be welcome.
BUt mostly engine should be well designed so I don't hit a bottleneck scratching my head what to do and how to do it.
I have MMO development experience in Crystal Space engine (Planeshit.it was MMO).
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