> Observing the user behaviour we have realised that there is no community feeling in the app. People simply did not share a common interest to create networks with new people they did not know, because everyone had different personal goals in mind (from running a marathon to climbing everest to mastering guitar or cooking skills). We weren’t able to focus ourselves on one direction, let alone focus our users on achieving their dreams.
One of the takeaways is that you can't build a business on such lofty, farwaway goals (e.g. users "achieving their dreams"), just as it's a bad idea to live your life with vague dreams ("I want to be the world's most famous scientist!", "I want to be beautiful and marry a beautiful person")...the success stories we know about came through having and reaching step-by-step concrete goals...Facebook's mission may now be to "connect the world", but it started out as a way to better hookup with Harvard co-eds.
And with content specifically, you're just at a major, if not crippling disadvantage. Content is not scalable. Either in its creation or its consumption. I love reading great stories once in awhile...but it's not a daily need. I don't build a habit for it. And Epiclist, being just an app as opposed to a website, even when I want to discover great stories, there's more friction to discover those stories via a narrow app like Epiclist than there is by just opening up Facebook/Twitter/Google.
This was the first thing I wondered about their product as well, how would you "passively" consume the content others created? Some kind of integration with normal content channels (weekly e-mail, matched to personal interests, or the option to follow individual feeds of others) would be necessary for me to keep interacting with it. Just another app I might look at every few months and go "hey, this was cool", browse a bit and forget again.
How to make money from it is a whole other problem, I didn't get from the article what the plan was for that.
Stan | Epiclist
Lots of thoughts on this one point. Could they not have done some market analysis beforehand? Given the pace of change over the last decade, when you see something with lots of competition and still no one having an actual viable business with profits yet, what drives someone to think they can just "make it happen" (yes, obviously with a lot of work)?
If it's a "highly competitive market" there should be some profitable company by now that you can simply copy. There isn't. I sort of suspect there won't be for a long time - perhaps ever. Or... at least not 'profitable' to the degree that VC/investors want to see.
Why should storytelling have a business model? We have business models around 'storytelling' in the form of book and music publishing, and they're going through dramatic changes. Loads more people can self-publish - very few are profitable, and most aren't really doing it to be profitable in the first place - they're doing it to express themselves.
One of the few ways to do storytelling on anything other than a very local scale had to involve those with access to the publishing tools, and therefore many more 'stories' (music, books, poems, etc) had to fit within the business model of a publishing middleman. That's model is dying/morphing, and 'storytelling' facilitators may never be the business model that it once was.
The illusion is that all successful startup companies require VC. However, the reality is the vast majority of businesses will not be funded and require a profitable business model.
As a community, we need more reinforcement that profit is the life blood of any company. Profit isn't a bad word people.
Stan | Epiclist
Stan | Epiclist