Would totally love to build a side-project like this! Thanks!
No I did not have any source control at the time. I just started over.
> Text editors to me (a web programmer) look too intimidating to build from scratch.
Honestly, this was my thinking too before I started working on one! I, like you, work primarily on web applications and I had never really worked on "lower level" projects. I have always wanted to build a text-editor, though I thought it was much too big a task and didn't know where to even start.
Because of my background in web programming, I was most comfortable with Python and JavaScript. There were a couple of popular editors out there built with JS, (mainly brackets [0]) so I decided to try read through their source code. This helped a lot. Reading source code that I understood, or atleast could make a guess at understanding. I did some research into how brackets was built and found this sort-of useful architecture video [1].
Then, I heard about the Go language, and by accident came across a project called Vigo[0] which is a Vi clone written in Go. The codebase was pretty small, and I was able to easily implement a command for the editor and contribute it. From there I just spent as much time as I could in reading source code of different editors, and comparing them to eachother. Asking myself questions like "How does Vim handle buffers compared to Emacs?" - I have no idea, so I'd go look it up. It could take weeks to get an answer, and sometimes I couldn't figure it out. But I defintely learned Something in doing the research!
I also did some reading from the authors of popular editors like Stallman (Emacs)[3] and Pike (Acme)[4]
When I started building one of my own, I still didn't really (And still dont!) know what I was doing. If you look at the early commits of the project you'll see me totally rewriting pieces over and over until as I figured out better ways of doing it.
I wish I could point you to a single resource that helped me, but it was really a bunch of things that I did over time that helped me. I still don't know much about editors, and I'm sure there's people who can do a much better job than me, but I'm having fun doing it! And I think thats the most important part. Have fun in researching editors (or whatever you decide to build). If you're interested in it, it makes even the most boring and difficult ideas fun to work with. Feel free to reach out to me too if you need help, I'm happy to share what I've learned so far!
sidenote: I didn't know Rust before I started writing Iota, which made things even more interesting ;)
[0]: https://github.com/adobe/brackets [1]: https://www.youtube.com/watch?v=xm9kSWZyawg [2]: https://github.com/kisielk/vigo [3]: https://www.gnu.org/software/emacs/emacs-paper.html [4]: http://plan9.bell-labs.com/sys/doc/acme/acme.html
Although I can't say I used it for my work on various versions of EMACS in the '80s, I just dived into code. But everything I read in it (or its first version, I think his bachelors thesis polished into a technical memo or the like) sounded right.
As for what to do now ... well, buffer implementation tradeoffs are different, maybe ones other than buffer gap should get another look.
This is also worth looking at http://www.finseth.com/emacs.html and has a literature section.
ADDED: ah, I see tatterdemalion mentioned it elsewhere in this thread.
If you have some time - would you mind writing a high level overview of architecture/design choices that go into writing an editor?
This document is great, it explains the internals of not just the editor but some of the compiler/linker as well. It's a shame that it was removed from newer versions of the documentation package.
AFAIK, there are no more planned syntactic changes before 1.0. (just library changes and some minor semantic changes)
Also, with Rustup (http://doc.rust-lang.org/guide.html#installing-rust), it is very easy to stay current with the latest rust.
With the holidays coming around the corner, now is the perfect time to dive in!
> AFAIK, there are no more planned syntactic changes before
> 1.0.
I wouldn't count on this. :) The bar for breaking changes will continue to rise as we approach 1.0, but until that stable release is cut nothing is safe. Even the upcoming 1.0.0-alpha release in January will contain no concrete guarantee of syntax stability.The folks on the IRC channel are supper helpful too. Don't be afraid to ask!
I'm rewriting a python command line utility using it and it makes writing text based interfaces much easier.
[1] https://github.com/nsf/godit (screenshot: http://nosmileface.ru/images/godit-linux1.png)
When I went to start writing Iota, I found that there was no termbox-type library in Rust, so I created a wrapper [1]. My goal is to create a pure-Rust version, similar to termbox-go. It's a long way from that, but it will get there!
[0]: http://github.com/kisielk/vigo [1]: http://github.com/gchp/rustbox.
(Although Go is more mature at this point)
https://github.com/skade/bisschen/tree/master/src/libtermbox
Guile-emacs is an user facing change, actually bring something new to the table emacs mode authors.
What would rewriting the core of probably one of the most mature OSS software projects bring other than risk?
NB: The C implementation doesn't support Windows, AFAIK, which means this Rust library doesn't either, at least as long as it is based on bindings and not a pure Rust implementation of termbox.
As a side note: In the long term what I would really love to see - is Rust GUI for Neovim[1] (embedded library / service). Thus I would be able to both hack around my editor and get VIM's maturity and experience most of the times.
[1]: http://neovim.org/
* Update *: spelling and formatting
Regarding [Neo]Vim - I don't think core is something I would touch a lot. Most likely UI/GUI stuff and plugins (vimscripts etc ..). Due to the nature of vimscripts I would prefer to hack around it in something like Python, Lua or Rust.
My personal subjective judgement:
- Disclaimer: I'm mostly Java, C#, Python developer
- I find C++ codebase too hard to follow and understand. I like C, but it lacks syntax sugar etc...
- I find Rust promising (hopefully it's something I will be able to read relatively easy and hopefully it would be easier to reason about,especially in regard to memory management).
A reasonable goal is to re-implement the utilities in Busybox in Rust. Lots of embedded systems use Busybox, and it has vulnerabilities.
"Iota was born out of my frustrations with existing text editors. Over the years I've tried combinations of simple text editors, IDEs and everything in between. None of them felt right to me, however. Some were too slow & bulky, others were too difficult to customise and still others were platform specific and I couldn't use them on all my machines."
So what is the advantage if Iota over Vim?