Close is a particularly good example. One need only look at C#'s IDisposable to see that it does, in fact, work well. A mock might noop it, another class might close an FD, and yet another might make an RPC call.
I agree that interfaces tend to have fairly narrow family tree. And, by this narrowness, there's little ambiguity about what T GetById(id int) means. As the tree expands, which happens with implicit interfaces, ambiguity is more likely. Nevertheless, there's a fairly large common vocabulary that we'd all largely agree on. Closer, Reader, Writer, Logger, etc. Even in more complex ones, I see little risk of confusion, say, http.ResponseWriter. And, something that I've noticed from Go (which I never did in C# or Java), is the tendency to favor very small interfaces, which ends up being pretty awesome.
That aside, consider that implicit interfaces allow the consumer to define the interface. For example, you create a library that has a concrete struct called MyStruct with a method called DoStuff(). You define no interface because you don't need one.
I, a consumer of your library, need an interface because in some cases I'm using your MyStruct to DoStuff and in other cases, I'm using my own implementation. So I create an interface, define DoStuff(), and BAM!, your structure now implements my interface. I don't have to change your code.
Sure, the workaround is to wrap your structure in my own which implements the interface. But how, in this case, is the implicit interface not a huge win?
Maybe, as you say, it'll screw over people who use it poorly. For everyone else, I see no drawbacks.