Because of the implicit thing! The api designer doesn't have to write the interface, you can do it yourself. As long as naming conventions are kept to and the signature matches, you can apply this anywhere.
Imagine a close() interface in Java. There isn't one - but having a try {...} finally { x.close(); } can be very useful sometimes. But having interface graphs made of granular interfaces makes everything slow and causes a lot of complexity when you try to think about your type hierarchy. That's why interfaces always just grow and you can't use them any longer because other classes only implement part of the api. Something usable for all of awt, swing, file handling, random foreign libraries? Unthinkable. Also, adding something in a later release (like CharSequence in 1.4) can have a wide ranging impact and requires you to change a lot of code.
In Go, you just add an interface from the union set of multiple structs api - and you can use it. No matter who wrote those structs. The value is enormous. Think of it as something like dependency injection at compile time.