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It is effectively impossible to have an unsafe memory access error in Rust
Please, don't say that. Lets be reasonable. Rust is great, but Rust code crashes and segfaults too, just like any language, programs have bugs, and those bugs can cause program failure.Rust just has less of them, because it has a smart compiler. ...but it's not right to suggest that it has none.
Remember:
There is no way of ensuring that a rust program does not result in a segmentation fault or other memory or race condition as a result of unsafe code.
There is no way of ensuring a rust program does not contain any unsafe code.
There's no way to ensure the compiler is perfect, but rust itself is not capable of certain types of errors.
You can always code the wrong algorithm, but that doesn't mean you can segfault or use after free (in the default safe mode you almost never have an excuse to leave).
You are flat put wrong, and spreading misinformation about it doesnt help anyone.
If you use any rust, and that includes dependencies and the standard library with unsafe code, bugs in the unsafe code can and do cause segmentation faults.
Its easy to say, 'well, thats a bug in the library, not a problem with rust', but thats the same as with C++ isnt it? If you can assert any code is 100% bug free then why do we care about the nice safety features in rust?
What is true is that any 'safe' code path that never enters an unsafe block in rust proveably cannot result in certain types of failures.
BUT every rust program uses unsafe code. In the standard library. In c bindings. In 'safe' pure rust dependencies (with hidden unsafe blocks). In loading dynamic libraries.
Its completely unavoidable.
What are going to do? Vet every line of every part of every dependency in the code you use? Dont be ridiculous.
Do you use rust?
..because practically speaking it does crash. Not often, sure. ...but this falacy that rust is 'provably safe' is absolutely false. Its provably false.
Thats why people saying it is unfortunate; it makes the rust community look like a bunch of clueless fanboys.
Please stick to reality. Rust has a zero cost memory management strategy and a smart compiler that helps to prevent certain types of common errors.
We dont need to step into magical fairy land to convince people rust is good. It stands on its own merit easily enough.
In other words I'm talking about code the programmer makes themselves.
>Its easy to say, 'well, thats a bug in the library, not a problem with rust', but thats the same as with C++ isnt it?
In C++ nothing prevents the lines I write from having memory errors. It's not the same at all.
>If you can assert any code is 100% bug free then why do we care about the nice safety features in rust?
Oh well you shouldn't do that, but you also don't have to use unsafe code willy-nilly. In C++ everything you touch is unsafe unless proven otherwise.
>What are going to do? Vet every line of every part of every dependency in the code you use?
For unsafe blocks? Sure, that's easy.
I've been writing Rust for well over a year. I like to abuse new features and I've found many compiler bugs, but my code doesn't crash at runtime.
I'm not saying it doesn't happen, and the plural of anecdote is not data, but I think you're grossly misrepresenting Rust's practical safety benefits. That you only have to trust code in unsafe blocks, rather than all the code everywhere, is a huge benefit.
That's why effectively impossible is an OK statement. Unless you go out of your way, your program will not contain such bugs.
Rust has many other unsafe code paths than ffi; low level optimisations, dynamic libraries, etc.
Unless you go out of your way or are doing low level work, your code will not contain such bugs, and if you used no dependencies that do anything meaningful, what you said is plausibly true.
...but what are we trying to argue here?
That you can build a contrived rust program that doesn't crash?
Or that if you build an arbitrary program in rust, using arbitrary dependencies to do meaningful work (that will invoke a c library at some point, and talk to device drivers), that it wont crash?
In my view 'effectively impossible' is faaaaaar over stepping the bounds of reality.
Improperly implemented `unsafe` blocks can cause crashes. APIs that don't properly isolate unsafe interfaces can cause crashes. Bugs in the compiler, bugs in LLVM, and unforeseen unsoundness in the type system can cause crashes. So instead of saying "Rust makes crashes impossible", I'm starting to prefer "If you write only safe code, any crashes that occur are not your fault". A bit less comforting, but still a best-in-class guarantee for a bare-metal language (not to mention that the former claim is impossible in any language).
Furthermore, I think it's important to express to people the true role of `unsafe` blocks, which are not so much "Rust without safety" as they are "reified inline C code with a bit more safety". Rust without `unsafe` blocks could exist, but it would require an enormous amount of FFI and/or much more machinery baked into the compiler itself.
Sure there is. There's a compiler lint available which can disallow "unsafe" code, i.e. code which is able to create null pointer errors (and thus segfaults).
Of course, the standard library will always contain a bunch of unsafe stuff - but at least it's shared between every project, and any bugs can be fixed once, and assuming it's correct any non-unsafe code that depends on it is memory-safe.