Also, the app store description says that it requires iOS 4.3 and later. Does this depend on the version of Xcode you are using? I recently released an app and it requires iOS 7.1 and later!
I'm using the (free) indie version, which requires you to have the Unity splash screen at startup.
I find Unity to be really nice and efficient as a cross platform development tool (I developed this game over a week-end).
Regarding iOS requirements, I don't know, I think I used the default settings to be honest!
I've been pondering Unity for a while,. BTW, how long would it take to get the hang of it? (I am an intermediate programmer)
1. The clickable area around the number needs to be a little bigger. I am using a HTC One M7 and it often wouldn't register the clicks.
2. After this first game, a full screen ad popped up and that really annoyed me. I don't mind the banner ads at the bottom, but full screen ads are VERY, VERY annoying.
1. Ok, thanks for the feedback. The annoying thing with Android is to be able to test on many devices, so thanks a lot for the feedback.
2. In principle you should only see a full screen ad every 4 games, not right after the first one. So apologies if this happened to you, again I'll investigate.
One nitpick, though: the game should support other orientations than the default one (on an iPad). At least the "other" landscape orientation. I had to rotate my device 180 degrees to a more uncomfortable position with the cover I have.