I know your personal network is extremely large. If you have a lot of knowledge about the topic of gamedev salaries, I'd love to hear more. Since talking about salaries with colleagues is typically verboten, I'm curious how you collected your salary datapoints and what your sample size is.
There's a lot of anecdotal evidence of studios underpaying interns and programmers who are straight out of college, and regularly working people 60 or 80 hours a week. The anecdotal evidence fits my own personal experience, but perhaps my experience isn't representative of the whole industry; maybe I was just unlucky with my first couple studios.