If you remove the morality and ethical language, I have had some fun answering questions experimentally along the lines of "is it even theoretically possible even with save scumming to (insert unusual and adventurous idea/tactic here)" Yes I'm quite literate and I understand the scenario is trying to railroad me into following a certain very narrow track of gameplay, but I want to explore well outside that narrow track. Or rephrased, my idea of a fun "narrow track of tactics" doesn't map identically to a scenario designers "narrow track of tactics"
This is a fundamental moral / ethical difference between computer based (mmo)RPGs and paper/pencil RPGs, on the computer creativity is seen as inherently wrong, and on paper/pencil creativity is seen as correct. There's probably a startup idea or two buried in there. The world already has too many rules lawyer paper games, but a computer game that rewards creativity without turning into a themeless story free sandbox is a somewhat unsolved problem. There do exist some, especially historical, but to say its an underserved market would be an understatement.