Compared to other mobile Ad networks is this bad?
Remember this is not taps, this is actual downloads...
> We chose to run the ads on apps from the following categories: Photo & Video, Social Networking, Entertainment, Games, Food & Drink and Utilities.
Those are some of the very largest targets you can have. Apple was unable to provide enough impressions to meet $10 a day.
I'm interested to know if anyone has any experience from the developer side, how iAd compares to non-native Ad services within iOS apps. What is that experience like?
In reality, ad-funded apps never really took off on iOS, probably due to free-with-in-app-purchase becoming a big money maker. And with the growth of Android, making a platform specific ad was not nearly as appealing.
They wanted to jump start the service with few select big clients, like Nike, Coca Cola, Disney etc.
For those kind of companies, 1 million for an ad campaign in a major mobile platform is small change.
The large minimum spends still apply to rich media iAds. Despite iAd Producer being readily available, the ads you create in it can only be used as creative for rich media campaigns. That requires a relationship with an iAd account manager and a minimum spend of $100,000 per campaign per region (as of last week).