Many crazy things do not work for "normal adults".
I would think that either there is an algorithm or metric that would score mazes to make them more "realistic". Any references?
I like the mazes generated by the Hunt-and-Kill and the recursive backtracker algorithms the most. They both generate mazes with long dead-end paths.
I was wondering, are there any examples of mazes (real or programs) where the structure, rules or walls change based on a certain algorithmic pattern?
So that you've not only got to find the right way out, but you must crack the code before a way out is even possible.
Kind of like the movie Cube: http://www.imdb.com/title/tt0123755/
Walk up to dead end. Turn around. Corridor is no longer there, a dead end instead. Turn around again. There is now a brand new corridor in fron of you. (These changes never visibly happen, but happen when they are out of view)
Another (more maze like) example can be seen here: https://www.youtube.com/watch?v=v4JxhiNz8ec
(first video I found, there a probably better examples)
Can someone explain?
http://www.janthor.com/maze/rainbowpath.32.32.1128433606.84....
Zoom in for a better effect
They are created by electric discharge going through path of least resistance in insulating materials.
http://jeffcarp.github.io/maze/
Code: https://github.com/jeffcarp/maze/blob/gh-pages/maze.cljs
For those interested, I wrote a similar maze generation tool in Python which includes implementations of Kruskal's algorithm, Prim's algorithm, and recursive backtracking, and can output similar images. https://github.com/jpwright/maze.py
I keep thinking it would be interesting to take an image (like a face) and let it show through the maze instead of colorizing it.