Awesome work regardless though.
Not sure if it is feasible but a slider control for height would show the transition from high altitude (circulation currents) through to surface conditions really nicely. Hard to cache the animation I imagine.
It always looks as though the course they take is unnecessarily far north. I have to consciously remind myself that the map projection and the prevailing winds play a factor. This really does beautifully illustrate why they take the route they do.
Great circle distance (Curves in Mercator, straight lines on globe) vs. Rhumb lines (Straight in Mercator, constant course angle against meridians)
http://demonstrations.wolfram.com/ComparingLoxodromesAndGrea...
[edit] added picture for explanation
http://i.imgur.com/wJS0ry1.png
Lines of same color have identical course
It's a pragmatic choice, but it's certainly not chosen to produce good local maps. It produces bad local maps everywhere except the equator.
If they wanted to produce "good maps at every point by themselves", they'd use a different projection every time you recenter the map.
It's a terrible projection at every point not on the equator. However, it does preserve direction, so straight N-S or E-W streets will appear perfectly straight.
However, square city blocks _do not_ appear square. You just don't notice the distortion unless you're quite far north or south.
Edit: Wasn't working before, Chrome restart fixed it. My bad.
Example of a high altitude with temperature:
http://earth.nullschool.net/#current/wind/isobaric/10hPa/ove...
And many different projections, Stereographic is awesome:
http://earth.nullschool.net/#current/wind/surface/level/over...
http://earth.nullschool.net/#current/wind/isobaric/1000hPa/o...
Please someone make this as an app for a desktop background!
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I found this option for total cloud water[0] and the checked the weather in France[1]. Pretty useful.
[0]:http://earth.nullschool.net/#current/wind/isobaric/1000hPa/o...
It's modelling all the water flow levels in the world using very detailed GPS data. I mean, you can model a sea raise or a river level raise.
I didn't even get 1 point. OK, design isn't as cool as this wind one, but I think it deserved a bit more love since they process a crap ton of terrain data for the water flow modelling...
Relative Humidity [%], Air Density [kg/m3], and Wind Power Density [kW/m2]
https://twitter.com/cambecc/status/438674275285757952
here is the obligatory link to the old discussion: https://news.ycombinator.com/item?id=6924854
Also, how live is this data? If the data is live enough, this could be immensely useful for small-craft off-shore fishing.
All around, superb work!