Clicking through the tiny About link I found at the bottom of the page, this appears to be a platform for monetizing web-based games, at least some of which are WebGL-based (which I found out after clicking through one of them and being told, once again, that Chromium isn't interested).
So... new Newgrounds. Except with microtransactions. Unless I missed something?
It's basically game-as-service platform where you get a game engine for free (it was recently open sourced), and if you decide to host your game on their servers, you pay them 30% of revenue fees.
This ga.me site looks like a new frontend for the end-users for accessing games published on this platform.
Here is a "sell" page for developers with more info about platform features:
Anyway, given the other questions already posted in this thread, I'd say it's warranted and constructive criticism for whoever might be running this.
Although I'm not sure if the problem is the lack of an about page or something about the layout. Other websites such as steamstore, origin and gamejolt also don't have any information about their service on the front page (gog.com is an exception to this).
Some complained about lack of WebGL, some just said "couldn't open that link" when I pushed play.
I was confused because it seemed like the error was saying that the game I picked needs something iOS doesn't have and not that every game on the site wouldn't run.
How am I supposed to know all your games run on the same engine?
Honestly, I find these in-app purchasing platforms to be completely against the spirit of game development. I totally support a game developer's right to make money off their work, but the way these games aim to do that is so unethical.
Remember how fun games used to be before they were perverted by the greedy in-app purchasing tactics? I'm sure there weren't many games making a million dollars a day like Candy Crush, but with a classic game like Civilization you come to respect the genius of Sid Meiers. What's more important to you, a million dollars a day or the respect and admiration of the gaming community? It seems like an insatiable appetite for wealth, driven by the example of successful in-app purchasing games like Candy Crush, has been instilled in the game development community.
One more thing - when your performance in a game depends largely on how much money you spend on it, the value of actually being good at the game is basically nothing. How am I to know that the top players in the world didn't just drop a couple grand on the power ups and gold and whatever other virtual shit they try to peddle. In games like Civilization, the only way to win at the deity level was to be a bad ass motherfucker who doesn't take shit from any other civ - if Civilization was invented today, you would be converting your real money into virtual gold during those economic crunch times in a war campaign.
Back in the day, it took a genius to make a financially successful game. Nowadays, it just takes an in-app purchasing API. I hope people stop paying the people who game human emotions for personal profit and start paying the geniuses who make great games.
(Obviously you would need to use the relevant API hooks if you wanted to use any of the ga.me web services, for example, IAP, userdata, multiplayer, play information. But this is all modular.)
Chrome Version 32.0.1700.107
There's no information in this post, the website doesn't refer to itself as an 'online game console', the website doesn't have much info either.
It just looks like a regular flash game website like newgrounds, miniclip, kongregate, except that it's using webgl instead of flash. What exactly makes it an 'online game console'? Why is this notable?
Overall pretty promising.
ooooooooh