Chutes 'n Ladders, much like Candy Land, is not a game in the strictest sense: the result is entirely random, and there are no decisions to make. In both cases, the game is only an exercise in following rules, counting, moving tokens around, and winning and losing graciously. There's value in that, but calling it a game is a stretch.
I agree with that interpretation. Unfortunately (old) American board games were mostly like that, resulting in Americans getting their minds blown when someone pulls out a copy of PowerGrid.