Currently most of the input is lost, because even though the system processes every one and the game emulation receives everything, the game is still ignoring it on animation, menu transitions and so on.
I hope you don't mind if I message the profile with the idea.
Either way; it'd be definitely be neat
EDIT: Actually, the time to register the "keypress" is almost zero, but the effect is only seen many seconds later. You have to guess what the game state will be in ~20s-40s.
The input rate us pretty crazy right now, the game is barely playable. There was some slow constant progress when there were about 4000 viewers, and they even managed to catch a few pokemon when the view count was low.
> The amount of lag is approximately 20~40 seconds depending on connection quality. After watching the stream for awhile the lag may increase a tiny amount (enough for chat spoilers), refreshing may help in this case.
I suspect a very simple setup :
- An IRC bot listen for message including a key name and queue them somewhere (Redis maybe?).
- Another process just dequeue keys and apply them in emulator.
And here come the imitators:
I guess this experiment shows collective control doesn't get too far, objectively, without some sort of selection (e.g. punishment for bad moves).
They almost made it over the "bridge" a couple of times, they were two steps away from a safe location once.
I imagine that each cycle will consist of a mass of people becoming bored with the lack of progress and leave. As more people leave, it becomes easier to control the character, leading to progress being made. Howevere, once progress is made and certain milestones are reached, the interest will again grow and the players will increase again. Eventually, it will become too dfficult to play and interest will wane again; allowing the cycle to repeat.
Thus, I think it will eventually be completed, but not for a while. I'll be following it with interest however!
Here is a graph someone posted in the chat: http://i.imgur.com/6Iy7h7l.png
I would really like to see more games done in similar fashion.