I'm an avid gamer (>150 games in my collection) but I only own three war games. Twilight Struggle, Napoleon's Triumph and Maria. I'd recommend all of them :)
Andean Abyss is on my to buy list.
Edit: Link to BGG, wargames only: http://boardgamegeek.com/wargames/browse/boardgame
Twilight Struggle has a great period feel, although some of the mechanics are a bit clunky (realignments seem mostly unused, and yet the map is made for them). Haven't tried the COIN series (Labyrinth et al); the design seems really solid, although people should probably note the slant in the "politics" of the game. But that shouldn't bother too much even if you disagree on the emphasis, since gaming is all about what-if's anyways.
Those of you who played Twilight Struggle might also know of a similar game called "1960: The Making of the President". First time I played that I was Kennedy and beat my opponent (Nixon). By one seat. Absolutely exciting!
Also if you want tons more info and pics, the best place to go is here: http://boardgamegeek.com/boardgame/127518/a-distant-plain
Will defiantly have to see if I can get a copy as i am sure my war-gaming club woudl enjoy it.
Pedantically, they should be calling them "board wargames" and "miniatures wargames", but the terminology somehow got simplified to "wargames" and "miniatures games". Mechanically the two genres can be very similar though, if not identical.
According to boardgamegeek the avalon hill "up front" is more anticipated or whatever than this. I like the solitaire wargames and I'm really looking forward to Nimitz (which incidentally beat Distant Plain in the "anticipated" rankings for solitaire). I'm waiting to hear about the solitaire rules in Distant Plains before playing it.
The internet is whats driving modern tabletop wargaming, first excellent desktop publishing tools, second excellent printing-over-the-internet and third the community rallys around places like boardgamegeek, probably not so much WashPost.
One interesting thing about cardboard games, of which I have quite a few indeed (like, almost everything DVG has ever made, along with many other games) is the costs aren't flinched at very much because they last a long time. I have very little use for the first Bioshock game I bought many years ago for like $30, but the copy of DVG's Napoleon (probably long out of print) around the same time for about a hundred bucks is still perfectly playable. Given the cruddy weather I may do some gaming tonight...
Before someone pipes up about "putting these old fashioned things on a computer" there's already VASSAL although I don't like it because its so low res. By low res, imagine professional printing at 600 DPI across an eight foot wide dinner table, thats like, what 60000 pixels across, and there are no 60K pixel tablets available the size of a kitchen table anyway. So, no, online or on a tablet has little artistic appeal to me for playing. On the other hand I lurk BGG and other websites to learn, its hardly a technophobic hobby by any means.
One interesting social media type effect is the designer might not be able to financially swing certain addons or feelies in the game, but the community will host them anyway online for printing at home. So if you always thought "Alexander" was supposed to be a card game instead of a counter game, there's a printable set of cards available at BGG to replace the random counters. I have a set and I agree Alexander should have been a card game not counter game. I'm sure you'll be totally shocked to hear that designers / distributors who support / tolerate their communities tend to be dramatically more financially successful than the cease and desist crowd. Another socially shared board game characteristic is print at home helpers. Flow charts, place mats, that kind of "artwork" that can't be economically shipped with the games but you can print at home if you want. Checklists, AARs, flowcharts, sometimes mods or alternatives...
Its a fun hobby which I greatly enjoy.
Board gaming / war gaming is already pretty well successfully startup'd and social media'd and could provide a good role model / map for other industries to do "stuff" online. If you're in another industry and you don't have a BGG work alike in your industry, well, you should, so some startup should hop to it and make some dough.
More like claiming that the sales of wargames are way down from a peak around 1980, when two million were sold. Sales of wargames are few orders of magnitude lower than this today, and that's an interesting point to mention in an article about a particular designer of wargames.
It's 8-10 players with a playtime of about 60000 hours. Yes, sixty thousand hours. That's twice the length of the actual conflict. The amount of detail is insane...
Just in case any one is on the verge of buying :)