I have had the exact opposite experience with the Go community. In particular, I've found community hubs like #go-nuts and the mailing list to be professional at worst and friendly at best, and always helpful.
some of the pretentious designs of Go itself.
How can a design be pretentious? Either you favor the design or you don't, but calling it pretentious is simply projecting your own emotions onto the language.
This is an example of how Go as a language is pretentious. It's way is the best way, even when no one else does it that way. The community becomes pretentious whenever you draw criticism against these core choices (note this mostly comes from #go-nuts, I haven't spent a lot of time on the mailing list). I like to believe that I can engage in well-reasoned discourse about these things, and I don't think I have seen the same degree of defensiveness and close-mindedness you might see from most other communities.
That has not been my experience reading go-nuts. Almost any language improvement idea, however valid, is met with snark and you-re-doing-it-wrong answers. And there have been many, and from quite serious developers over the years.
Typically, generics are implemented using either code generation (causing code bloat) or type erasure (which requires boxing the type). They're not satisfied with either.
Compare:
map f [1, 2, 3]
map g [1.0, 2.0, 3.0]
Versus: integer_map f [1, 2, 3]
double_map g [1.0, 2.0, 3.0]
In both cases, you wind up with specialized versions of map (one for Integers and one for Doubles). The benefit of the generic version is that the programmer must only implement map once, and the compiler handles specializing it for various types. Without generics, the programmer has to write the specialized version for every type he needs the function for. This creates more tedium for the programmer, and does not reduce bloat in any way.Caveat lector: Though my examples above are written in Haskell, I don't have enough knowledge of GHC internals to know whether it performs specialization this way. Nonetheless, it could be a reasonable approach for Go.
Surely that's the best argument?
As pathetic as it is, "syntax bad" is probably the best argument.
It seems to me that there are two disjoint sets of people: those who write Go regularly, and those who complain about generics in Go.
Of course, you can interpret this either way you wish!
1) Perhaps those latter people would like Go despite its lack of generics if they only bothered to get familiar with idiomatic Go.
2) Perhaps the lack of generics is precisely what prevents them from writing Go on a daily basis.
But as someone who actually does write Go on a daily basis, and has for a year and a half, I can honestly say that I've only ever missed them a handful of times. And I say this as a functional programmer who is used to being able to call "map" everywhere.
In fact, if I had to prioritize the things that I wish I could change about Go, generics would not be in the top three - not even in the top five[0]. They're just really something that I don't miss anymore.
[0] I could tell you what they are, but that'd be making it too easy - give Go a shot, long enough to realize you really don't need generics as much as you think you do, and then you'll probably have a good idea of the good, bad, and ugly when it comes to Go.
I tried to write nice idiomatic Go code. And I'm usually pretty good at adapting my brain to strange languages—I've positively enjoyed Haskell, constraint programming in Mozart, distributed functional programming in Elixir, and quite a few other strange things. (To be fair, I never did get comfortable in Prolog.)
And try as I might, every time I write a couple thousand lines of Go, I walk away in frustration. I love so much about the language, but my actual code keeps disappearing under the weight of error handlers, and stupid little iteration/transformation functions that I have to write over and over again thanks to the lack of generics. (Sometimes I get lucky, and an interface fits well.)
This means that every time I wander down a wrong path (and it's possible to wander down quite a few when messing with OCR algorithms), I end up having to tear up more code than I'd like. It's not fun.
Every time I say this, Go programmers say something like, give Go a shot, long enough to realize you really don't need generics as much as you think you do. But after three serious attempts, it's clear that the programs in my head were never meant to be implemented in Go. Which is too bad: It's a nice language in so many ways.
I am curious about specifically where you got bound up -- and how we managed to via ignorance or blind luck avoid these rough patches. Additionally, I am not 100% sure I understand why you refactor cycle is so brutal. That generally is one of the things I enjoy about Go, lightspeed refactor / dev / test cycles.
Good thing no one is asking you to use Go, Haskell is always around (and Elixir, I guess... I am too used to Erlang syntax, Elixir feels like an ill fitting glove) and we need lots of great languages -- and they SHOULD feel different and some shouldn't be a great fit for you.
Like you, I've bumped up against areas where some form of generics beyond structural subtyping would have helped me solve a problem more elegantly. But it's never been a huge issue.
I think the primary reason why I'm drawn to Go is that I perceive it to be incredibly simple (like, Lua simple). Not just the language design, but the entire ecosystem---from idioms to tooling.
It isn't the most elegant, not even close. It isn't the most succinct, not even in the running. It isn't the most flexible -- people would mock you for claiming it is. It isn't interesting in the least, remarkably unremarkable as they say.
But when it comes to just simply getting shit done, and quickly understanding and being able to work in other peoples code, it is second to none. It just doesn't get in your way, and out of the box it gives you simple syntax, great tools and easy deploys.
I've read various articles including (but not limited to) tutorials, made a point of exploring a few open source projects and I've written a few thousand lines of Go. I enjoy writing Go, but I have a hard time so far figuring out if what I write is idiomatic.
By reading the source code of the standard library. It's directly linked from the API documentation.
Short of that, read the source of some standard library packages. They are quite approachable.
because it doesn't look like it's solving anything, it feels positively ugly, and there's no way we'll every shut those people up no matter how hard we try. there's no generics solution that will do that.
thankfully go's authors don't usually favour the internet's opinion on these matters, or we'd be dealing with something even uglier now.
We'll see how the language evolves, but I can't see them coming for a "long" time.
The idea that all languages have to cater to all people is silly. Generics are ALWAYS a trade-off. None is hard for developers, C++ style is terrible for compile (tons of code-gen, macro crap, duplication, de-duplication stages), and Java style (box-box-box-box) is slow at runtime.
The misunderstanding that generics are free and there lack of inclusion was an oversight rather than a choice is misguided. The Go team aren't fresh faced neophytes, they move with purpose.
Additionally -- if you want lots of features, there are LOTS of ways great languages for you! Leave the small, crazy cadre of people who don't mind C, think Lua is awesome and think Go is great to their (own) devices, we will be OK.
I'm glad Rob Pike and Co. don't give a rats a about such opinions.