I spend way too much time playing it :) Hit me up for a game if you want to try it.
Seriously one of the best online webgame communities [1] I have ever been a part of. Full of mods [2] and sporting it's own competitive league [3], tagpro is in active development and is close to being fully open source [4].
It's capture the flag in it's essence, with deep strategy enhanced by individual skill. Once you "get it," you'll be hooked.
[2] http://www.reddit.com/r/TagPro/wiki/index#wiki_modding_the_g...
[3] http://www.reddit.com/r/TagPro/wiki/mltp
[4] http://www.reddit.com/r/TagPro/comments/1mfjo3/community_inv...
Absolutely amazing (the client). They released the client last year and its pretty cool what they can do with the technology, I am pretty certain that they are one of the few games that was fully ported that wasn't an indie game. Not only did they make the new client in HTML5, but it actually offers more features than the original java client (at least from what I heard, haven't played in years) If any HTML5 game of 2013 should get the award, it honestly should be this.
Also, I'm really looking forward to Day[9]'s WebGL real time strategy game, I forget the name of it, but the technology is mind blowing. The difference between web code and native graphics is shrinking rapidly.
Apart from the game its also going to be a complete development environment, very excited for it!
What does that even mean? Is this non-nonsensical to others, or am I missing something? And it is a bomberman clone?
The point I was trying to make is Bombermine is somewhat of a mix between a website and a game, and it works well for it.
massively multiplayer online mine-sweeping.
If the site gains momentum then I'll build a mobile version. Right now I think 11% visitors are mobile, and some tablet players do complete games.