CDs:
https://itunes.apple.com/us/album/absolute-amiga-compilation/id436035771
http://dataairlines.bandcamp.com/
Actual mod, it, s3m etc. files:
http://modarchive.org/
http://www.keygenmusic.net/
Demos:
http://www.pouet.net/
Artists:
http://www.8bitweapon.com/
http://kubbi.bandcamp.com/
https://soundcloud.com/goto80
http://gwem.bandcamp.com/
https://soundcloud.com/sabrepulse
http://047.se/
Commodore64 music:
http://www.hvsc.c64.org/
https://play.google.com/store/apps/details?id=net.bitheap.sidplayer
There's also plenty of material on Spotify and Grooveshark. If you need a player, Audacious / Banshee / Foobar2k / ModPlug Player / mpd / VLC / Winamp / XimpleMOD... Many players will work, try your existing player if you're not using one of the aforementioned players.I was really surprized when I copy/pasted one of the links into AmaroK and it just started playing :)
Player (for those obscure custom Amiga formats, can use Eagleplayer playroutines too, IIRC): http://www.softpedia.com/get/Multimedia/Audio/Audio-Players/...
Some are starting to get it. Soundcloud, terrible in every other way, at least has this really big player with a big and obvious play button. That’s how it’s done.
http://rustythinkpads.info/photos/380ED.jpg
http://www.crasseux.com/images/gnome2.png
(winamp clone for unix xmms)
Has anybody implemented a module player in JavaScript? I've always wanted to write one for fun; maybe I'll put a Web Audio version on my never-ending experimental projects list.
(I wouldn't be surprised anymore if the NSA has a backdoor in it, in addition to the continuously growing list of known security vulnerabilities.)
'the number of voices is limited to four. To have something similarly to chords, the three notes of it are repeated very fast. This makes MODs sound so freaky.'
This is possibly why this stuff sounds so unique. Interesting how a technical limitation can result in unintended stylistic consequences.
The C64 synthesized its sound via the MOS Technology 6581/8580 SID (Sound Interface Device). It was limited to 3 voices, so the only way to emulate chords on a single voice was to arpeggiate rapidly through a sequence of notes.
The Amiga used four PCM sample based sound channels (in stereo - two left, two right). So chords could easily be sampled and played back on one or more channels.
Chiptunes were limited to the distinctive '8 bit electronic' style - although it didn't stop groups like Maniacs of Noise pushing the technology to use primitive samples alongside the traditional sounds; one notable example was the 'Stormlord' soundtrack.
MODs, being sample-based, could be made to sound like quite respectable audio recordings. Even so, there were some musicians who tried to emulate the old C64 sound on the Amiga, hence the profusion of chiptune-sounding MODs.
My favorite MODs are still the ones from Star Control 2 :)